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Spells:
Ghost
Ignite
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Pros / Cons
- Easy other lane ganking with your apprehend.
- quick easy lane kills on top lane at lvl 6 with your ultimate.
- if you ever start the game wrong don't worry play a bit defensive and after you got your ultimate you can come back in the game real quick.
- can wait for the other team jungler at his red/blue buff depends on what side you are on and kill them quick and easy for their buff/buffs.
Cons
- just like tryndamere the counter of darius is CC not so much slows but the stuns that prevent darius from doing anything be carefull towards champions that have stuns.
- can be killed quite fast , im not saying hes squishy but he does have some defense lacks in my way of playing him but the damage you get back in return is incredible.
- should not be played like you can own and rape anyone you want this additude will make you a bad darius player because it will often cause the death of you ingame.
Damage 50 (+3.5 / per level)
Health 426 (+93 / per level)
Mana 200 (+37.5 / per level)
Move Speed 315 (+0 / per level)
Armor 20 (+3.5 / per level)
Spell Block 30 (+1.25 / per level)
Health Regen 8.25 (+0.95 / per level)
Mana Regen 6 (+0.35 / per level)
Hemorrhage - Darius aims his attacks strategically, causing his target bleed. This effect stacks up to five times.
Decimate - Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle.
Deals 70/105/140/175/210 (+0.7) physical damage to all nearby enemies in a circle. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
Cost
40 mana
Range
1
Crippling Strike - Darius's next attack strikes a crucial artery. As they bleed out, their movement and attack speed is slowed. Crippling Strike's cooldown is lower the more bloodied its target.
The next basic attack deals 120/140/160/180/200% damage and slows the target's movement and attack speed by 20/25/30/35/40% for 2 seconds.
Crippling Strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
Cost
30/35/40/45/50 mana
Range
0
Apprehend - Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Passive: Grants 5/10/15/20/25% armor penetration.
Active: Pulls in all enemies in front of Darius.
Cost
45 mana
Range
540
Noxian Guillotine - Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.
Leaps to target enemy champion and strikes a lethal blow, dealing 160/250/340 (+0.75) true damage.
For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
The cooldown is refreshed if Noxian Guillotine kills the target.
Cost
100 mana
Range
460
Trinity Force: It's just an amazing item for all the allround stats it gives.
Infinity Edge: Since your W can crit aswell. you have to buy some crit item to optimize the effect but to optimize it to the fullest you need to have an Infinity Edge because your W will let your next basic attack to 200% damage on your enemy but with an Infinity Edge your crit on that effect will not do just 400% damage but 450% damage and that is just incredible.
Phantom Dancer: For the basic attack speed it gives, critical percentage and movement speed to mantain your hemorrhage stacks on your opponent.
Guardian Angel: So you won't go down that easy even though it doesnt give that much armor and magic resistance , but the main reason is that even if you get focused by all the enemies and use their cc u can always come back to live with your GA and rape them.
I my self play very agressive with darius but this build also allows you to lay back and just play a bit defensive ( with that I mean last hitting minions at the turret.)
I use my apprehend to pull someone to me if he plays defensive immediately after I have him I pop up my e and q and autohit him (also pop ur ignite on him immediately.) , if the opponent has better movement speed use your ghost to outrun him and keeping those stacks of hemorrhage alive, or if his health is low enough and he has already the 5 stacks on him plus your ignite he will die in every 9/10 cases sometimes if you face an enemy like riven or shen they may not die because they can use their shields. but if you have your 5 stacks plus ignite I will assure you those 2 will almost deal 500-600 damage on lvl 6 together so they will really finish someone off. the key to playing darius effectively in a team fight is to lay a bit back
till your jungler/tank initiates then when the team attacks him his your apprehend to cancel some of their abilities or even confuse them immediatly use your q , then put your youmuu's ghostblade on along with your W and auto attack their carry's and use your ultimate to finish them off so you can get quick/clean teamfights and multiple kills in a fight.
REMEMBER: DO NOT INITIATE AS DARIUS or THEY WILL FOCUS YOU WITH THEIR CC AND YOU'LL BE COMPLETELY USELESS TO YOUR TEAM.
(i'm sorry if this guide looks a bit noob to you but i can assure you this works , i only lost 1 game with this build and it was because i had to go up against Jax)
PS. this is my first build so my sincere apology
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