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Spells:
Flash
Ignite
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Sonething about him ...
Darius is a melee/bruiser champion released on the 23-May-2012. He has excellent Burst Damage and Sustained Damage. Mostly used in a solo top lane, He can easily intimidate the enemy champ and force them to miss minion kills with his suprising amounts of early game damage.
Lore
There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened warrior. Orphaned at a young age, Darius had to fight to keep himself and his younger brother alive. By the time he joined the military, he had already developed the strength and discipline of a veteran soldier. The first true test of Darius's resolve occurred in a crucial battle against Demacia, where the Noxian forces were exhausted and outnumbered. Darius's captain called for his troops to retreat, but Darius refused to accept such an act of cowardice. Breaking formation, Darius strode towards the captain and decapitated him with one sweep of his gigantic axe. Both terrified and inspired, the soldiers followed Darius into battle and fought with incredible strength and fervor. After a long and grueling battle, they ultimately emerged victorious.
Seizing momentum from this victory, Darius led his now fiercely loyal troops in a devastating campaign against Demacia. After proving his power on the battlefield, Darius turned his gaze homeward. He saw a Noxus riddled with weakness, where greedy, complacent nobles drained the nation's strength. Seeking to restore his country to greatness, Darius took it upon himself to reshape the Noxian leadership. He identified weak figureheads and violently removed them from their positions of power. Many in Noxus saw Darius's cull as an attempt to seize power, but he had a different plan for the throne. He had been watching the rise of Jericho Swain with keen interest. In Swain, Darius saw a leader with the mind and determination to bring Noxus to glory. Now allied with the Master Tactician, Darius works to unite the nation behind his vision of true Noxian strength.
Pros
- Does AoE and Single Target Damage
- Passive applies DoT Bleed (Has finished off escaping enemies whilst i have been playing)
- Gap Closing ability with his E
- Ult's Cooldown resets of it kills a target
- Ult deals True Damage
- Durable
- E can be used in a number different ways.
- Has the potential to come back from a bad start with a good team fight or two
Cons
- Short Range
- No built in Sustain or Regen
- No Escape abilities
- Can have a hard time against ranged champs
- Does AoE and Single Target Damage
- Passive applies DoT Bleed (Has finished off escaping enemies whilst i have been playing)
- Gap Closing ability with his E
- Ult's Cooldown resets of it kills a target
- Ult deals True Damage
- Durable
- E can be used in a number different ways.
- Has the potential to come back from a bad start with a good team fight or two
Cons
- Short Range
- No built in Sustain or Regen
- No Escape abilities
- Can have a hard time against ranged champs
Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+0.4 per bonus attack damage) magic damage over 5 seconds, stacking up to 5 times. Darius gains 5% movement speed for each bleeding enemy champion.
In Short: Applies a stacking DoT to enemies and give bonus move speed for each bleeding champion.
Deals (70 / 105 / 140 / 175 / 210) (+(0.7 per attack damage point)) physical damage to all nearby enemies in a circle. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
In Short: Deals damage in a small circle around Darius, does more to enemies hit by the blade.
Uses: Great farming tool, once you get used to the range, it can be used to great effect, jump in a group of enemies, and swing for lots of damage and movespeed.
The next basic attack deals (12 / 59 / 106 / 153 / 200) % damage and slows the target's movement and attack speed by (20 / 25 / 30 / 35 / 40)% for 2 seconds. Crippling strike's base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
In Short: Deals bonus damage and slows the target.
Uses: This has two uses, first is a single target nuke, second is a slowing attack
Passive: Darius gains (5 / 10 / 15 / 20 / 25)% armor penetration.
Active: Darius pulls in all enemies in front of him.
In Short: Cant get much shorter.
Uses: Only use is as a grab spell, can be used to pull them to you, or away from allies.
Leaps to target enemy champion and strikes a lethal blow, dealing (160 / 250 / 340) (+(0.75 per attack damage point)) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage, (320 / 575 / 830) Maximum Damage . The cooldown is refreshed if Noxian Guillotine kills the target.
In Short: Does a huge burst of true damage to the target, increased by the amount of Hemorrhage stacks on the target, cooldown is reset if the killing blow is scored with it.
Uses: This has one real use, hitting somebody like a truck on steriods. Best used as a finisher, and if you time it right, can score an easy Penta
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