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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Introduction
+ Very strong single target damage
+ Good crowd control with knock up, knock back, and a slow
+ Passive armor reduction allows him to take down early game tanks
+ Passive healing every third strike
+ Great ganking abilities
+ Can easily solo towers
CONS
+ Not known for being very durable
+ Strength is based largely on attack speed. Attack speed reduction hinders him more than other champions
+ Only escape tool is his ultimate




health you will lose from wolves before you attack blue. I never found a place for the new jungling
items, so I still with normal items. The long sword will increase the power of normal
attacks and your Q

preferably getting a kill or assist, head back and pick up another

(work towards

start to make some real money off your jungling/lane assisting you should pick up

and start to finish off


cool down reduction, and the ability power increase will give a good boost to the healing effect from


The next item you will focus on is

usefulness with an increase to attack speed, increasing the speed of


and the passive from the item has always been a favorite of mine. With the huge boost to attack
speed the charges on the shiv will rack up very quickly, giving you a chain lighting that will deal
more magic damage. Next you should work on

this weapon needs an introduction. Well rounded in everything but some tanky traits, I would start
with

change depending on the situation. If everything is going well and you just want some more power,
Zypher and

However, if things look a little rough and your getting hit too hard or are finding that


recommendations for the last item. Truth be told, to this day I still haven't finished a Xin Zhou
build. If anyone finds anything they think would be better feel free to let me know it comments.


is his powerful three hits from

first move you should max.

damage to your basic attacks and ends with a knock up when the third strike hits an enemy. This is
a very useful move for slowing the enemy champions down just enough for your team to get there,
and also on enemies who have channeling abilities, like


whenever Xin hit any enemy, even enemy towers, the cooldown of all his other abilities is reduced
by one second, even his ultimate. The second skill you should max is

the opponent. His charge hit all near by enemies near the target hit and slows all of their
movement speeds for 2 seconds. Not much more to say here. Technically speaking, you will max his
ultimate before

is

enemy hit, except for the enemies affected by his passive. A useful tool for getting the enemy
away from your team if they are fleeing a losing team battle, or for getting the enemy near your
team if they try to run away. His last move to be maxed is his W,

This ability has a passive effect that heals Xin Zhou on every third strike, even strikes against
a tower, making him arguably the best champion at soloing towers. The abilities active effect
increases his attack speed dramatically. The reason we max this last is because although good,
increased attack speed should ALWAYS come second to increased damage and crowd control. Plus, the
ability power from


will increase the healing effect more than increasing the ability its self would. Lastly, I should
cover his passive. His passive is

of enemies hit by basic attacks,


by 15%. This is what gives him a good edge against early game tanks, and tanks in general.
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