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Recommended Items
Runes:
Spells:
Flash
Teleport
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Pantheon
Pantheon is a pain in the a**. His Q will destroy you, rush Tabis and buy Doran's Shield as first item (4x Pots & Cloth Armor is also viable). BE careful around his Summoners as he might be running Ignite.
About Myself
Currently sitting at Diamond IV on the NA servers and have been playing for about 3 years. I have been playing Yasuo for a while and instantly fell in love with his kit. Great mobility and very challenging were some of the characteristics I was looking for in champions. Despite what some people think, Yasuo is a highly skill-capped champion that requires you to play to the best of your abilities. One mistake and you're done for. Let's jump to the guide.
Triumph is definitely the strongest of all three options. Bonus Gold and HP, who doesn't love that?
Alacrity is going to be necessary if you wish to have a 1.33 SEC CD on your Q at max level.
Coup de Grace is the best option, as you are going to have LS and will try to be as healthy as possible at all times, and a bit of tankiness which will give you more hp than most enemies.
Taste of Blood, simply because LS keeps you alive.
Zombie Ward because a 6 minutes Ward is crazy op.
There is also possibility you're going to want to max Q, that's in case you decide to play safe and do not want to make any flashy plays.
I pointed out to get two points in your E (Sweeping Blade) for easier outplays at level 3. However, if your enemy is ranged, or if the enemy Jungler has some sort of ranged CC (Like Elise's Cocoon), you're gonna want to have your W (Wind Wall=#ffffff]Parry[/color])to block these kinds of projectiles. This includes Fiora's W (Parry)
Against Ranged Champs, you're going to want to Q the Melee Minions by last hitting. Your Q stacks stay for 6 seconds, which is usually enough to kill a 2nd creep. Then, either try and poke the Enemy Champion or try to farm the Mage Minions
For the First Buy, you should wait to have around 1400 Gold to buy a Zeal AND a refillable potion, this thing is very cost-efficient.
However, if you are getting stomped in laneby either an AD or AP Champ, rush Ninja Tabis or Mercury Treads accordingly, as living is the number one priority. If you don't die, the enemy doesn't get fed off of you, even if you are behind in creeps. For AP burst Champs, Hexdrinker is also an option, which I like less because it slows down your build quite a bit.
Your first completed item should always be Phantom Dancer (PD). This item gives you sustain, attack speed and the Crit. Chances you need to beat your opponents.
Next, you are gonna want IE to get that juicy 100% Crit. Chance.
Third is going to LifeSteal (LS). You want this so you can stay on the map longer without having to back too much, allowing you to pressure for a longer amount of time and enabling your team to play around the map.
GA is a viable option, as it allows you to dash in, kill the enemy, die and revive after 4 seconds. Being focused is not really a problem, and sometimes it even dissuades enemies of attacking you because they think it's useless because of this item.
QSS -> Mercurial Scimitar is good for Cleansing point and click CC. Other CC can easily be prevented with Wind Wall, but it is very useful late game. This item can replace the GA if you do not get bursted too easily and they are AP heavy with CC.
Maw of Malmortius is only to get if you bought Hexdrinker, can still be convenient with the LS it provides, as well as the Shield. This item can replace the GA if you do not get bursted too easily and they are AP heavy with burst.
Randuin's and ThornMail are situational. If the enemy relies on Crit. Strikes, buy Randuin's. If the enemy has a lot of LS, buy ThornMail.
Spirit Visage is good if the enemy team has 2 or more AP champions (excluding support, who usually go utility rather than full damage, except Lux, Zyra etc.), these usually being AP Solo Laners.
The reason you do not need two Atk. Speed Items is because you're gonna get . Those allow you to attain a 1.33 SEC CD on your Q when it is level 5.
The most basic and easiest trick which a lot of Champions have: AA cancelling. AA + Q, or AA + E, dealing damage faster.
Tornado + AA/E + R: This combo should only be used if you are close enough to your target. You knockup the enemy, either AA/E for more damage, and then press R. This will let you deal more damage and assure a kill.
W + Q: Wind Wall + Q let's you surprise your opponent. It almost completely nullifies the Q animation, letting you surprise your enemies.
W + E: just like the combo right before, this one let's you dash trhough your Wind Wall, making you look amazing!
Q + E: very easy, it helps you farm under Tower, or deal damage faster.
E + Q + FLASH: also known as the KEYBLADE, this requires you to have your Tornado ready. Instantly surprise your enemies with this!
Unknown fact: Yasuo can block Fiora's Parry (W)
Charge up your E (Sweeping Blade): before dashing onto an enemy champion, charge up your E by using it on minions, this will deal more damage.
You can also use this to closegap on minions for chasing an enemy.
Your Wind Wall grants vision! Use it to your advantage!
Keep in mind that the AIRBLADE does NOT work anymore! When ULTING, Yasuo RESETS Steel Tempest's (Q) cooldown!
Yasuo's Wall dashes as well as these tricks in one video.
Thanks again, and have a great day/evening!
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