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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction
Hello and welcome to my
Diana Build!
This build is currently under construction, and will be updated whenever possible.
Now, onto the good stuff.
Also, please note that this is a 3v3 guide.

This build is currently under construction, and will be updated whenever possible.
Now, onto the good stuff.
Also, please note that this is a 3v3 guide.



As far as Runes go, I'd say to get the
Greater Mark of Scaling Ability Power,
Greater Seal of Scaling Ability Power,
Greater Glyph of Scaling Ability Power,
Greater Quintessence of Scaling Ability Power. The Regular (not scaling) Ability Power runes, are better for early game, but are not needed as
Diana is awesome. If you feel that
Diana is not awesome, kindly go f*ck yourself.
Recommended:
Precision
Fleet Footwork
Phase Rush
These runes will give you 83.16 Ability Power at level 18






Recommended:
Runes




Start the game by unlocking your
Crescent Strike or
Pale Cascade, I usually start with the
Crescent Strike but either one is helpful. If you unlock your
Crescent Strike first make sure you have it availible when a weak enemy champ is running away. One easy shot and +1 kill for you! If you have your
Pale Cascade unlocked first then use it to initiate the early-game team fight. If will do a nice chuck of damage to the whole enemy team while giving you a shield, as well as a second one if your three spheres connect with an enemy.





When laneing against an enemy that you wish to attack, initiate with your
Crescent Strike, quickly hit your
Pale Cascade, and then your
Lunar Rush. If the enemy starts running, press your
Moonfall, thus bringing him closer to you and slowing him by 35%/40%/45%/50%/55%. If the enemy is still escaping, restart from the beginning. (
Crescent Strike
Pale Cascade
Lunar Rush)
Tips:







Tips:
- Make sure that before you use your ultimate (
Lunar Rush), that you hit them with a
Crescent Strike if at all possible. Doing do will remove the cooldown on
Lunar Rush.
- Remember to use your
Pale Cascade when fighting, as it will give you 2 shields and damage your enemies severely. Also, it has splash damage. (Like
Crescent Strike)
Pros:
- Extremely high damage output
- Has escape methods (
Pale Cascade,
Moonfall, and
Lunar Rush)
- Able to spam ULIMATE
- If enemy is hit with
Crescent Strike then
Lunar Rush,
Lunar Rush has NO cooldown
- If enemy is not hit with
Crescent Strike before being hit by
Lunar Rush there is only a 25/20/15 second cooldown on
Lunar Rush
- Semi-squishy early game
When trying to run from battle, there are 3 different methods you can use with
Diana to escape.
1. Your first option should be your ultimate,
Lunar Rush. Use
Lunar Rush to jump to an enemy minion, or jungle camp.
2. If that doesn't work or is on cooldown, use your 'W'
Pale Cascade. It will give you a small shield, and a second one if the 3 spheres hit enemies.
3. If they are still on your tail, hit your 'E',
Moonfall. Be careful using this as it actually pulls them into you. In order to use it to escape, while runninig away press it, and keep running. This will slow the enemies by 35%/40%/45%/50%/55%.
If all else fails THEN you use your flash, if you didn't equip flash then you probably should have.

1. Your first option should be your ultimate,


2. If that doesn't work or is on cooldown, use your 'W'

3. If they are still on your tail, hit your 'E',

If all else fails THEN you use your flash, if you didn't equip flash then you probably should have.
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