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Spells:
Ignite
Flash
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction
I personally recommend reading the tip on farming as this becomes crucial!
A big thanks to jhoijhoi for making such a simplistic guide format to utilize.


Pros
- Ability Power Ratio's are fair.
- Cool Down on her skills are far too low for my taste.
- Burst Potential.
- Escape Mechanism (Situational).
- Good chaser and harasser.


Cons
- Crowd Control, like most champions, will be the biggest issue.
- Mana early game is rough! If played too aggressively without blue buff, you guzzle like a diesel.
- Lack of Escape Mechanism (Situational).


Main Runes
Runes




- Greater Quintessence of Potency: With three of these particular quints you start off with twenty-one (21) ability power. This gives you some nice extra damage early game.
- Greater Mark of Insight: Magic penetration is great to have on any Ability Power based champion. Combined with Sorcerer's Shoes, Abyssal Scepter, Void Staff, and finally Arcane Knowledge from your mastery table you do shred through magic resistance. The 8.5 Magic Penetration along with the twenty from your boots and finally lowering the opponents Magic Resistance with Abyssal Scepter could easily equate to true damage!
- Greater Seal of Resilience: Armor. Armor is generally all around a good thing to have. This makes you a bit more tankier early games that scales well with your mid/late game items.
- Greater Glyph of Warding: This is where your early game power comes into play. With this you start with fifty plus (50+) Magic Resistance in lane. Most Ability Power champs will run penetration to cut a bit off that off, but at this stage the reduced damage allows you to harass with a bit less worry.

Alternative Runes
Runes




The only difference dwells within the quintessences. If you feel that you need a bit more movement speed then this should suffice as well as keeping with the general theme without sacrificing too much.


In my personal opinion, her shielding ability becomes a very valuable tool early game and late game. This tool also makes farming extremely easy, which will be explained in the Farming section of the guide. The reason in which I recommend alternating between these Diana's Crescent Strike and Pale Cascade is due to the fact that this allows you to escape sticky situations and farm without worrying to much about harass from your opposition. Along with the Magic Resistance you have early game, this shield proves even more protection. Don't be afraid to harass but be weary of your mana!
Escapes
- Diana is crafty in terms of escaping. Of course with your summoner spell Flash, you can clear walls, but her ultimate can do exactly the same. If you find yourself running through the jungle, use your Crescent Strike to hit a Jungle Creep over a wall, or Baron, or even Dragon to hop across to safety. Sometimes you can hit a minion that's in lane from behind a lining to bridge across. Finally jumping simply to a minion with using Crescent Strike into Lunar Rush into Crescent Strike again on a line of minions can prove to be a nice get away tool as well!
Lastly once you do this enough times, you can juke our opponent by using your Crescent Strike and not hoping over a wall, or doing so to flash over later. All about the mind games!


In my opinion Diana is extremely easy to farm with. At later points in game the easiest way to farm utilizes the following skill sequence:
Running into the middle of a large group of minions and utilizing your Moonfall skills clumps all within range into one nice pile. Utilizing Pale Cascade, your orbs hit every single minion on top of Diana three times. Depending on far you are into the build, this can clear out the minions or allow a simple Crescent Strike upon yourself to clear the remaining or a simple couple of auto attacks to activate her passive.

When given the time, always remember to clean out both Wraith Camps if possible, if not make sure you clean out your own. This helps give you a bit more gold and experience! The easiest way to do this is utilizing your Crescent Strike to strike over the wall and leaping to a revealed target utilizing your ultimate Lunar Rush.


Item Sequence






Mana Potion
0

Mana Potion
0

Health Potion
50

Frostfang
400

Negatron Cloak
850

Sorcerer's Shoes
1100

Abyssal Mask
2650

Zhonya's Hourglass
3250

Void Staff
3000

Deathfire Grasp
3100

Guardian Angel
3200



Kage's Lucky PickKage's Lucky Pick: The reason I recommend this as your first item is to help give you a bit more Ability Power and to increase your gold income a bit more. Over all its a nice first item and helps build into a Death Fire Grasp late game which should allow you to accumulate some nice gold interest till then.







With this particular build, you have: Cooldown Reduction, Magic Resistance, Armor, Magic Penetration, and a nice source of damage. Of course with all games, you should build accordingly depending on the situation however I feel this covers most of the mainstream problems.

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