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Recommended Items
Spells:
Flash
Cleanse
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Summary
Diana is a versatile champion that can be devastating when played well. She has solid AoE damage through




In team fights, she has the potential to single combo most squishies. Because of this, Diana is more or less an "all-in" champion and has virtually no real escape potential besides summoner spells. She can lock on to her targets fairly easily with

Her runes are fairly standard for an APC...
Marks - Magic pen: A very important stat for Diana, especially since enemies will build MR if you start doing well
Seals - Flat mana regen: Diana can have mana problems early game and having an extra 3.7 mp5 definitely helps with lane sustain and keeping your harass on CD
Glyphs - Flat ability power: Gives Diana that extra kick early game giving her better kill and bully potential even before you get your deathcap
Quints - Again going to be magic pen. Along with your marks your pretty much going to negate all enemy MR early game.
Marks - Magic pen: A very important stat for Diana, especially since enemies will build MR if you start doing well
Seals - Flat mana regen: Diana can have mana problems early game and having an extra 3.7 mp5 definitely helps with lane sustain and keeping your harass on CD
Glyphs - Flat ability power: Gives Diana that extra kick early game giving her better kill and bully potential even before you get your deathcap
Quints - Again going to be magic pen. Along with your marks your pretty much going to negate all enemy MR early game.
This is your basic damage-focused APC build with two utility talents,
Meditation
and
Expanded Mind
that help out with early game mana problems and
Wanderer
that makes roaming a bit easier.







Zhoyna's Hourglass: A must-have for nearly all APs. Not only does this item give you a whopping 100 AP and a good amount of armor but it also can put you in a stasis for 2.5 seconds, which is by far the most powerful defensive spell Diana has. This is your ONLY anti-focus utility and because of that you should always make sure this item is off CD before you dive into a team fight. TIP: Always use the active on this Item just as you start to get focused, before you really start to take damage. You dont want to wait until your at 5% health and then use the item, you will more than likely instantly die after. You want to try and catch them at the beginning of their burst, so they have to switch targets and your still healthy enough to fight unhindered after the invulnerability is over.
Lichbane: This is this item that really seals the deal. With your high AP, lichbane gives Diana the potential to autocombo. At max build, every time you use a spell your going to hit the enemy for an extra 500 damage. This item is an absolutely necessity for damage later in the game.



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