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Spells:
Smite
Flash
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction
Hello everybody and welcome to my first mobafire guide. In this guide I'll be talking about my take on


When jungling with


Runes




Greater Quintessence of Ability Power: This boost allows for extra damage against creeps which then means greater survivability.
Greater Mark of Attack Speed: More attack speed = Faster passive procs which equates to safer jungling, and more damage potential for your ganks.
Greater Glyph of Ability Power: Same reason as the Quints.
Greater Seal of Armor: More armor means less damage from jungle creeps which means a safer jungle for you.
-
Moonsilver Blade: Flat 20% attack speed increase all the time. Every third strike
Diana strikes for additional magic damage at all enemies around her. This ability is great and allows
Diana to jungle safer and gives her some amazing ganking potential.
-
Crescent Strike (Q):
Diana's first step in her combo and main damage dealer. Applies Moonlight which reveals targets for three seconds.
Notice how the skill shot has that wide area at the end? Remember that for the jungling section as it will come in handy.
-
Pale Cascade (W): A shield that protects
Diana. Has three orbs that rotate around will explode and deal damage to enemies that hit it. If all three orbs are used the shield refreshes.
-
Moonfall (E): Draws in every enemy inside the effect toward you and slows them. Great to use on runaway champions.
-
Lunar Rush (R): Lunar rush is the second part to
Diana's combo. Dash to the target and deal damage. If used on someone afflicted with Moonlight. The cooldown is refreshed.
With the exception of the two points early in





Now's the fun time where we get to talk about the controversial topic of item build. Keep in mind this is due to change as I settle into a build that I like.
Core Item Build
Item Sequence






Rabadon's Deathcap
3500

Athene's Unholy Grail
2250

Nashor's Tooth
2900

Zhonya's Hourglass
3250

Guardian Angel
3200
-
: +20 Magic Pen. Great for everything you do.
-
: +140 Ability power and a +30% increase in all ability power gains. Yes please. Increases your damage across the board.
-
: Gives a much needed solution to
Diana's mana issues. Also gives a good amount of ability power, magic resist, and cooldown reduction. An all around great item for
Diana.
-
: Gives some added attack speed and ability power and more cooldown reduction.
-
: Gives Ap and armor to increase your survivability. Also gives you that two second aw **** button to save yourself from an ultimate or other misfortunes.
-
: Gives you more armor and magic resist and a revive every five minuets. Gives
Diana some survivability.
Other Items to Consider
-
: Gives ap, mana, magic resist, and after every ability adds your ap to your attack for your next basic. Good for extra damage and burst.
-
: AP and magic resist and reduces the magic resist of the enemies near you. Great to get some extra damage out.
-
: AP and 40% magic penetration. Great damage item.
As every game goes in different directions be willing to be flexible with your build. Flexible players help win games.

Start at wolves. Then go blue golem and



Use the large end of


Continue onto double golems and kill them the same way pop your last health pot here. Then go to red buff and



Beware when you think about taking on dragon.






From here it's a normal game of trying to gank and help push lanes to victory (hopefully).
In summary
Diana is an very fun AP assassin character. While she does have some advertises to overcome. I hope that this gives you some insight to the latest jungler of the league.
A huge thank you to jhoijhoi for the How to write a guide and template!
And as always remember to

A huge thank you to jhoijhoi for the How to write a guide and template!
And as always remember to

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