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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction
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SPACEEEEEEE |
I've always been interested of the magnificent power that lies in evolution. In fact, when I played Pokémon, I didn't want to catch 'em all, but to evolve 'em all. Genes transfer from generation to generation, but only they wo survive, are the holder of the next generation's genes. Only the strong survive. |
//: BB99
Marks
Seals
Glyphs
Quintessences
First of all, I prefer Flat AD Quints, due to the same reason as my marks: THE STRONKER, THE BEASTER. My motto with
Unseen Threat |
When Kha'Zix is not being seen by nearby enemy champions, he gains Unseen Threat. Unseen Threat causes his next basic attack against an enemy champion or Evolved Void Spike to deal 15 / 20 / 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 110 / 125 / 140 / 155 / 170 / 185 / 200 / 220 + (0.5 per ability power) bonus magic damage and slow by 35% for 2 seconds. This is your only CC, and will hurt nicely, especially at the early levels. Think of it as a weaker |
Void Spike |
Kha'Zix fires spikes in a line that explode on contact with an enemy, dealing 75 / 115 / 155 / 195 / 235 + 0.9 of your bonus AD to all nearby enemies. Kha'Zix is healed by 40 / 70 / 100 / 130 / 160 + 0.5 of your AP if he is within the explosion radius. This is another great abillity being second priority due to almost having as good scaling as |
Leap |
Active: Kha'Zix leaps to an area, dealing 65 / 100 / 135 / 170 / 205 + 0.8 of your bonus AD damage to nearby enemies on arrival. As simple as it sounds: |
Void Assault |
Passive: Each rank of Void Assault allows Kha'Zix to evolve one of his abilities, granting it an additional effect. Active: Kha'Zix enters stealth for 1 second, gaining 40% bonus movement speed. Entering stealth grants This a kinda neat ultimate, but you need to practice in order to use it "correctly". For example, juking with the bonus movement speed and stealth, as well as chasing, and dodging spells in the middle of a 1v1. It takes some practice but it's very satisfying to juke an entire team and killing the low health ADC with the team hardly noticing you passed by. And for god's sake, leaping after ulting means you wasted your movement speed multiplier. Try to avoid that. As a second note,most people forget that the Evolving part comes from this spells passive. And that's mainly why I like this spell so much. |
| evolved enlarged claws |
Increases damage to isolated targets by 12% of their missing health (max 200 vs monsters). Increases range of Taste Their Fear and Kha'Zix's Basic Attacks by 50. This is the most popular evolution, due to the damage increase. An often overlooked fact is the range increase which often can mean difference between life and death, kill or empty handed. |
| evolved spike rack |
Enhances Void Spike to fire three spikes in a cone. If available, Void Spike will also consume Unseen Threat to slow and damage all enemies struck. This is one of the most underestimated things in |
| evolved wings |
Increases Leap's range and causes kills and assists to refresh Leap's cooldown. This is a really good evolution from the utility perspective. You get a huge range increase (from 600 to 900, almost as long as you can fire your |
| evolved active camouflage |
Allows Void Assault to be cast up to three times. Kha'Zix also takes 40% reduced damage while in stealth. Another often overlooked spell, that enables you to have one more dose of the stealth dash. It also gives you a 40% damage reduction that you can counter requim, |
Now that you know the basics of his spells and evolutions, let's go over to when to evolve the spells. This is easy or hard depending on your experience with
Is our team lacking anything?
Yes, damage.
Yes, a pushing spell.
Yes, cleanup service.
Yes, mobility and chasing potential.
No, I may take whatever i want.
What is your purpose on the team/what do you do the most?
I assassinate lone targets.
I splitpush.
I clean up after a lost teamfight.
I'm the annoying person who jukes the enemy team.
I do a bit of everything.
How well are you doing?
Good, got a lot of items already. (Get utility as you already have damage)
Decent, but I have a lot of problems last hitting. (Get pushing power so you can take the enemy wraiths/cover and push top instead)
Pretty bad, I don't have damage. (Then get damage (duh))
There's a
So that was a few simple things to ask yourself, and a few of all the answers you can say. And remember that having bad CS but many kills could mean that you're so focused at killing the enemy than farming. As such, farm, or at the very least, evolve







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