Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Exhaust
Ghost
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Introduction




**Note**I know there isn't a skill description section. I felt like it was pointless to do because of the Skill Icons. Just mouse over them to read what each skill does.

Simply because your playing DPS Fate, I feel that more attack damage is helpful.

So, I tried a few different seals and these seriously up your damage output. Plus nothing wrong with more crits :).

Alright some of you may question this choice, but I've noticed that



Same as the crit seals they help out your damage.
Okay, this build contains some of the new items that are available only in dominion, but these items allow a dps
to actually acquire a bit burst damage from
. When all three of these trigger at the same time your enemies will b in awe at the massive amount of hp that just vanished. I must say I personally enjoy that feeling when an opponent tries to gank you while your back dooring at 1/2 hp and you still kill them AND capture the point!
Start off with:
X 2
I like to start off with those items mainly because you get a nice bit of AD, Lifesteal, and HP from the
and the Health Potions let you stay in the fray much longer. Boots of? Do I need to explain? More movement speed enough said.
So you want to pick up the rest of the items in this order, simply because it gives you your damage but also survivablilty with the Lifesteal.
Optional:
I normally get this generally because people seem to build more HP in Dominion games. This allows you to tear through their health
Get this if the enemy team is really tanky and is building lots of armor.
I get this if our team is stomping the other, but I still feel that
is a better choice, but its up to you.




Start off with:



I like to start off with those items mainly because you get a nice bit of AD, Lifesteal, and HP from the

So you want to pick up the rest of the items in this order, simply because it gives you your damage but also survivablilty with the Lifesteal.





Optional:

I normally get this generally because people seem to build more HP in Dominion games. This allows you to tear through their health

Get this if the enemy team is really tanky and is building lots of armor.

I get this if our team is stomping the other, but I still feel that

Well, the play style for this particular build is Gold Card from
then follow up with some auto attacks. Only use
to finish off low health champs that try to get away from you. That's it really nothing fancy just make sure you pick your fights and always remain mobile when possible. Standing still makes you an easy target and your
.......so most people will try and target you. Focus on staying alive and just play cautiously.



Okay, now that we have covered the boring part of the guide here is the basic strategy for dominion. Dominion is the newest game type in League. The objective is to hold more points/nods/towers than your opponents. For every second you hold more points than them their nexus takes damage. There are three different types of champions much like in normal Summoner's Rift games. Attackers, Defenders, Runners. For more on these please visit Arclune's Dominion Guide. Your text to link here...

I normally go with the 4T1B strategy having one attacker cap Drill/Refinery and the other three going top rush Windmill. As
you are going to want to rush windmill. As soon as the game starts use ghost and pick up the speed buff along the way. Be sure to stay in the jungle as much as possible. Doing this allows you to remain out of sight from the enemy champions also rushing Windmill. Once you arrive at Windmill stay just below the capture point in the jungle. As soon as you see an enemy try and cap Gold card them and auto attack them THROUGH the wall. This is possible if you position yourself correctly. If they start to fall back push them a safe distance away from Windmill then fall back and help capture the point along with your team mate. Once Windmill is yours check to see if the bottom lane is having trouble if so help them out if not push the lane into enemy territory. Killing those creeps will give you more xp and more gold. Make sure to keep a watchful eye on your mini map. Keep track of enemy champs if you suspect a gank hurry back to your nearest turret.
I've seen many people who don't seem to notice this in Dominion. The points you control are turrets! If the enemy is trying to capture a turret that you are defending hug it like you would in a normal game, but you need to be cautious if there is more than one enemy be sure to CC any champion who tries to cap the turret. While they are caping it will not attack enemy's leaving you to face two plus champions without a turret.
So by this point either your team is completely ghetto stomping, getting ghetto stomped, or the game is pretty even. Have no fear if your team is losing! The game isn't over till its over! Try your best to ninja points using
. Teleport to a unprotected point and immediately begin capturing it. Keep a watchful eye out for champions like
who can (if played well) simply say no to your attempts. By this time you should have
and be close to finishing
. The most important part of Mid/Late game is to make sure your team always control at least three points on the map (yes, I know that seems like common sense). If you see enemies getting ready to cap a point ping it and start heading that way to cut them off. Even if you die your personal score will go up for being a martyr. Be sure to pick up the middle buff whenever you can, it will allow you to do much more damage and allow you to win those fights were you happen to be out numbered.

Early Game
I normally go with the 4T1B strategy having one attacker cap Drill/Refinery and the other three going top rush Windmill. As

Hugging the Turret
I've seen many people who don't seem to notice this in Dominion. The points you control are turrets! If the enemy is trying to capture a turret that you are defending hug it like you would in a normal game, but you need to be cautious if there is more than one enemy be sure to CC any champion who tries to cap the turret. While they are caping it will not attack enemy's leaving you to face two plus champions without a turret.
Mid/Late Game
So by this point either your team is completely ghetto stomping, getting ghetto stomped, or the game is pretty even. Have no fear if your team is losing! The game isn't over till its over! Try your best to ninja points using




You must be logged in to comment. Please login or register.