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Spells:
Ghost
Exhaust
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction



Even though this guide is my first one, I think I am qaulified to post it because of my experience with


Pros:
>



>


>

>Great true damage nuke passive after you die to finish off those low health enemies. (called

Cons:
>Very squishy early game and not very strong at first.
>Stuns destroy you because you cant get any damage in (you rely on your DPS for lifesteal to keep you alive).
>


In my runes I focus on lifesteal, attack speed, and attack damage. Obviously

In Runes I focus on:
Life Steal- 3X

Attack speed- 5X



Attack Damage- 4X


>Attack speed is good because that is how

>Lifesteal is excellent for keeping you alive and helping you stay in action for longer. After falling back from a fight, you can just push the minions nearby and gain your health back instead of having to recall. The 6% lifesteal from these runes+3% from masteries starts you off at the beginning of every game with 9% lifesteal. Thats pretty good for not even buying a lifsteal item.
>Along with attack speed,


Before I start going over masteries I want to say that

What I want to stress though is that the most important masteries for

In masteries I focus on:
Attack speed-

Damage-




Armor Penetration-


Life Steal-

Improved Ghost and Exhaust-

Improved Recall-

Reduced time spent dead-

Movement speed-

Improved Buff Length-

Starting Items
and
These are what I start the game off with in Dominion. After you buy both these items you only have 5 gold left. The reasons I buy both these items right at the beginning are:
Berserker's Greaves allow you to travel around the map and get to top faster, plus start you out with some attack speed.
Vampiric Scepter boosts my lifesteal because I don't buy any other lifesteal items until a lot later in my build.
Here are the stats at the beginning of the game right after buying these two items (Including the runes and masteries I showed above):

At the beginning of the game, I start out with an attack speed of 1.09, lifesteal of 21% and armor penetration of 21%. This is really good compared to starting out without the runes, masteries and buying different items. If you stay back during the teamfight for top and use
Kog'Maws
Bio-Arcane Barrage you can get a good amount of damage in with your fast early game attack speed and 21% armor penetration. Furthermore, your 21% lifesteal will help keep you alive.
_________________________________________________________________________________________
Following Items
Malady
I get this item because it continues to build
Kog'Maws attack speed as well as having a nice passive that gives you even more damage on your basic attacks. This item also has 20 ability power which is not what I focus on for
Kog'Maw, but helps add damage to your other abilites like
Living Artillery and
Void Ooze. I get this item before
Ionic Spark and
Lightbringer becuase both of those items are broken up into more expensive base items than Malady (Refer to picture below). At the beginning of the game I would rather be able to buy a couple small items to build up to my large item than have to wait because the base items of the other larger items I want are expensive.

_________________________________________________________________________________________
and
These are the items I get after Malady. The order I get these two specific items really depends upon circumstances in the game. They both give the same amount of attack speed, but each have other different properties:
Ionic Spark gives you some health and has an awsome passive that releases a chain lightning every fourth basic attack. Get this item before
Lightbringer if you need the little bit of extra health because you are being focused or killed fast.
Lightbringer gives you a little bit more attack damage that almost equals the damage done by
Ionic Sparks Passive. The only reason I would ever get
Lightbringer before
Ionic Spark is because
Lightbringer has a passive that allows you to see a target for 5 seconds after attacking them (with normal attacks only). This comes in usefull when you are up against someone like
Twitch or
Evelynn because if you are attacking them and they try to stealth and run away, you can see them and continue attacking them for 5 seconds.
_________________________________________________________________________________________
End of Game Items
In Dominion the game length varies greatly on how well your team and the other team is doing. This can mean very fast games where you only get a couple items in your build, to long stalemate games where the teams are really close or one team almost wins, and then the other team makes a long slow comeback. I say this because your build with
Kog'Maw should change depending upon how much time you think you have left in the game, and therefore how much gold you think you will be able to spend before it ends. Almosty all games I am able to get as far into my build as
Lightbringer and
Ionic Spark. After that point is when you estimate how much more gold you will be able to spend. Below are the items that I suggest based upon game length and circumstances.
Executioner's calling Versus
Bilgewater Cutlass Versus
Sanguine Blade
All three of these items can build off of the
Vampiric Scepter you bought at the beginning of the game and give you more lifesteal.
Executioner's calling is the cheapest and worst of these three items. Not that it is bad, but it isn't nearly as good as
Bilgewater Cutlass or
Sanguine Blade. Executioner's calling Gives you a little more lifesteal, a small amount of critical strike chance, and a passive that does a small amount of damage to champions hit by your normal attacks. I only get this item when I think the game is just about to end and I won't have enough time to buy
Bilgewater Cutlass or
Sanguine Blade.
Bilgewater Cutlass is the middle of the three items. It is more expensive than
Executioner's calling but less expensive than
Sanguine Blade. Likewise, it is better than
Executioner's calling but not as good as
Sanguine Blade.
Bilgewater Cutlass gives you a little more lifesteal, and some more attack damage. I get this item when the game is going to end soon, but I have enough time to earn gold to buy it and I don't have enough time to buy
Sanguine Blade.
Sanguine Blade is the best of these three items, however it is also the most expensive. It gives you some more lifesteal (the same amount as
Bilgewater Cutlass actually) but it gives you a ton more attack damage and has an awsome passive that stacks more attack damage and lifesteal based off your normal attacks. I only get this item when the game is not going to end too soon and I think I will have long enough to save up and buy it.
If you get all the way to buying a
Sanguine Blade and the game is not over yet, then you get to make another decision on the last item of the game. This hardly ever happens to me because my games usually end before I can earn enough money to pay for another item.
Another Lifesteal/Damage Item(
) Versus
Frozen Mallet
If the enemy team is squishy then it is usually better to try and buy another lifesteal/attack damage item to get more damage in. If you are dying fast and/or are getting taken out of fights by stuns where you cant get your lifesteal and damage in then
Frozen Mallet is a good choice because it makes you more durable and you probably wont get focused as much.
Frozen Mallet also has a cool passive that slows enemies by 30% for a couple seconds every normal attack you hit them. This is especially useful if enemies keep running away from you before you can kill them. You can use
Living Artillery to kill enemies far away, but at the end of the game that ability won't do nearly as much damage as one of your normal attacks. And hey, normal attacks that slow your enemy every time are just awsome.


These are what I start the game off with in Dominion. After you buy both these items you only have 5 gold left. The reasons I buy both these items right at the beginning are:


Here are the stats at the beginning of the game right after buying these two items (Including the runes and masteries I showed above):

At the beginning of the game, I start out with an attack speed of 1.09, lifesteal of 21% and armor penetration of 21%. This is really good compared to starting out without the runes, masteries and buying different items. If you stay back during the teamfight for top and use


_________________________________________________________________________________________
Following Items

I get this item because it continues to build







_________________________________________________________________________________________


These are the items I get after Malady. The order I get these two specific items really depends upon circumstances in the game. They both give the same amount of attack speed, but each have other different properties:









_________________________________________________________________________________________
End of Game Items
In Dominion the game length varies greatly on how well your team and the other team is doing. This can mean very fast games where you only get a couple items in your build, to long stalemate games where the teams are really close or one team almost wins, and then the other team makes a long slow comeback. I say this because your build with






All three of these items can build off of the















If you get all the way to buying a

Another Lifesteal/Damage Item(




If the enemy team is squishy then it is usually better to try and buy another lifesteal/attack damage item to get more damage in. If you are dying fast and/or are getting taken out of fights by stuns where you cant get your lifesteal and damage in then






This ability does a couple of impotant things. The first is that it reduces an enemies Armor and Magic resistance, which is nice early game; but late game when rammus has 200+ armor this part of the ability is less important. This ability also passively increases


I think this is



This attack is an AOE slow and has two main good uses. One is slowing people to prevent them from running away. The other is slowing other people so you can run away. I explain this ability more below in "Tips/Miscellaneous".





If you play dominion you know that you start out at level three with a choice of 3 abilities. With




From there I focus on upgrading


As with most other champions, you don't give up a chance to upgrade your ultimate so you do that at levels 6, 11, and 16.
Other than that I don't think it matters too much in what order you upgrade






Other summoner spells that could work well with







Playing
Kog'Maw takes some getting used to. Not only because of how squishy he is, but also using abilities like
Living Artillery can be difficult at first. You should never be the first to start a teamfight, and it is smart to stick with other teammates that can be a distraction and take damage while you damage the enemies.
One advantage that
Kog'Maw has over other DPS enemies like
Master Yi and
Jax is that if you can slow them with
Void Ooze while they come at you, they are melee champions, and you can get quite a bit of damage in from far away with
Bio-Arcane Barrage before they can even attack you.
Furthermore, you can use
Void Ooze to make it harder for enemies to dodge
Living Artillery.
Living Artillery is a great ability to use for stopping enemies from capping turrets, and because of its super long range and quick cooldown, you can really harass with it.
Thats about it for this guide. I would appreciate any type of advice or even criticism to improve it, so if you read or use my guide please comment, rate, and tell me what you think.


One advantage that





Furthermore, you can use



Thats about it for this guide. I would appreciate any type of advice or even criticism to improve it, so if you read or use my guide please comment, rate, and tell me what you think.
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