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Spells:
Exhaust
Ghost
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Introduction


On the Crystal Scar, terms like 'Carry' and 'Fighter' just don't apply anymore. So where is
Vayne's niche?
Vayne should be, in an ideal scenario, wandering around the middle of the map, just out of view of the outer ring, waiting to pounce (or
Tumble) onto unsuspecting enemies.
Vayne is a Slayer which means that she is best at taking out enemy champions and preventing any progress from being gained because every time that they try and go for a spot on their own, they get taken down. (for more information about what being a Slayer is about, read Dominion Guide: Roles and Teamwork by Zemiazas.




Marks:
I choose Greater Mark of Desolation because
Vayne's usefulness in Dominion is dependent on her ability to do a lot of damage. And while she is capable of doing a lot of damage without any armor penetration thanks to
Silver Bolts, it only procs every 3 attacks, and I would rather do consistent damage for every attack. That's not saying that armor pen is the only way to go though.
Greater Mark of Attack Speed will allow you to get more early game
Silver Bolts procs, which can be devastating. The reason I don't get these however is because of the large amount of Attack Speed items I get in my build.
Seals: I like
Greater Seal of Armor. There are tons of viable choices here, but thanks to Dominion's aura, I don't really like getting anything for mana regeneration and
Greater Seal of Evasion don't really give a large enough bonus to be worthwhile by themselves.
Glyhs: I chose
Greater Glyph of Cooldown Reduction because this to me seems like the best choice of a glyph for
Vayne. I've seen a lot of builds prioritize attack speed here, which may be useful in Summoner's Rift where you need something to carry you until you get the gold necessary to buy attack speed, however in Dominion, you get enough gold to make the marginal gain from
Greater Glyph of Attack Speed negligible. Another viable choice of Glyphs, if you're looking for a little tankier build, is to get
Greater Glyph of Magic Resist for a little bit more MR.
Quintessences: I chose
Greater Quintessence of Attack Speed because of the early game attack bonus. This is much more viable in Dominion with Vayne because you start the game with your
Silver Bolts, making attack speed early game much more profitable. Another choice would be Greater Quintessence of Desolation. I don't use these in Dominion however because of the aura from the Crystal Scar which gives me 15% armor penetration anyway. So while a smaller amount of flat penetration, like from your marks, is nice; I would rather get the attack speed for these. Although, I will say, it would also be extremely viable to exchange the Marks with the Quintessences. This however is a matter of preference.
I choose Greater Mark of Desolation because




Seals: I like


Glyhs: I chose




Quintessences: I chose


I choose to go 24-6-0.
This is used to maximize the damage available to
Vayne in her metagame while also allowing her to get a little bit more free durability.
To do this, I take every AD associated mastery as well as overall damage increase in the offense side and
Resistance
and
Hardiness
on the Defensive tree.
I choose the Defensive tree over the Utility tree because on the Crystal Scar, the Recall timers are already extremely short, so having a second taken off of it isn't really worth it. You aren't getting any Utility associated masteries, so
Summoner's Insight
doesn't do anything for you unless you choose
Flash over
Ghost. Also, death timers are significantly shorter than on Summoner's Rift, so
Good Hands
isn't as effective and
Vayne just doesn't need the mana or mana regeneration. The only thing that she can really benefit from is
Swiftness
, and that involves too much investment for such a small increase to movement speed.
This is used to maximize the damage available to

To do this, I take every AD associated mastery as well as overall damage increase in the offense side and


I choose the Defensive tree over the Utility tree because on the Crystal Scar, the Recall timers are already extremely short, so having a second taken off of it isn't really worth it. You aren't getting any Utility associated masteries, so






In this build, I prioritize
Tumble over my other skills in most games. The reason for this is because the extra damage from it is large, it allows for dodging skill shots, and the ability to get that last little bit of distance for
Silver Bolts is a large advantage. That's not to say that I go this route every game. There are games where the opposing champions are all, or mostly, tankier than normal (i.e. champions like
Jax,
Nasus, and
Olaf). In these cases, I prioritize
Silver Bolts with the same importance as
Tumble to counter their larger than normal health pool. I always start the game with
Condemn.
Condemn is a MUCH better skill in Dominion than it ever was in Summoner's Rift. Almost every place on the map is within easy striking and pinning distance of a wall. This allows the utility portion of this skill to be much more viable and much more damaging also. Generally, I don't level
Condemn up a whole lot because it's the utility, not the damage, that is the most useful part of this skill and since the stun doesn't increase with level, and it still does take a little bit of skill to pin, I would prefer to take a safer route and add damage to skills that I know I can hit every time.










For Summoner Spells, I choose
Exhaust and
Ghost:
Exhaust- I like
Exhaust because of its utility and because for a 1v1 champion like Vayne, if she can't take down an opponent, than her usefulness to the team is dramatically diminished.
Ghost- I am a big fan of
Flash on Summoner's Rift. However, the cooldown on it and the short distance it goes isn't worth the ability to run away, catch up, and race to capture point capability that
Ghost provides.
Some other viable Summoner Spells:
Ignite- A DOT that adds a little bit extra to your DPS and reduces their healing so that your teammates can get the kill if you can't is more powerful than most people give credit.
Flash- Still a viable skill in some circumstances. I just think that
Ghost is a better ability on the Crystal Scar.
Cleanse- A lot of skirmishes means a lot of CC. If you feel uncomfortable or want to play a more defensive game, then by all means, get this.







Some other viable Summoner Spells:




To start, I get
Prospector's Blade and
Boots. The Prospector item gives me some early game health, attack damage, and a little bit of lifesteal. But it doesn't build into anything! I know. But the very first team fight (usually at the Windmill) happens less than 30 seconds after the champs are released, and you're going to want this little bit of extra umph to get you through (remember; shorter, faster paced game than Classic Summoner's Rift which means that items that give benefits sooner are better).
Next I get
Berserker's Greaves. These give me a decent bit of cheap attack speed to proc
Silver Bolts more often.
Mercury's Treads are a good choice in games where you know that there's going to be a lot of CC. And if you don't feel fast enough, get
Boots of Swiftness.
Kitae's Bloodrazor and
Ionic Spark: Examine the other team for a second and ask these 2 question. 1) Is they're main damage dealer a brawler with a lot of HP like
Olaf or
Jax and 2) Do they have more than 3 characters that aren't 'squishy'. If the answer to either of these 2 questions is 'Yes', then get
Kitae's Bloodrazor next. If not, then get
Ionic Spark. After you got your 3rd item, work on the one that you didn't get. This will turn you into the DPS machine to fear.
Entropy: This is like the
Frozen Mallet for Dominion, but it's better. Why? It has an active, and a really good one at that. It passively gives a 35% chance to slow, but upon activation, the chance is increased to 100% and your attacks start to do true damage. This is like procing
Silver Bolts for flat damage every single time you attack. Want to turn the tables in a fight real fast? Activate
Entropy.
Tip* I always put this item in the same slot every game. For instance, I always put it in my number 2 slot, so that no matter what, I know where it is.
My last item is situational. For ideas, read the next section.


Next I get














Tip* I always put this item in the same slot every game. For instance, I always put it in my number 2 slot, so that no matter what, I know where it is.
My last item is situational. For ideas, read the next section.









A significant part to playing

The following is a little explanation as to how I use each individual skill in Dominion. Some of the techniques are similar to Summoner's Rift, some have a slight twist to them. You start the game with access to all 3 starting abilities, so knowing when and how to use them in tandem will increase your effectiveness and score while earning you a lot more kills.




Use


Not much to say here. The 3rd hit is the most important, so make sure you get it.
Tumble and
Night Hunter will help you with that.
In team fights, hitting one enemy 3 times will do a significant amount of damage. But this leaves you with a dilemna. The close quarters fighting of Dominion is not like the spread out, mobile fighting of Summoner's Rift where the only real way to get a kill is to focus one enemy down while they're around. Dominion is much more team orientated, and so sometimes being a team player is more important than getting the kill. So how do I help? Getting 3 hits on an enemy, then switching targets to hit another 3 more times spreads out the damage, allowing some of the other champs around you with AOEs and and tanks with CC to mop up and win the teamfight.
But why change strategies? Well, let's say we don't and we go ahead and take down this one enemy. That leaves 3 or 4 more around you, and they're all just as fed as you. And let me tell you, they're not going to be focusing the tank. Switching the targets increases the chance that one or more enemy will back off, or it increases the chance that more than just that enemy will fall thanks to your team. ALWAYS COUNT ON YOUR TEAM FOR AT LEAST 2 KILLS.


In team fights, hitting one enemy 3 times will do a significant amount of damage. But this leaves you with a dilemna. The close quarters fighting of Dominion is not like the spread out, mobile fighting of Summoner's Rift where the only real way to get a kill is to focus one enemy down while they're around. Dominion is much more team orientated, and so sometimes being a team player is more important than getting the kill. So how do I help? Getting 3 hits on an enemy, then switching targets to hit another 3 more times spreads out the damage, allowing some of the other champs around you with AOEs and and tanks with CC to mop up and win the teamfight.
But why change strategies? Well, let's say we don't and we go ahead and take down this one enemy. That leaves 3 or 4 more around you, and they're all just as fed as you. And let me tell you, they're not going to be focusing the tank. Switching the targets increases the chance that one or more enemy will back off, or it increases the chance that more than just that enemy will fall thanks to your team. ALWAYS COUNT ON YOUR TEAM FOR AT LEAST 2 KILLS.
This skill is several times more useful in Dominion than it ever was in Summoner's Rift. This skill is nearly always in range of something to pin the target to, increasing the chances of you getting the extra damage boost, and more importantly, the stun. THE STUN WILL SAVE YOU FROM CERTAIN DEATH ALMOST EVERY SINGLE TIME. Fighting 1v1?
Condemn to a wall,
Tumble attack, attack
Silver Bolts combined with your
Kitae's Bloodrazor and
Ionic Spark. You just turned the tables. Not sure if you can finish the fight?
Condemn stun and run. There's no shame. Just be sure to ping so that your team knows there's somebody there.
Another useful thing of note is that even if you don't hit a wall, it's still a knockback. Use this to knock people off of your capture point or to help out a teammate in trouble. You may walk out with a kill and a 'Thnx' from your teammate.
Note*
Condemn applies a tick towards procing
Silver Bolts...






Another useful thing of note is that even if you don't hit a wall, it's still a knockback. Use this to knock people off of your capture point or to help out a teammate in trouble. You may walk out with a kill and a 'Thnx' from your teammate.
Note*


This is probably the best offensive steroid in the game. I use this when I know that the next fight is going to be rough, like when I'm going up against another Slayer, or when I'm going into a teamfight. This is also a useful skill for the slight stealth it gives with
Tumble. This is fun to get that last bit of distance from the Fog of War to catch an unsuspecting enemy by surprise.
It's also good for running. Activate
Final Hour and then use
Tumble into a bush. Turn around use
Condemn to pin the enemy into a wall and continuing running or finish the fight.

It's also good for running. Activate



This is one of the very first guides for Dominion, so there is bound to be some new strategy or some bit that will eventually come out or that someone will come up with. I'll try and keep and eye out for that and will be upgrading the guide accordingly.
Meanwhile, any comments or questions that you have are more than welcome. I just ask that any comments that you do make are explained and please don't downvote based on only one part of the guide and, if you do, please explain the reasoning behind it.
Mobafire is, in my opinion, not a competition to see who has the best guide, but a way to compare playstyles and guides to try and learn something. Not commenting on what you thought was wrong denys me and other players this chance.
That being said, thanks for reading this guide and good luck on the Crystal Scar!
Meanwhile, any comments or questions that you have are more than welcome. I just ask that any comments that you do make are explained and please don't downvote based on only one part of the guide and, if you do, please explain the reasoning behind it.
Mobafire is, in my opinion, not a competition to see who has the best guide, but a way to compare playstyles and guides to try and learn something. Not commenting on what you thought was wrong denys me and other players this chance.
That being said, thanks for reading this guide and good luck on the Crystal Scar!
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