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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Why Jinx

After all the hype for


By the way, has anyone else notice that Mafia Jinx's minigun is in a guitar case kinda like one of Antonio Banderas's brothers in Once Upon a Time in Mexico. Jezz i can hear the guitar tune that he played right now.

As of season 3, starting with this and the 4% lifesteal from quints is standard for all ADC, Jinx included. Try not resorting to selling this until you run out of slots or have the first 3 of your core items and need that little bit of gold to buy your fourth. You may be tempted to start off another way but this is the best way and 99% ADC players will agree. On your first back, picking up a second Doran's Blade is a viable option if you aren't doing so great.











You may think I'm crazy building into




If you feel so strongly that this item is not worth getting at all, by all means, build




You do eventually build



It is my personal preferance of






This passive is fun. Down a turret and run before you get ganked or use the boost to catch someone that was defending and is now making a break for it. Teamfight happens and enemies try to escape, an assist/kill procs it up and you can run up to the fleeing bastards, get in range for


Max this first, as will for the most part mana will not be an issue which is the case for most ADC's at the start of a match.
Early game you are able to have absolute control of your lane. If you want to push right up to the turret it is easy with

If the enemy team is being aggressive you can annoy them with




Once you get the feel of the ramp up on


You may opt for this at level 1 if your team is invading, standing in a spot for a gank or vice versa from the enemy. The strong damage, slow, and range is great, and I have seen others max this out first. This all comes down to preference over






Remember that this is a root, not a stun and followed by a



Very satisfying feeling when you land this. Has a bigger line of fire than





Super Standard AD Carry Runes - (for random queing)
2x


1x

9x

9x

9x

Consider replacing just 1 of your marks with

Masteries
21/9/0 is standard for all ADC's. If you do intend to have crit in your final build instead of 3 points in



Non standard - these people hopefully know their champions well and sometimes are better to have as they are capable of dealing more damage than normal supports. If they do badly on the otherhand, or the two of you don't synergize ... yeah.


















Standard - most often picked and expected supports





































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