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Recommended Items
Runes: Standard CC Build
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Exhaust
Flash
Items
Threats & Synergies
Xerath
Xerath can and will outpoke and out cc you all game. Either ban or dodge.
Ashe
Ashe's W work absolute wonders with your E. Anyone she slows is someone you can root and get free damage on.
Ashe
Ashe's W work absolute wonders with your E. Anyone she slows is someone you can root and get free damage on.
Champion Build Guide
During the Mid game, forcing teamfights is a good way to get ahead as it is very easy to get kills and assists with Seraphine's kit.
Always stay with your team in the late game. If you absolutely must split push then bring a teammate along as your low mobility makes it very difficult to escape if the enemy team decides to put a stop to your shenanigans, even with your high amount of cc.
Your Passive will increase your auto attack range, each note provides a small boost to attack range. It will also cast every 3rd ability twice.
Your Q does more damage the lower health an enemy is.
Your W will heal you and nearby allies if you have a shield when casting. This is why mountain soul is essentially a win condition on Seraphine and why playing with champions that can provide shields is so effective.
Your E will slow enemies. If an enemy is already slowed, they will be rooted instead. If they are already immobilised, they will be stunned instead.
Your R's range will reset when it hits a player (both allies and enemies). This basically acts as if you cast the ability at the location of the player that was hit. This effect will chain.
E will slow/root enemies making it easier for you to follow up with Q for damage.
Fight Starter combo (after getting everfrost): R -> Everfrost Active -> E -> Empowered Q
Using R will allow you to easily line up an everfrost charge, which when followed up with an E will stun the enemy team giving your team a short window to deal lots of damage to as well as get your own damage off with Q.
Morellonomicon is useful against heal/lifesteal heavy champions/teams (e.g. Samira, Yone). Banshee's Veil is useful against cc heavy champions/team comps (e.g. Veigar, Malzahar). Demonic embrace is useful against tanky champions/teams (e.g. Rell, Malphite). Deathcap is an item I'd only recommend if you are far ahead and your team has much more physical damage than magic damage.
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