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Spells:
Flash
Ghost
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Introduction

DISCLAMER:
Do not think that this guide will guarantee you penta kills, easy victories, and IP farming. It's not a "auto win" guide, and you must spend some time playing the champion in order to understand how he works
Now when we've gotten this out of the question, let me continue.
- Awesome nuker
- Good AOE dmg
- Anti-tank (

- Fairly good CC (Silence, Suppress)
- Excelent farmer
- Great Harrasser
- Comes from da void
Cons:
- Squishy
- Usually focusued first
- Vulnerable to CC
- Although your ultimate cannot be dispelled with

- Also, Gankplank is able to remove your ulti with

- Pushes lane really quick... which is bad, cuz your jungler won't be able to gank, and you'll be a easy target for anyone
- No escape
- Voidling can sometimes give up your location (ex. you hide in bush, but Voidling just refuses to go inside and stands out... kinda frustrating)
- He floats.
The 9 points in Offence are just like any other caster - Mpen, Cooldown, and AP
The 21 points in Utiliy. Few things to mention here:
1.Do not take


2. Same goes for Expanded Mind. Just no. I'm not big on statistics, but if I remember correctly, it gives something like 40-100 mana at lvl 18(correct me if I'm wrong). Exp is much better.
3.

Take the improved versions of your summoner spells (if you're not taking Ghost, you can put 1 point in





Alternative choices:



Greater Seal of Replenishment
I'll explain my choice:

Greater Seal of Replenishment Yes I know Malz can refresh his mana with



Alternative choices:
Greater Seal of Vitality If you want some more survivability.




Passive that summons an UNCONTROLABLE minion to fight for you. It evolves over time, gaining Health and Attack speed. This little guy is pretty amazing. If you cast [[Malefic visions] on someone, the little fella will go after him. This combination allows you to easily farm.
It also can really annoy enemies early game if it gets them. A good combo is casting

Later in-game, with enough CD you'll be able to get two or even three of these guys on the battlefield. They are also very nice at taking down turrets. Finally, it can sometimes save you from skillshots if it happens to walk upon they're trajectory.

This skillshot wall silences and deals dmg (Note : To deal the full dmg, your target must be cought in the very middle of the wall. Otherwise they take half dmg). An overall great spell. In teamfights, you can pull of a 3 sec silence on pretty much everyone, if you're lucky. It also allows you to finish off fleeing enemies, and due to its long rage , harrasing has never been easier. I max this skill second.

This is the skill that tanks hate. It deals a % of enemy's HP per second for 4 seconds. Good placement of this skill can turn the tides of battles. Your usuall combo for nuking someone is




However, if the target you want to nuke is not near the centre of the battle, it is sometimes better to spread dmg. Ex:


However, it is not that usefull early game, so I put one point in it at level 4, and max it last.
Note: The first "tick" of dmg is applied the moment you cast the zone. You can use this to your advantage, for example when chasing a really low HP enemy, and you either have no mana for your other skills, or are somehow out of range for them -


BUT BE CAUTIOUS WITH THIS.
If you overuse in early game, you will end up pushing your lane too far, and thus leading to you being ganked easiliy,and your team unable to gank.
Sometimes, you'll be able to get two or more


Your ultimate pins down a single target for 2,5 secs, dealing damage over time. It is a channeled spell, meaning that if you get CC'd, it will end. You should know that Tenacity and

You should use this spell when you have gotten your enemy into your

You CAN use all of your summoner spells, except





Also, you cannot use your other spells, this ends the surrpression too.
And now it's time to introduce you to your standard combo:




You start of with







Note:
If you have taken Ignite, use it while you are channeling your






- Good farm
- At level 6 very very few champions can resist your nuking power
- Combines good with gankers (silence, ulti)
- Thanks to voidling can do some serious dmg to towers if he decides to push.
Last hit. This is so important for you. As I said earlier, don't relly on





However, not every game is perfect. Sometimes, you might see that your enemy is beating you in 1v1 ,and you can't really do anything to him. WHAT TO DO?
Relax, the mid lane is not about getting the most kills. Remember, you are alone out there, so you can't blame anyone if you die. So if you see that your enemy is clearly stronger than you, don't focus on killing him. Instead, farm more minions, play more deffensively, ask someone from the other lanes to swap if needed, or simply wait for your perfect time to gank. IF you played more deffensively, the minions should have pushed you to your tower, and you're enemy will either be away of XP zone becouse he's scared, or be in tower range ,which means easy easy gank.
What about "MIA's" and "ss"? Always say when you have the chance to. But don't flame your teammates if someone from top or bot ganks you. You should always be aware of the map, who is missing and who not. And let's think a bit, if they ganked you, you have probably overextended at least a bit. Try to avoid that.


Small fights should beggin to occur, and your role in them is to FOCUS AND KILL THE EASIEST TARGET. That means you have to judge your enemies. Don't go rambo, stay at the back and throw your spells from there.
You have a great pushing potential. After a successfull gank where hopefully both of the enemy champions died, it is time for the remaining members of your team on that lane to push to their tower. Hopefully, even if you don't take it, you'll be able to do some serious dmg to it.
Whenever you're not pushing or ganking, farm. It's what you do best. You can also organise your team to do a quick dragon, but before that be sure to put some wards down so you don't get caught.


Farm large minion waves. Try to always have Blue buff. Ward the map. Help your team with baron and dragon. Do not roam the map alone, you are very fragile.


I start with icon=Doran's ring size=64 to get the bonus AP,health and mana regen, and I personally think this is the best item for malz. If you decide to play more risky, you can grab an


icon=Haunting Guise size=64
Such an under-rated item. Bonus Health, AP, and Mpen? Well, this is exactly what I would like to have with an early game Malz. Later, it can be swaped out for other items, but I just love this item for starting.

Hey, it's sorc's boots. More Mpen. Combined with


I LOVE THIS ITEM!!!!! Bonus CDR, AP, and an AWESOME active. Deffinetely a must-get for me. Also, one of the recipe components, Kage's lucky pick gives you gold per 10, which can somehow boost your gold gain a little bit. Late game this item is a beast against all tanks. And, due to the fact that you'll have such a decent amount of MR, you will be able to do almost full dmg with this item.

Well... I don't get it, unless I am mega fed early game, and just have no way of dying. Otherwise, i don't think it's a good investion.

AP AP AP. You should get this after your


After your


More AP, and armor, plus good active. Get this item if you're main worries are Physical DPS's, or you just need a 2 sec time to chill while you're CD's are down.

Late game, Ap isn't that great as MORE Mpen (if you're enemies are actually building MR, if they're not, just get more AP).Build this item if you are facing a LOT of MR. This item will finish off your build greatly, allowing you to deal the most dmg possible.

Same as


I personally don't like this item. If you're finding yourself OOM, or just want more AP, feel free to take it.

Decent item if you want AP,mana, and HP in one item. This should be your choice.

Malzahar doesn't really need Spell vamp - his goal is to nuke the enemy as fast as possible, and doesn't need the spell vamp. I wouldn't get this item.

It is a good item for malz, but all of your skills are either multi targeted, or over-time, which means you'll get a slower amount of ... slow. The Hp is nice, but as i said earlier, slow isn't that much of a need. You must be able to take down your enemies fast.

If your dmg output is fine, but you want to be more durable, you can take this item. It gives you a bit of everything, + revival.
You are quietly waiting in the bush, thinking what you'll buy with the gold from this extra kill you are about to get. Heh, you killed that guy like 3 times in a row, time to go on a rampage! Ok, here he comes... this will be a piece o' cake, simply flash in and EQWR and type "lololo" in all chat. He has no way of dealing with you at all. Here goes.
You flash in, and EQWR like mad. Heh, gg. Wait... what's that white circle around him? WHY THE F*** IS HE NOT SURRPRESSED?!? WTF IS HAPPENING?!? You panic. You throw off skillshots in the air, while the strangely-not-stunned-target simply kills you, as you just can't understand what happened. During Death recap, you take a look at his items. And you see....
...
icon=Quicksilver Sash size=64
Well, it probably isn't like that, but that was when it first happened to me, I remember every part of it... :D
So, yes,



That means... if you see someone taking this item, by all means, DO NOT FOCUS HIM. You'll feel so stupid, trust me.
So what can you do against this? Well... simply hope. For our luck, a lot of people seem to either don't know , forget, or under rate this item (which I don't see why).
IT is your nightmare.
BOW TO THE VOID, OR BE CONSUMED BY IT!
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