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Darius Build Guide by GodDamnTingle

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author GodDamnTingle

Draven - I'll take that!

GodDamnTingle Last updated on June 6, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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While the character shown is Darius, this is a build for Draven, The Glorious Executioner.
That being said, the Skill Sequence shown IS the correct order. Just clearing that up! Now please, do read on!

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Hello! Quite obviously, the image you see at the top is not of The Glorious Executioner himself, but have no fear! although this doesn't show the stats of the champ, or his actual abilities, ive played him a fair bit in the Public Beta Environment and have come here to mobafire to give you all an early item build, and some tips to playing him! When his icon is released onto mobafire as he is added onto the live version of the client, i will switch his image and give you all the right stats (as well as some more views on my part? ;P)

Thank you very much for finding this guide, and without further adieu, this, ladies and gentlemen, is how to play Darius's brother, Draven! The Glorious Executioner!

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Skill Sequence

As Draven's Q is the center of his kit, it is only logical that one would max this by 9 first. Putting one point in this at the start is essential for it to play off of his E, and it also inflicts a bleed, one of the benefits of his passive (similar to, but also vastly different than his brother, Darius's passive. Draven does inflict a bleed on enemy champions and minions, but only one stack, and it is only inflicted on critical strikes and when Draven uses his Q)

Draven's W is a very short movement and attack speed buff (Attack speed buff lasts longer than the movement speed buff) that refreshes when Draven catches an axe. this should be picked up second, but maxed last

Draven's E is a move that pushes enemies aside, and applies a short slow to them. While focusing on throwing and catching both of Draven's axes, this ability is easily forgotten, as it does not refresh off of an axe catch. However, if you are chasing an enemy Champion, not only does it apply the useful slow for catching up, it also pushes their minion wave to each side, allowing you to easily catch your axes while chasing. Take this at level three, but max it second as it is another source of damage for Draven, and the slow is invaluable.

Ah, Draven's Ulti. A Global Ult that works similarly to Ezreals, except for the fact that it does a bit less damage, but has the ability to turn around and return to Draven.
WHAT! It's crazy, and it might sound crazy powerful, but you need to keep a few things in mind while using it. Draven hurls both of his axes in a straight line, anywhere on the map. However, there is a catch. Each champion that the ultimate passes through, causes the move to deal progressively less damage over time. As well, as soon as the ultimate hits a champion the move begins to slow down, and eventually turns around to come back to Draven. The moment it turns around, though, the damage debuffs it obtained after passing through enemy champions disappears! While the debuffs are reapplied as the ultimate passes through champions on the return, this ensures that the person to receive the ultimate in the face first takes just as much damage as the person in the back, in the end.

Oh, one more thing about his Ultimate. Draven can turn it around whenever he wants. Lets say you misjudge your timing by a hair, and you throw the ultimate across the map towards an enemy trying to run back to base. but to your dismay, you threw it too far ahead of them! They think they have won, and its a sad day for Draven. But, this is not actually the case, of course. Just as they thought they were safe, the axes come whirling back down and pick up the kill, and your team rejoices at how amazing you are, and you go and relish in noxian women. Just an average day for Draven, you know how it is.

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Draven's role as an AD carry means that you should always be one upping your counterpart in the other lane, as far as attack damage goes. If they have 90 AD, you should have 100 AD. I've noticed that while Draven's Q scales with attack damage, and stacking him with a ton of AD seems viable, he ends up moving a lot to catch all the axes he throws. In my experience, a good way to counter the DPS he loses while he is walking, is to build some attack speed right off the bat. That way, when you have two spinning blades up (Yes, Draven's Q can allow him to have two axes readied at once!) you will be able to do a ton of damage while on the run.

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Greater Mark of Attack Damage

Greater Mark of Lethality

Greater Seal of Armor

Greater Glyph of Magic Resist

Greater Quintessence of Attack Damage

Draven, although he may not look the part, is a ranged AD carry. As such, i build him with runes that allow him to tear through their armor from afar, utilizing Armor Penetration marks and 3 AD Marks. As he is an AD carry, defense against all types of harmful things is necessary, and as such i equip him with Seals of resilience, and glyph's of warding. For quintessences i use the Quintessence of strength.

Why do i use glyph's of warding, and NOT mana regen per level, you may ask?
Draven's most used ability, his Q, throws his axe at the enemy, dealing bonus damage equal to a percentage of his AD. While the move itself costs 45 mana, if you use it correctly and catch his axe every time he throws it, you will not need to cast the spell again, as you automatically (and at no cost) ready another spinning axe for throwing.

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Farming with Draven is interesting. Once you proc your Q, your attacks become much more powerful, making minion waves a very minor threat to anything in your lane. However, you need to be careful knowing this. If you want to keep your lane a little pushed, to let your jungler come in and help you with a kill, you need to make sure not to use your Q to dominate the minions. Simply last hitting will make sure that you not only keep your lane reasonably frozen, but allows you to pay attention to the enemy and know when to initiate, instead of you Juggling your axes like an idiot and having your gank buddy charge in right under your nose.

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Unique Skills

Draven excels at chasing Enemy champs, surprisingly. His Q is quite smart (a move, being smart, who knew?) and will cause the axe to fall in your path if you are running. this way, if you are chasing the enemy you will not need to stop every second to stand under your axe and catch it. you can run at the enemy, axes a-spinnin, and pop your W for a speed boost. Hit the enemy with your Q, catch it, and repeat! Keeping that in mind, Draven can also use this mechanic to escape. While running away, pop your W, Throw your axe, (laugh as you watch the axe FLY across the map to land in your hand) Catch your axe, W, Repeat, and you're safe!

Using your E is also a good plan in both of those scenarios. DON'T FORGET ABOUT IT D:
Using it to slow them down right before they reach their turret is a good plan in a chase, and slowing them if they are gaining on you too much is also viable, if you are the prey.

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In closing, Draven is crazy fun to play and super original. I'm really bad at ending things with a bang.. so,please rate and comment on my guide! i hope you found it useful, learned something new, and have tons of fun playing Draven, The Glorious Executioner!