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Spells:
Ghost
Ignite
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
INTRO
p.s. remember this build is quite risky because of your health but definitely pays off so if your not doing so flash early game swap some items around with defense items.
this guide is just a simple one but defiantly works. theres not much you need to know read below to help for each area. he is a very strong player though out the entire game and i take advantage of that very much knowing i can take pretty much anyone after getting trinity force. but with my build you do become a lil squishy not much because he does have a lot of base health and armor. so thats is why i max out his attack damage and speed to make him unstoppable. for combos your ganna want to charge up
and run in and use
to put them down a lot of health as soon as you jump in use
to get health back at the start of fight to show your stronger once they strt backing away use
to catch up. now with
you either want to use at very start of fight or end of fight when they getting away you barley need to use in middle of fight unless u need them to stay a lil longer or if your not doing so great.
Runes i go with lots of armor pen so its hard to build against you and you also eat the squishy champs very easy. i go with armor so that you don't have to buy in game. i also go with cdr so that late game you can use ulty very often and use W to get health back reguarly. check photos below for proof this works
u want to build
and 3 pots so you can use your speed advantage and gain a little attack damage from it to. after finish your boots into
once you get that you must buy
this will help you in all areas making it a must for second item. after that i go for a
because i it helps your running speed which helps your damage and mainly increases attack speed which is very good at this level because you do so much damage early game. after that its kinda of up to you on what to build depending on how your doing my favorite is in my items above but instead of
you can get
is a good high damage output adding to your criticals as well but only get this if your doing very well.
now i get
because it makes Hecarim very hard to catch and to get away from. this also held because it increases your movement speed it also increases ad making him even stronger and harder to get away from. getting this is a must in 3v3 but can be swapped for
or
. i get ignite because of its ability to finish someone off in a fight or if they leave your sight at low health can always be killed by this. you can also swap this for a
in 3v3 or a
in 5v5
While laning do not use your Spirit of Dread to push the lane quickly if you do not need to, Spirit of Dread combined with Rampage will quickly make work of minions and you will be pushed to the tower in no time with the whole enemy team pushing hard aggro onto you at this point... luckily Hecarim is very good at escaping.
Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as Hecarim struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia. In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of spectral cavalrymen; others still believed him to be the creation of some hateful necromancer. One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim.
The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.
''You don't understand...the shadows will consume us all...'' - Former Demacian Commander
The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: ''This is merely the beginning. No mortal army can withstand the might of the Shadow Isles.'' With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.
''You don't understand...the shadows will consume us all...'' - Former Demacian Commander
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