Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Introduction
Hello! I appreciate your interest in my Jayce guide! I am Tyler "ecco" Spesick and am the former mid player for the former LCS teams "Team MRN" and "Team Velocity eSports!"
Jayce has always been a very interesting and unique champion who has spiked my interest. He fits my style extremely well due to his safe nature and high amount of poke. What makes him so unique though is that he is also diverse enough to go deep into a fight with an insane amount of burst with

Pros
- /Extremely/ Fun
- Safe Laning
- Situational strong laning.
- Insanely strong AoE poke.
- Versatile and fulfilling game-play.
- High, close-range burst in mid to late game that scales well.
Cons
- Is very un-impactful in games where team is behind.
- Very susceptible to burst.
- Isn't a play-maker or game-changer like Ahri/Syndra/Zed.
Jayce is a very versatile champion and therefore works well in almost every composition. His kit is just /so/ versatile. It is insane when I think about his kit just incredibly strong it is and how he really is the jack of all trades. He works fairly well with dive comps due to his high up front damage with his




An ideal composition could insist of







Ignite and Flash are /the/ summoners to go on Jayce. He has so much burst and bullying potential in lane that having ignite really gives him the best possible chance to snowball. It will also help his dueling ability, which is already exceptionally strong, as well as helping with bursting champions in team-fights. Only in very rare situations would I change ignite and if I did it would most likely be in a very niche situation such as against a



I run standard AD carry runes on because early on in lane I treat him like one. I start with a


The only thing that isn't universally accepted would be the glyphs section of these runes. I don't run full magic resist blues because the extra bit of mana-regeneration helps a ton (definitely when I am starting out with an aggressive item like Doran's Blade. It just makes my trading a little bit worse and makes me a little bit more susceptible to burst to give me a couple extra spells in lane. Because my trading in lane is already so strong at early levels I believe that this is a fine trade to make!

These are the masteries that I have been running on Jayce since the season 4 patch. I get the best stuff that I can for damage and sustain through the offensive masteries while following it up with the core of the first few tiers of the utility tree. I try and give myself a little bit of everything here with this mastery setup. Currently I am not 100% sure if it the most optimal setup but I have had a lot of success with it. If I come across a more successful one in my journeys than I shall update it!
This ability set up is something that I would really never change. You maximize your damage potential in lane while giving you the strongest mid-game damage and poke potential. There really isn't a reason in my mind to change this skill ability at all.
![]() |
|
Hextech Capacitor (Passive)![]() |
![]() |
|
To the Skies!/Shock Blast![]() ![]() Shock Blast is arguably /the/ core ability on Jayce. It is what makes his laning so safe and consistent as well as giving him extremely strong poking/sieging power. It isn't the most forgiving skill-shot in the game as it isn't a very large skill-shot but with a good amount of practice you should be able to land it fairly consistently. You can use this ability raw to poke in lane as well as clear out minions faster when you're wanting to shove it. Usually this ability is used in conjunction with ![]() |
![]() |
|
Lightning Field/Hyper Charge![]() ![]() ![]() |
![]() |
|
Thundering Blow/Acceleration Gate![]() ![]() ![]() ![]() ![]() ![]() |
With the runes that we're running on Jayce, it is most efficient to have our starting items that of an adc. It gives you a ton of sustain in the lane, good damage, as well as a very large health pool. Health potion gives you a bit of sustain for if you take a good chunk of damage and then the warding totem gives you a brief amount of vision.
The core items I run on Jayce are very standard. Manamune is typically rushed first because it helps you stack it as quickly as possible, gives you a large mana-pool early (more harass available then), and also a large amount of damage. Overall this item feels like it was made for Jayce so get that sucker fast!
I then typically follow up
Manamune with
The Brutalizer. Brutalizer is a very strong early to mid-game item on Jayce because it gives him everything he needs. A pickaxe's worth of attack damage with a hint of armor penetration and a good amount of cdr. CDR is fantastic on Jayce because it allows him to be more mobile since he can switch through his stances quicker, shoot off more
Shock Blast and
Acceleration Gate combos, and overall just use more of his abilities quicker!
Finally, I complete my core items with
Last Whisper. Once mid-game hits and you complete Last Whisper, you are simply going to demolish everyone. You'll be doing true damage to squishy ad-carries as well as doing a good amount of damage to tanks as well.
Immediately after buying my Last Whisper, I purchase
Ionian Boots of Lucidity. This is because CDR is /so/ vital on Jayce that is completely necessary to. His sieging and poking is just much, much more powerful with it.
I then pick up the largest flat damage item in the game
Bloodthirster. I'm already set on armor-penetration as well as cdr so now it is time to stack on the damage. I then add even more damage and armor penetration by completing
Black Cleaver. This item has fantastic synergy with
Hyper Charge because it will give you three incredibly quick stacks, bringing your armor penetration on a target to be at least 55%. That is a lot.
Then, I'll pick up my
Greater Vision Totem. Sometimes I'll get it earlier than now if my team is forcing a lot of baron dances (and if the gold amounts work out so I'm not losing out on a lot of damage to do so). I get the pink ward trinket because it's just fantastic. A free pink-ward every 3 minutes helps my team so much and gives us a lot of map control.
There are a few different choices for your very last item. Typically, I'll get
Infinity Edge because with
Hyper Charge I am actually using a lot of auto-attacks and if a 400 damage auto-attack (amplified to 130%) crits for 250%. Wowza. That is a ton of damage. Just a great final item.
Bloodthirster is much more meh as a last item compared to Infinity Edge. It is a bit cheaper as well as gives you more poking/sieging damage with added sustain so it has its perk but is more situational as a last item.
Guardian Angel is the final option that I would get only if I am getting extremely focused in team-fights. Such as going against a
Vi and
Ahri combo that was giving me a little bit too much attention is when I would pick up GA as my last item.
The core items I run on Jayce are very standard. Manamune is typically rushed first because it helps you stack it as quickly as possible, gives you a large mana-pool early (more harass available then), and also a large amount of damage. Overall this item feels like it was made for Jayce so get that sucker fast!
I then typically follow up




Finally, I complete my core items with

Immediately after buying my Last Whisper, I purchase

I then pick up the largest flat damage item in the game



Then, I'll pick up my

There are a few different choices for your very last item. Typically, I'll get






Jayce is an extremely safe champion who doesn't really have any counters. There are some match-ups though, which I will discuss below, that are extremely hard to go anything above even though.
Orianna: I hate this champion. Unless you get a lot of jungler help early she will control the lane at all times because she is just much more well rounded than you are and trades better.
Gragas: Although you can bully him pretty hard for the first couple of levels, once he gets on his feet with all three abilities he is really scary. He is so much all-in potential and stickiness that is just really hard to deal with. Be very careful of his body-slam and getting ulted into him.


Jayce's laning is both extremely powerful and safe at the same time. For those of you who are reading this and also have experience playing ![]() ![]() ![]() |
... |
![]() |
Lots of poking and trading is pretty much all you will be doing unless you see an opportunity to all-in. You can do some



![]() |
... |
Mid-Game for Jayce is a very strong point for him. Once his core is complete, you start hitting like a truck. Sieging and objective dances is what your team should be focusing on. Make sure to keep all the lanes pushing to put more pressure on the enemy team as well as giving you more map control. If a team-fight does break out, unless they have a squishy target on their lonesome, you will be mostly near your ad-carry helping peel for them with ![]() |
For added emphasis, always play Jayce like an ad-carry unless their ad-carry is just standing on their own picking their nose. Then by all means, combo them, turn on


Dance at objectives, siege, and just overall poke your little Jayce heart out.
Late-Game isn't much different than mid-game for your team's objectives but now Jayce truly becomes a god. His auto-attack damage with ![]() |
... |
![]() |
You must be logged in to comment. Please login or register.