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Choose Champion Build:
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Ekko Jungle
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Alternative runes and masterie
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Z-Drive Resonance (PASSIVE)
Ekko Passive Ability
Threats & Synergies
Kha'Zix
Encountering this creature in your jungle, or in his if you dare venture there, is possibly one of the most terrifying things to happen. In an assassin vs. assassin matchup, Kha'Zix certainly has the advantage due to you being isolated in the jungle, giving him a massive damage boost (especially after level six). If you are both level six, you may be able to escape him if you are caught within his sights, assuming you live long enough to rewind time.
Introduction
Hopefully, this guide will provide a good idea of how you should go about playing Ekko in the jungle. Straying from this guide, experimenting with other item paths or rune pages, or other things of the such, is expected. Try new things out and find out what works best! I hope this guide helps you on your path to becoming a satisfied Ekko player.
If you can provide any feedback, that will be awesome! I will try my best to continue updating and working on this guide.

This passive is extremely powerful, the backbone of Ekko's damage. Every third damaging move done by you (assuming you haven't procced this passive in the past three seconds) will chunk the enemies health, as well as providing a large speed boost if the enemy is a champion. In the jungle, this is what helps you clear effectively. Just keep in mind that this is not only triggered by your auto attacks, but your damaging moves as well, e.g.,

Q:

Yet another powerful tool in Ekko's kit, his Q,

W:

This skill may take a while to get used to. There is a three second delay before it actually deploys which requires you to plan ahead. The reward for successfully using this skill is very large though. Not only does it provide a very large shield upon entering the zone, it slows targets within the area and stuns them if they are in it when you enter. In the jungle, this skill helps quite a bit, as well as being fairly cheap when compared too your other moves. When starting at your first camp, be sure to smite the primary monster and then throw your W down. Smiting stuns the monster briefly, so having your shield while they are stunned, or stunning them when they are already stunned, is a waste of the skill. Starting with


E:

This skill is similar to both Vayne's




R (Ultimate):

Ekko's ultimate is what brings it all together, keeping your enemies on their toes. Both teams can see where you're able to rewind time to, which can be beneficial and harmful to you. You can use this move as both an escape or a way to deal massive damage to an enemy not expecting it. As an escape tool, if you, for some reason, to face-check brush that everyone on the enemy team is hiding in, you can easily use your ultimate to escape and heal a large amount of damage that was dealt to you. Not only that, but if you combine this with your




Pink spots: Pink ward locations
White lines: Phase dive locations
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