Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ignite
Ability Order
Introduction
By the way, if you think you can improve this build even a lil, or just want to say it sucks (obviously it would be better if you tell me why).
LEAVE A COMMENT!
Here's a pic with the real stats when you complete the build
why so many runes for AP?
well, i think that the quicker your target dies the better. I want to appear and before the enemy can think what to do get the kill and get the hell out of there. So that's why i chose Greater Glyph of Scaling Ability Power, Greater Quintessence of Scaling Ability Power and 3 Greater Seal of Scaling Ability Power. Then Greater Mark of Magic Penetration so all my AP can go somewhere and 6 Greater Seal of Scaling Magic Resist to protect me a little
If i explain this i'll be saying the same as in runes and masteries and i'm sure you already got my point. But...
I take the Hextech Revolver because of the spell vamp, 12% of this can really make a difference between life and death. Actually i wanted to include Hextech Gunblade in the build but at the end it didn't get me to 500 AP
Because Neurotoxin / Venomous Bite adds 2% of the bonus damage for every 100 points. And with Hextech Gunblade it was close to 500, so i said. why not get to it?
I do take Hextech Gunblade if i see i die too easily but, if the enemy team can handle my damage output, i don't need spell vamp anymore.
Why is there a Hextech Revolver?
I take the Hextech Revolver because of the spell vamp, 12% of this can really make a difference between life and death. Actually i wanted to include Hextech Gunblade in the build but at the end it didn't get me to 500 AP
Why i wanted to get to 500 AP?
Because Neurotoxin / Venomous Bite adds 2% of the bonus damage for every 100 points. And with Hextech Gunblade it was close to 500, so i said. why not get to it?
I do take Hextech Gunblade if i see i die too easily but, if the enemy team can handle my damage output, i don't need spell vamp anymore.
Ok, this is the good one. Let's check the questions you'll probably have
I take the first point to Volatile Spiderling / Skittering Frenzy because in human form it hits multiple targets and i can make it hit from behind the minion waves and chase my opponent when he tries to get away. And in spider form it helps me clear quickly minions or monsters and getting some health back.
Then Neurotoxin / Venomous Bite For that 8% of current/missing health as bonus damage to kill my target.
finally, "Cocoon / Rappel" to trap my enemy in human form so i can run into a battle, and chase him down in spider form to make sure there's no escape.
Low cooldown, awesome damage output. DAMAGE BASED ON HEALTH! i think it is quite obvious why this goes first and Cocoon / Rappel goes last. I mean, it only reduces the cooldown! maybe the story would be different if it also increased the stun time and increased the range of rappel (it is quite big so it's not needed, but can you imagine how OP it would be?).
Why did you hand out the first 3 skill points in that sequence?
I take the first point to Volatile Spiderling / Skittering Frenzy because in human form it hits multiple targets and i can make it hit from behind the minion waves and chase my opponent when he tries to get away. And in spider form it helps me clear quickly minions or monsters and getting some health back.
Then Neurotoxin / Venomous Bite For that 8% of current/missing health as bonus damage to kill my target.
finally, "Cocoon / Rappel" to trap my enemy in human form so i can run into a battle, and chase him down in spider form to make sure there's no escape.
Why did you max out "Neurotoxin / Venomous Bite"?
Low cooldown, awesome damage output. DAMAGE BASED ON HEALTH! i think it is quite obvious why this goes first and Cocoon / Rappel goes last. I mean, it only reduces the cooldown! maybe the story would be different if it also increased the stun time and increased the range of rappel (it is quite big so it's not needed, but can you imagine how OP it would be?).
You must be logged in to comment. Please login or register.