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Runes:
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Flash
Items
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Threats & Synergies
Sona
Sona herself isn't too bad, but she will constantly poke with her q, and it reveals you from demon shade, and if paired with a good adc makes you useless
Ashe
Ashe's R lets you have plenty of time to use your abilities. Her slows are also good and with your hate spike and her W you can poke a lot
Ashe
Ashe's R lets you have plenty of time to use your abilities. Her slows are also good and with your hate spike and her W you can poke a lot
Champion Build Guide
Proof that it works
Some advice for getting S rank is lots of wards, and get more CS then I do, all my scores are really low in CS.
Eve support is really fun, creeping up on squishy supports from behind is probably the best thing you can do on league. So I hope this guide helps you if you want to try it.
Really fun to play
Can act as a second jungle which leads to more ganks for everyone
Puts pressure on lane
Not many supports/adcs know how to counter
Can turret dive for kill secures
Great mobility with boots
Destroys squishy supports and adcs
Cons-
Really squishy if you cant afford morellonomicon or rylei < as these should be your last items
Team will flame, report and troll (ive had people play supports as jungle because ive chosen a jungle as a support, and then feed, people will also ban Evelynn because they think you're trolling) People will also report you if the game goes wrong.
Not great before lvl 6, without demon shade you will not be able to get very close to the adc or sup to use W>Q, early game you can poke with hate spike but it doesn't do much damage at that point.
Due to being bad pre level 6, it is likely without a good adc, the enemies will have pushed very far
Not many ways to protect your adc, except exhaust and charm, but charm takes time
Terrible against tanks and roots
Teleport
Lets you return to bot lane after roaming or go to where you're needed fast. This is good when you can't afford boots and need to get places fast, or bot lane is struggling. Also good for back dooring in close games.
Exhaust
I personally almost always take exhaust, the slow from exhaust combined with mobi boots allows you to catch up to enemies and ult or use whiplash. A good gap closer, but it also helps protect your adc, you can use Exhaust to slow enemies when they're chasing your adc and reduce their damage. You can also use exhaust on enemies that are chasing you, to slow them down and give you hopefully enough time to run far from them and hide in demonshade.
Poke the adc with hate spike as often as possible to get gold from spellthief, but be careful as hate spikes range is less then most sups/adc's skill range, so either be behind minions or wait for the sup to use their spells first.
At lvl 2 you want to unlock allure so that you can charm the sup or adc, whichever is more squishy and charm them towards your adc.
After level 6 you should see if you can roam and help other lanes, and then return to bot lane when your adc is struggling or when you're falling behind in levels.
Look for sneaky opportunities to attack enemies, such as if you see an enemy jungler on low health from a camp, but do not attack enemies alone, unless they're low health or you're feeling confident. I often gank mid, as its close enough to quickly return to bot.
Very late in a game you can follow behind the team and ult whenever an enemy tries to escape under a turret, and help with drakes/objectives when you can, keeping in mind that turrets reveal you
Late game you always want spellbinder for the speed boost which helps you escape and chase.
Rabadons death cap is great if you can afford it, this can be built last but with items that form it bought earlier in the game.
Boots should be secondary to ability power. Boots are great but useless if your abilities do no damage.
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