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Nidalee "Boom, Spearshot"
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Spells:
Ghost
Clarity
Ability Order
Prowl (PASSIVE)
Nidalee Passive Ability
Introduction

Hello! Welcome to my Nidalee build. For starters, I realize that Nidalee is under the category of support, but in my opnion, she can play AP Carry also. The way I play Nidalee is in my opinion extremely different than most other Nidalee's I see, just because they build Guinsoo and Lich Bane. I'll get to why I don't take those in the item section, not right now.
For this Nidalee build you need three things: know how to aim, know when to attack, and common sense. oh wait, those can all be combined into the last thing, so really the only thing you need is COMMON SENSE. Then again, that's so rare it's a **** super-power nowadays.
To the actual build now shall we?
In the offense tree I get 3 points in Savvy, giving me 10.8 extra AP at level 18. I get 1 point in crit for the fourth in the first level of offense, 4 in Sorcery for the CDR and requirements for the 15% Magic Pen. which is awesome. take your standard anti-mage tank, say.....Galio, and take away 15% of his Mres.
In the utility tree, I take the ghost power-up and 3 points in regen. I then take the full 4 points in both Exp gain and extra mana as the third level has almost nothing to offer imo. I then take greed and the clarity buff, then proceed down the tree as normal.
greater seal of vitality
The runes I take look like normal AP carry runes, but what is this? HP PER LEVEL SEALS? I have a very simple answer to trolls who will/have asked this, If I survive longer, means more time I have to put a spear through your dumb head. Other than that, yeah, I take regular Magic Pen marks, AP/lvl glyphs and Flat AP quints for that boost early game.
Awesome
Decent
BAD

I see a lot of Nidalee's take Primal Surge first, but I think Spear is better for early, but you could easily switch it around if you take too much damage level 1. I also see some Nidalee's take the trap first, I personally don't use it that often, as I save mana for heals/spears, but I do take it at 5 so that I won't get ganked mid and for pounce in cougar form.
First: The reason I grab boots first is because I have enough AP early to mid game that I have almost enough at start as an Amp Tome or more than a Doran's, plus the movement speed gets me in/out of range of most harass pretty easily.
: holy **** this item is amazing! it gives you 25 AP, 200 health, and 20 FLAT Magic Pen. who doesn't like more Magic Pen? More health too? yay!
: MORE MAGIC PEN! 40 total Magic Pen when you combine this with Guise, and most champs who dont get Mres have >40. Meaning, You do EXTRA damage because you have more magic penetration than they have Magic resistance! Don't forget the speed boost either.
: You WILL get assists at the very least if your not headshotting people with your spear throw, as heals do get you assists. plus hey, 180 AP at full stacks? and 15% CDR to boot.
: I know this a new item, but this is what lets me take Sorc boots instead of mercury treads, as this gives you 50 AP and reduces CC by 25%!
: Your basic AP item, do I need to say anything here?
: I know most people don't like this item, but I personally think it is one of the best items for AP carries. this gives you 500 hp, the best for an AP item, 80 AP, and passive that slows people when you hit them with spell damage. what's not to like about this item?Now for some replacement Items that I think wouldn't screw up the build that much.
I shall see you on the Fields of Justice
~Summoner AzureSpirit





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