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Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction

Hey guys this is my first build on Mobafire and I would like to open by saying I've mained



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27/08/2011 - Made the guide prettier!
01/09/2011 - Hybrid Ezreal under testing (aka I'm thinking about it)
04/09/2011 - Changed the title to Dominating Lane because more than often I take bottom lane with a support
04/09/2011 - Made the guide prettier-er!
04/09/2011 - Edited the whole guide. Not much is changed but if you look closely you can find them
07/09/2011 - Added a special thanks section! Yay!!
08/09/2011 - Added a chapter that explains my reason to not included a Manamune in the main AD build.
10/09/2011 - Added a new and in my opinion improved AD guide as the main one.
10/09/2011 - Re-added original AD build (3rd)
10/09/2011 - Hybrid build is up (4th)
10/09/2011 - Added banner. Thanks to whoever made the original pic I just added words.
10/09/2011 - Added Flash/Arcane Shift Map
11/10/2011 - Removed main build "tankzreal" 'cause I was high when I made that
18/11/2011 - Reworked to fit new masteries and AD build reworked.
In this build I went with flat Penetration marks and quints and flat Armor + MR Seals + Glyphs. Other rune choices that would work are flat AD on the marks and quints or Dodge seals if you have the IP/are willing to give up Awareness mastery to dodge and for Glyphs you could use CD or Mana regen.
For AP go magic penetration instead of armor, and CDR instead of MR.
For AP go magic penetration instead of armor, and CDR instead of MR.








AD Ezreal:
I am not a fan of
Manamune on AD
Ezreal however it has been done before and in my experiences have worked. The reason I would rather have a different item is that you can just get a lot more offensively out of other items. Also, on AD
Ezreal, your main objective in lane is to farm and harass the enemy carry. Considering your
Mystic Shot is on a relatively low mana cost, it is easy to do both without the need of extra mana.
AP Ezreal:
On AP
Ezreal I have no clue why anyone would build a
Manamune on him. That is all. Archangel's is a reccomended item on AP
Ezreal, however as his AP mana costs are a little high.
Hybrid
Ezreal:
My Hybrid
Ezreal build is still being developed, but I have considered using both a
Manamune and
Archangel's Staff on it with boots, a
Hextech Gunblade,
Banshee's Veil and
Trinity Force however this build is currently under testing.
I am not a fan of




AP Ezreal:
On AP



Hybrid

My Hybrid






During the laning phase you will just be wanting to farm as much as possible. If the enemy is not behind their minions, ALWAYS toss a
Mystic Shot at them. If you are sure you can secure a kill after some harassing, blink in and use all your spells on them and Ignite + Ultimate if they get away with some health left. If you need to recall and don't have teleport make sure your lane is pushed to minimize XP loss and if needed tell your Jungler to hold the lane. AD Ezreal should be taking bottom/middle lane and AP
Ezreal always mid.
In team fights,
Ezreal is a strong part of any team composition. If you ever get the chance to, pop an ult if the enemy team is all clumped up together. The key to team fights with Ezreal is to do as much damage as possible without even being touched as he has long range. In late game with enough Armor Penetration you could even take down tanks effectively.
For AP, Harass with your W in team fights and poke with your Q. Your Ultimate hits a lot harder in AP form and with your MPen items it will be so OP.


In team fights,

For AP, Harass with your W in team fights and poke with your Q. Your Ultimate hits a lot harder in AP form and with your MPen items it will be so OP.
WARDS WARDS WARDS! During the laning phase it is vital that you ward up your lane. Don't be blaming the jungler if he doesn't ward for you because for you, a ward costs 3 measley CS but for the jungler, it's the entire wolf camp.
Use your
Mystic Shot to face check brush. If you see the attack speed buff from your passive then you hit something. Use your W if there are probably multiple enemies inside.
Your
Arcane Shift is an amazing juking ability. Use it over terrain to escape or perform nice jukes by running into the brush, and once your chaser is a split second from entering the brush,
Arcane Shift behind them and brag about it in chat. Always remember that your Arcane Shift can blink over walls. This calls for very easy escapes.
If you're against an opponent that makes you scared to get into last hitting distance (i.e. Morde) then just stay way back (still in EXP range) and last hit with your
Mystic Shot.
Aim your W at teammates when attacking a tower together. It will give both you and them an attack speed buff.

Your


If you're against an opponent that makes you scared to get into last hitting distance (i.e. Morde) then just stay way back (still in EXP range) and last hit with your

Aim your W at teammates when attacking a tower together. It will give both you and them an attack speed buff.
In Summary,
Ezreal is a high skill cap carry that can be built both ways. If you liked this guide remember to vote honestly and feedback is appreciated in the comments.

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