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Spells:
Exhaust
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Hey Everyone, this is my first real guide, hope you like it. I Have loved Ezreal ever since i first picked him up, he is so fun to play and can do some pretty amazing things. Recently i have been seeing a LOT of other ezreals rushing tri-force and a Bloodthirster and complaining that Ezreal is a **** AD carry because he doesn't do enough damage. I am so sick of seeing this, i am writing my guide to let others know that in order to really dominate with Ez and have some serious late game damage, you actually need to build for late game damage *gasp*.
Pros
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SPACE |
Cons
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Pretty typical for any AD carry
Excellent Summoner Spells
The best summoner spell in the game, no doubt. Whats better than one flash? two flashes! This is what makes Ezreal such an escape artist; you are in danger?
Another of my personal favorites, a hard counter to that pesky assassin that manages to slip by your team and tries to 1v1 you. Just
This is great too. Someone trying to get away with that sliver of health left and your ult is down? just Never Get on Ezreal!
Everything else... Just don't.
The ability sequence is self explanatory. You are an AD Ezreal so
Skill Rotation
. Soften your prey.When going in for the kill, either position yourself to hit with
or if you are absolutely sure you wont need it to get away,
to a spot with a clear line of sight for
to severely slow their attack speed and then hammer them with
can be used as both an initiator (to get
Hide in the bush once you hit level 6 and ult them in the face. At early levels,
-
- By aiming
Mystic Shot into a bush, you can check for hidden units by whether you get a stack of
Rising Spell Force or not. - Remember that
Mystic Shot reduces cooldowns on all your spells (even mystic shot itself), so spamming it is an easy way to get your
Trueshot Barrage up faster.
Mystic Shot CANNOT go through minions and CANNOT critically strike. The crit in this build is for your auto attacks.
Mystic Shot CAN hit stealthed units.
-
- Does not hit minions.
- You CAN get stacks of
Rising Spell Force by hitting allies with it, therefore buffing their attack speed.
Essence Flux slows enemy attack speed significantly. Using it on champions such as xin shao and
Vayne can cripple a team.
-
- You can blink through almost every single wall in the game. If
Arcane Shift is targeting a spot more than half way through the wall, he immediately blinks completely to the other side.
Arcane Shift can be used both offensively and defensively. Offensively, it can be used to position your
Mystic Shot so nothing is in the way. Defensively, obviously, it can be used as an escape.
-
Trueshot Barrage has a map-wide range.- It diminishes in power with each enemy hit.
Trueshot Barrage CANNOT be cancelled even though it has a casting time.
Trueshot Barrage grants vision in flight.- Casting it into an enemy team is a great way to get max stacks of
Rising Spell Force.
Buffs
Ezreal is great with both
Since
Core
- Great starting item for any AD Carry. Lifesteal, Damage, Health, its all great.berzerker's greaves- Gives some decent attack speed early on and is VERY cheap compared to all over boots. If the enemy team is CC heavy, however, mercury treads are a great buy as well.
- Get it soon and you will start to see how much you actually hurt.
- When paired with the attack speed and critical strike of your
- To be paired with
- Your
- With your masteries, this provides all the armor penetration you will need. It is a great/cheap little item for what it does.Optional
- This is the tank killing item. I have found myself in a lot of games recently where half the team is tanky DPS, and this just shreds them to bits.
- This item is ok for the beginner Ezreal who doesn't know proper mana management quite yet. In order for this to be really effective though you need to build it ASAP. The reason i don't build this is because it is pretty bad late game and takes away gold that could be spent building another
- You have
- In my opinion, best single defensive item in the game for AD carries. It gives decent health, mana and a nice shield if you happen to get caught out of position and hit by some crowd control.
- Good defensive item if you are getting focused by a lot of CC.
- *Sigh* if you must as a last item. The money spent in it really is best spent elsewhere though. you will get more damage out of a
I have contemplated this problem for a long, long time. Is Trinity Force worth it?
I finally decided no, its not. So many people complain that Ezreal sucks because he falls off hard late game. This isn't because of the champion, its because people don't build him for late game damage, which i think is the mark of a true AD carry. I came across a post on the forums by LZ06 and i think no one can explain it better than him:
"A few facts...
-The bonus damage from Sheen is based off of Ezreal's base AD, NOT his total AD.
-Mystic Shot procs the Sheen buff, which buffs the next physical attack Ezreal makes
-If Mystic Shot is cast and hits its target, the cast procs the Sheen buff and the buff is applied to the damage dealt by Sheen.
-The ability power means even less to AD Ezreal now that Trueshot Barrage scales off of his bonus AD
So, your 1260 gold is going into the 60-110 (depending on where you are in the game) bonus physical damage your Mystic Shot deals every few seconds.
Suppose this 60-110 bonus physical damage is worth spending the gold on... does this mean you are hitting your intended target that often with the Sheen proc? What about team fights? If you're getting more than one successful Mystic Shot hit on their carries or support or whatever, then their tank isn't doing its job. Mystic Shot can be tanked. Auto attacks can not.
But is it really worth it? Even if you COULD hit your intended target every time? Well, how much gold does AD really cost? If you look to the most efficient AD item (b.f. sword) it costs approximately 37 gold per 1 point of AD. 1260 gold is worth approximately 34 AD on this scale. (Also, not purchasing Sheen will allow you one of your more primary items 1260 gold sooner. Bloodthirster, Black Cleaver, whatever tickles your fancy...)
What if you could have that 34 AD instead? (obviously, you can't buy AD by the point. But 590 gold is not a long way to go for a b.f. sword, and if you're building IE or LW that means you could have a pickaxe, and have that damage even sooner) With Ezreal's passive, he has a pretty decent attack speed.
Even without that, let's say that, in a team fight, Ezreal can get 3 auto attacks off for every one Mystic Shot...
-3 auto attacks and 1 Mystic Shot with 34 more AD: 134 bonus damage
-3 auto attacks (no bonus damage from gold spent on Sheen) and 1 Mystic Shot with Sheen proc: 110(+/-) bonus damage at level 18
pretty close call, but already in straight AD's favor...
Mystic Shot can be tanked. Auto attacks can not.
So you get a similar amount of bonus damage (under ideal circumstances for Sheen), but one of them is certain... relying on a Sheen proc hitting the target you need it to (as in, not the tanky or a minion) seems pretty illogical to me...
1260 is not an insignificant amount of gold and is going to slow you down in your long term goal of buying items that really boost your damage output."-(LZ06)
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Simply put, for the damage, your gold is better spend investing in late game damage items. Triforce is just a step in the wrong direction; it is a utility item while your main focus is damage.
I cannot stress this enough for all those who down vote me because i don't use
Warding
Warding is especially important with Ezreal since you probably will be playing aggressively. Your support should be the one warding for you but there is no harm in buying a couple for yourself.
Laning Phase
Ok time to start QQing the enemy lane to death. Grab a
Because of no
Here is a screenshot showing proper placement while laning if the enemy isn't too aggressive:
A ward is very important in the river to protect from ganks.Save your
Mid Game
Mid game is where the fun really begins. By this time you should have an
Ganking
is very easy with Ezreal.Dont forget that you can use walls to your advantage*
In this screenshot, You will be able to do so much damage, they wont have a chance to get very far; if they do, just
Be aware that even if you don't have your
- The decision you have to make: to save or not to save.
- When Saving- You can easily pick off runners of those who choose to recall in an obvious spot.
- When Not Saving- You can blow it right through their team for a nice chunk of damage and to get your
Rising Spell Force up to 5 stacks. (this is the best option for those *close call* team fights)
Hoped you enjoyed the guide, please rate and comment! :)






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