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Introduction to Ezreal

Information About Ezreal
For those of you reading this guide that do not know who Ezreal is or how to play him, this is the section where you start awareness of just exactly who

Ezreal's Lore
Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, "a summoner hell-bent on resolving some irrelevant world-shattering League conflict." Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
"There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from."
-Ezreal
Ezreal's Playstyle
Now that you've read his lore, you've most likely got at least a slight idea on how




His





This is why you want to level these two skills first, because they're your valuable asset and I tend to get first blood, thanks to them.


By early laning, you should be at least level 8 if you've been getting proper creep score. This means that when you get into a Champion fight with your support (preferably

To initiate a champion fight, first you want to







Building his piece of armor next is also essential, as by the time you get your


The



The


The




The


The next item you'll want to build is your




Now, to your footwear. It's a simple decision. You want more Armor? Go for the


Now to the choice between the




Now, the final choice awaits you.





Your most unique ability as





Your

Your ultimate as















Runes






Runes are a very important aspect of this game, because even the smallest little change in stats can turn the tides of a match.
My recommended rune page for

For the three Quintessences you are allowed, I recommend three Quints of Hybrid Penetration. Seeming as you are a Hybrid Carry (Like


For Seals, I recommend 9 Seals of Armor. Survivability is always nice, and you get Magic Resist with your Guardian Angel, so Runes in Armor help a lot.
For Marks, since they specialize in Physical Attack, I recommend 5 Marks of Attack Damage and 4 of Armor Penetration. Both help Ezreal a lot, and every little bit helps.
Finally, for Glyphs, I recommend 4 Glyphs of Magic Penetration, 3 Glyphs of Ability Power, and 2 Glyphs of Mana Regen. The Magic Penetration and Ability Power are obvious, and the Mana Regen runes are to help you cope with Ezreal's low mana pool a bit easier.
-
Very mobile, easy to reposition yourself for skillshots.
Very, very good early game, pokes hard and fast.
Has one of the best and coolest Ultimates in the game.
Swag with Pulsefire skin.
-Cons of Ezreal
-
Plays very aggressively, not easy to sustain.
Low Mana pool.
Not a lot of end-game HP.

~Thank You~
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