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Fiora Build Guide by Shizukani

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League of Legends Build Guide Author Shizukani

Fantastic Fabulous Fiora

Shizukani Last updated on March 4, 2012
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Top Lane
Ranked #21 in
Top Lane
Win 50%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Hey Guys! Thanks taking the time to read my guide! Fiora just recently came out so don't expect this guide to be extremely in-depth. I myself am still learning how to utilise her best

Fiora is very squishy and is best played in the Jungle. I will also be including a Lane Fiora build as well so stay tuned ^^

Credits to jhoijhoi for the template, which you can find here

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Acronym List for New Players

b = back, fall back, they're coming for you

back = fall back, they're coming for you

care = be careful, they may be coming for you

oom = out of mana

lom = low on mana

IAS = Increased Attack Speed

focus = To target a specfic player.

top, mid, bottom = the lanes in LoL. With the flip camera option, the top and bottom may be switched for some people.

lane = the road that contain towers and lead to and from the two teams respective bases.

river = The river which cuts across the map diagonally

jungle = The mass of trees and paths that exist between the lanes

neuts = neutral creeps

neutrals = The AI controlled enemies who live in the jungle

creeps = Team spawned minions

bp, pill, pilling = blue pilling, going back to base

base, basing = going back to base

shop,buy = To go back to base to go shopping

brush = The large grass in LoL which causes your hero to be hidden to people outside of the brush

grass = brush

sigils = Temporary buffs granted to a player by defeating the Golem and the Elder Lizard. These buffs transfer to the killer in the event that the hero dies with the sigil.

buff = Typically a temporary increase to some stat(s)

passive = An ability which is not activated but helps a character.

aura = A 'passive' which applies not only to the hero who has it, but also to heroes within the given range for the aura. A shareable passive.

dd = direct damage ability. Typically DDs are unavoidable

skillshot = an ability that fires a projectile that can be dodged. For example: Ashes ultimate arrow

aoe = area of effect

pbaoe = point blank area of affect. The area of effect is centered around the caster

backdoor= To attack the enemies towers and base without the cover of your minions there

ult = ultimate ability. The R Ability.

unique = In LoL certain auras/passive are unique, meaning they do not stack.

last hit = Getting the very last hit, or killing blow.

AP = Ability Power. The stat which boosts the effectiveness of magical abilities.

miss, mia = Missing, missing in action. Commonly used to describe when a hero is missing from a lane and may indicate to the team that a gank may occur.

juke, juking = When being chased, juking is to fool your pursuers.

feed = A player who dies constantly feeds the other team (via the gold reward for killing someone). Being called a feeder is not a compliment. A player who is fed has a lot of kills.

gg = good game.

bg = bad game, these occur too often to my liking unfortunately.

gj = good job.

ms = movement speed

baron, nashor, worm = the big worm like boss that gives a noticeable buff to the whole team when killed.

gl hf - good luck, have fun, usually an encouraging sportsmanlike phrase said before a match

push - to gather up a creep wave and attempt to destroy an enemy tower "I'm going to push top"

d, defend - to sit at a tower and/or inhibitor and attempt to avoid confrontation while stopping the enemy from killing the objective "I'm gonna d mid"

gank - to go (often with more than one player) to try and kill an enemy, often by surprise "lets gank bottom"

tp - summoner spell telleport used to traverse the map "Ill tp back in"

heal - either the summoner spell, a champion ability, or the act of returning to base to regenerate HP and mana "you should heal"

harass - to annoy the enemy with small bursts of non lethal damage, often forcing them to go heal or be set up for a gangk.

bait - to deliberately appear in a position to be easily killed so as to lure 1 or more players to be gangked by your team "go bait them in to the jungle".

Disable = A Disable is a debuff that usually prevents some kind of action on the player. Stuns, roots, silences are all examples of disables

Stun = A debuff which prevents any action by a champion (summoner spells excluded)

Root = A debuff which prevents any movement by a champion (summoner spells excluded)

Silence = A debuff which prevents any abilities being used by a champion (summoner spells excluded)

Farm = Farming involves the amassing of gold for player. This is usually best done by killing a lot of creeps and killing them very quickly. Certain Heroes like Ashe and Tristana are great farmers: The first has a +gold passive, and the latter has an AOE passive.

CC - Crowd control (but in this context actually means stuns)

QQ - People crying/rage quitting.

PUG - Pick-up game - randoming with other people.

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Pros / Cons

Pros / Cons


+ Deadly Ult
+ Heaps of damage
+ Good chasing skills
+ Very quick ganks


- Very squishy
- Hard to lane
- Vulnerable to CC
- Need to have decent timing

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21-9-0. Standard jungling masteries for optimal damage and survivability.

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Greater Mark of Attack Damage

Greater Seal of Health

Greater Glyph of Cooldown Reduction

Greater Quintessence of Attack Damage

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Summoner Spells

Summoner Spells

Flash: Extremely useful spell. Good for chasing, escaping and getting that little pixel closer so you can Lunge onto someone.
Smite: Must for Jungle Fiora. Helps kill the big monsters like Blue Golem and Red Lizard.

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Jungle Ruote / Ganking


1) Start off with Cloth Armor and 5 Health pots.
2) Walk down to Blue buff and ping your team to protect you from ganks and also to leash blue buff for you
3) Once blue buff is leashed auto-attack it till it finally turns to you, at this point activate Riposte.
4) Smite Blue Buff. {{Level Up- Put One point in Burst of Speed}}
5) Wolves (Use 1 or 2 Health pots)
6) Wraiths (Use 1 health pot)
7) Red buff (Use 1 Health Pot) {{Level Up- Put one point in Lunge}}
8) Twin Golems (Use Health Pot)
9) At this point you should be at around 3/4 HP and finished jungling. Go gank a lane now or Go back to base
10) Repeat process in any order you like.

1) Run in and Lunge onto opponent.
2) Activate Burst of Speed and also Riposte.
3) If they Flash away use your second Lunge and finish them off

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Ability Explanation

Ability Explanation

  • Duelist: This is what makes Fiora such a great jungler. It allows you to be constantly at a safe health so you can jungle easily and be ready to gank whenever the opportunity strikes.

  • Lunge (Q): Nice gap closer, since you have 2 Lunge's you can use one to initiate and one to catch up to the opponent if the Flash away. Lunge can also be used to juke enemies by dashing onto minions. Get one point of this at level 3 so you can gank and max it last as it serves no purpose other than the utility.

  • Riposte (W): Excellent ability. Riposte blocks not only the auto-attack but also the on-hit effects like Ashe's Frost Shot and the passive from Frozen Mallet. Activate this when you are sure the opponent will try to attack you to slow your advance. Also works very well if an opponent has an ability like Siphoning Strike or Tumble where their next basic attack will do much more damage.

    Riposte also gives bonus AD giving you more damage throughout the game. Get one point in Riposte at Level One and max it Second as it gives you more AD.

  • Burst of Speed (E): Fiora's damage depends upon this ability. Don't activate Burst of Speed too early as you will reduce your damage dramatically.

    Get one point in Burst of Speed at Level 2 and Max it first as it is your main form of damage on a low cooldown.

  • Blade Waltz (R): My favorite Ult of all time. Using Blade Waltz makes you un-targetable so use it midway through the fight so you can survive most of the damage and still deal a lot of damage yourself.

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  • : This is an excellent choice for all AD Junglers. Not only does it give Lifesteal, Damage and Armour. It also has a really handy Unique Active which gives you a free ward every 3 minutes. These wards can be placed to keep track of important buffs and also Mega-Monsters which give global gold, like Dragon and Baron Nashor .
  • : Upgraded boots which also give bonus attack speed to add to your DPS.
  • : 60 Attack Damage and 15% Lifesteal. As Blade Waltz applies on hit effects you will regenerate health from the lifesteal. Also Blade Waltz has a 1.2 Attack Damage ratio so a fully stacked The Bloodthirster will give you 1240 damage altogether to a single target. Boom.
  • : Extra AD, Health regen and Mana regen. It's passive will make you an immense damage dealer in team fights. If you don't like this item swap it out for a The Black Cleaver or if they're team is extremely tanky a Madred's Bloodrazor
  • : Adds a whole ton to your DPS. Now Burst of Speed will get off about 6 or 7 hits. 7 x 300 = 2100 damage. Again, Boom.
  • : For that final jump of AD. Once you finish this you should be able to kill a squishy in about 2 seconds.


  • : You can swap Tiamat out for this if you think the enemy are very tanky.
  • : If you are one of those people who just don't like the Tiamat then you can get this item to shred some armour.
  • : Late game Wriggle's Lantern can be sold to buy this item. Gives decent Health damage and a slow to make full use of your Burst of Speed