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Nautilus Build Guide by tauna

Support Fear the Ocean's Weight [Naut Sup] [8.13]

Support Fear the Ocean's Weight [Naut Sup] [8.13]

Updated on July 31, 2018
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League of Legends Build Guide Author tauna Build Guide By tauna 30,849 Views 0 Comments
30,849 Views 0 Comments League of Legends Build Guide Author tauna Nautilus Build Guide By tauna Updated on July 31, 2018
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Runes:

Resolve
Aftershock
Bone Plating
Second Wind
Overgrowth

Inspiration
Biscuit Delivery
Magical Footwear

Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

My name is Tauna and I am a support main. I find Nautilus amazing for climbing. This is my first guide, so hopefully it is helpful to some of you who read. Open to feedback.
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Pros / Cons

PROS



- Very Tanky
- Great Playmaking capability
- Amazing Range on Dredge Line, which people don't expect
- Can peel for days
- Depth Charge can make the difference in a team fight
- Very fun to play

CONS



- Slow, and therefore susceptible to being left behind.
- Outclassed by a lot of other supports
- Limited options once you engage, relies on ADC having a brain.
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Spells

- Exhaust is amazing on Nautilus. Slows the enemy even longer, allowing you to stay on them. Nerfs their damage too, in case there is a few ADC or a Zed gunning straight for your ADC. Offers peel and engage.

- Flash is really needed on Nautilus. As you are a slow moving juggernaut, Flash offers you a way to escape situations that would otherwise mean death.

- Ignite is another option, if you are going for a kill lane. Against someone like Sona or Soraka, this is amazing as you can delete them before their ADC has time to react.
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Runes

PRIMARY


- Aftershock seems to be the best choice, especially because the tankiness has recently been buffed.

- Bone Plating will help you survive all ins.

- Second Wind means you can all in more often. Take this on a lane that will be easy to attack, or that just pokes a lot.

- Overgrowth scales well into late game, extending your health by a lot.

SECONDARY



- Biscuit Delivery will allow you to heal more often, keep you in lane longer, and get some mana back.

- Approach Velocity will keep you on the enemy longer, allowing you to use your passive a few times if lucky. Great for running people down.

OTHER OPTIONS



- Guardian is good if you want to play a very supportive tank, and less aggressive.

- Perfect Timing and Magical Footwear are both good options. Free Stopwatch that builds into Gargoyle, or more MS is always good.
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Skill Level Sequence

E> W > Q

- Typically I take Dredge Line first when I know that my ADC can all in level 1 or 2. This allows more plays, and can get some summons from the enemy if not a kill.

- Maxing Riptide first allows more slows, more damage and more control in general. Your Titan's Wrath, while giving a great shield, isn't going to be as useful as the enemy will be focusing your ADC. E will allow you to peel more

- Maxing Titan's Wrath second will typically happen at the end of the laning phase. While maxing Dredge Line reduces it's CD and increases the damage, W means that you can stay in the fight longer, absorb more damage and hopefully peel enough from your ADC to allow them to kill.
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Skill Sequence

- Engage with Dredge Line to hook them and pop Titan's Wrath straight away for the tankiness/shield.

- Auto attack to Staggering Blow them in place.

- Use Riptide for free damage and the slow

- Depth Charge them as they run away

(Alternative is to engage with ult if there is a team fight)
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Unique Skills

- His Dredge Line will take a bit to get used to. It is a lot longer range than Blitzcrank and Thresh, meaning you can engage from further away. Seeing as not many people play Naut, you can catch people off guard by engaging from further away.

- The obvious difference is that it can not go through terrain. This means no sneaky engages from across a wall or anything, however it also means that you can use your Dredge Line to escape dodgy situations and generally disengage as long as you aren't surrounded. Try and keep yourself open to use it to run away.

- The Depth Charge is a great tool to engage and disengage. Using it on the squishiest, furthest away enemy means that they will inevitably run it through their team and knocking up everyone along the way. If you have a Yasuo on your team, check if his ult is up and use it in the middle of a team fight so you can get a nasty 5 man ult for the dude.
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Team Work

ADC's THAT SYNERGIZE WELL



- Xayah (Roots help you land Q and go in, which allows her to ult)
- Ashe (Slows the enemy, meaning you can land hook easier and catch enemies that are retreating)
- Jhin (Your passive, into his root, into him putting a trap under them. Noone is escaping)
- Caitlyn/ Jinx (You hook them in, then they can put traps under/ behind them to prevent runaways)

OTHER SYNERGIES



- Yasuo (Your ult enables his ult)
- Sejuani (She can slow them for days, allowing you to stick to whoever she is on)
- Lux/ Morgana/ Zoe (Same reason as Jhin, CC makes Naut the king)
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League of Legends Build Guide Author tauna
tauna Nautilus Guide
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Fear the Ocean's Weight [Naut Sup] [8.13]

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