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I. Introduction to AD Carry Ahri
Today in this guide I will hopefully teach you guys and girls the ins and outs of AD Carry

How can you play Ahri?
Ahri can be played in 2 different ways an AP Carry or a AD carry, but however my main focus in this guide is to show and teach you how to build AD Carry Ahri. AD Carry Ahri has amazing burst






AD Carry
Ahri
Precision
Fleet Footwork
Phase Rush
Greater Mark of Magic Penetration(9): Greatly increases the damage of your spells.
Greater Mark of Attack Damage(9): Greatly increases the damage of your basic attack.
Greater Seal of Armor(9): Greatly increases your overall armor towards other attack damage based champions.
Greater Glyph of Scaling Magic Resist(9): Greatly increases your overall magic resist just enough to survive other magic based champions.
Greater Quintessence of Attack Damage(3): Further boosts your basic attack damage.

Runes









AD Carry
AhriOffensive Tree
Fury
- 4 Points into fury can make a big difference between getting a kill or letting them get away. It also helps to further increase your harass potential.
Deadliness
- Now 12 extra points of attack damage at level 18 may seem low but in the end and considering the fact that AD Carry
Ahri is a very late game champion it is well worth it.
Havoc
- 2 percent extra damage is very good at extra poke and harassing potential.
Weapon Expertise
- Adds additional armor penetration to your basic attack (remember that
Ahri is very much useless when her spells are on cooldown so additional basic damage is needed).
lethality- Further increasing your critical strike damage can prove a kill or let them live to tell the story.
Brute Force
-
Brute Force
gives you additional attack damage at the start to once again increase your poke and harassing potential in the lane.
Frenzy
- Frenzy is another game changer. After landing a critical strike
Frenzy
increase your attack speed, which in turn will help increase your kill potential.
Sunder
-
Sunder
is like a more beefy version of
Weapon Expertise
.
Executioner
-
Executioner
provides that extra push need to finish off a target who is less then 50% health or potentially kill a target who is running away.
(note that the Frenzy talent skill is different from
Volibear's skill)
Defensive Tree
Durability
- 4 points into durability enhances your inlane potential for surviving brutal attacks.
Hardiness
- 3 points into hardiness helps against the other AD Carry and the other attack damage champions attacks.
Resistance
- Just 1 point helps against those pesky magic damage champions.
Veteran's Scars
-
Veteran's Scars
once again helps keep you in lane longer.

















(note that the Frenzy talent skill is different from

Defensive Tree






Cooldown: 7 Seconds
Cost: 70 / 75 / 80 / 85 / 90 mana per skill up
Range: 880








Cooldown: 12 seconds
Cost: 50 / 65 / 80 / 95 / 110 mana per skill up
Range: 975











Cooldown: 9 / 8 / 7 / 6 / 5 seconds per skill up
Cost: 60 mana
Range: 800








Cooldown: 110 / 95 / 80
Cost: 100 mana
Range: 450









Recommended Summoner Spells:
Flash is a very good escape and kill mechanic for
Ahri. Upon comboing it with her other abilities can be very effective at both securing kills and escaping from potential death or even ganks.
Ignite is one of the best spells in game that will help lock down those pesky targets that try and run away with little to no health.
Cleanse only take this if the enemy team is very CC heavy.
Optional Summoner Spells To Choose From
Exhaust only take exhaust if you feel like you cant be as mobile and can't chase down escaping targets or if your support somehow failed to pick it up.
Heal only take
Heal if you think your spell vamp and lifesteal are not enough keep you alive.
Teleport is a very use spell if you ever need to jump in the midst of a battle.
ABSOLUTELY DO NOT GET THESE SUMMONER SPELLS
Clairvoyance What do you need to see? Nothing? Okay moving on...
Revive Okay what do you really need this for anyways? Nothing? Okay moving on...
Smite Umm, I'm not even going to ask why you have
Smite as a AD Carry. Just uninstall the game if you do.







Optional Summoner Spells To Choose From







ABSOLUTELY DO NOT GET THESE SUMMONER SPELLS











There we go, a full
Ahri AD Carry guide.
Hopefully this well help educate players on how to play a AD Carry as a mage champion. I have to say it has some potential. I will keep this guide up to date for aslong as the game persists. If they're any grammar mistakes let me know and I will fix them as soon as I can. I will be making other guides for other champions so stick around for more. And lastly thank you for your time on reading this guide. Now onwards to the fields of justice!

Hopefully this well help educate players on how to play a AD Carry as a mage champion. I have to say it has some potential. I will keep this guide up to date for aslong as the game persists. If they're any grammar mistakes let me know and I will fix them as soon as I can. I will be making other guides for other champions so stick around for more. And lastly thank you for your time on reading this guide. Now onwards to the fields of justice!
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