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Aatrox
General Guide by
Fight Or Be Forgotten | AATROX JUNGLE IN-DEPTH GUIDE | Patch
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Recommended Items
Runes:
Domination
Precision
Spells:
Flash
Smite
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Teemo
Teemo counters you so much... his Q makes you just stand there and take his auto attacks for 1.5 to 2.5 seconds straight.
Ideal
Strong
Ok
Low
None
Introduction

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My YouTube channel: https://www.youtube.com/channel/UCZ_B6TiBV8rkP9s4OR2XsXA
ELECTROCUTE: "Electrocute" is good because your basic combo is exactly 3 "seperate attacks" and so the electrocute procs which adds extra damage to your whole combo.
SUDDEN IMPACT: It's great because 10/10 times when you PLAN a gank, you will use your Q which will proc the "Sudden Impact".
EYEBALL COLLECTION: Why not? Both "Zombie Ward" and "Ghost Poro" are quite useless in general, let alone on Aatrox jungle... so why not get some free AD and AP with all the kills you'll be getting with this guide?
INGENIOUS HUNTER: Some of you may be a bit sceptic about choosing "Ingenious Hunter" over "Relentless Hunter" because you might think "Oh, wel, who cares about a few seconds of cooldown off your 80 second cooldown active items and trinkets. Out of combat movement speed is so much more useful...", but I assure you, "Ingenious Hunter" is GREAT for this build.
LEGEND: ALACRITY: It feels as if this was literally MADE for Aatrox... I mean... what more do I need to say... Getting kills and monsters gives you the stat your whole champ relies on? It even works on monsters... and you're the jungler... How great is that?
OVERHEAL: "OVERHEAL" is good a bit later on in the game where you can be killing the camps and end with full HP, because if you were to kill the scuttlecrab before you go in which you should ALWAYS do to charge up your W and for the extra escape (just in case you need to run, you have a movement speed boost). It's honestly just great to have, specifically on Aatrox jungle.
SUDDEN IMPACT: It's great because 10/10 times when you PLAN a gank, you will use your Q which will proc the "Sudden Impact".
EYEBALL COLLECTION: Why not? Both "Zombie Ward" and "Ghost Poro" are quite useless in general, let alone on Aatrox jungle... so why not get some free AD and AP with all the kills you'll be getting with this guide?
INGENIOUS HUNTER: Some of you may be a bit sceptic about choosing "Ingenious Hunter" over "Relentless Hunter" because you might think "Oh, wel, who cares about a few seconds of cooldown off your 80 second cooldown active items and trinkets. Out of combat movement speed is so much more useful...", but I assure you, "Ingenious Hunter" is GREAT for this build.
LEGEND: ALACRITY: It feels as if this was literally MADE for Aatrox... I mean... what more do I need to say... Getting kills and monsters gives you the stat your whole champ relies on? It even works on monsters... and you're the jungler... How great is that?
OVERHEAL: "OVERHEAL" is good a bit later on in the game where you can be killing the camps and end with full HP, because if you were to kill the scuttlecrab before you go in which you should ALWAYS do to charge up your W and for the extra escape (just in case you need to run, you have a movement speed boost). It's honestly just great to have, specifically on Aatrox jungle.
STARTING ITEMS:
ALWAYS BUY 2: "HUNTER'S MACHETE" and "HEALTH POTION"
You should always get the "HUNTER'S MACHETE" because of the extra 15% attack speed since attack speed is your basic stat and health pots are always great, aren't they?
CORE ITEMS:
ALWAYS BUY 2: "RAVENOUS HYDRA" and "STALKER'S BLADE: BLOODRAZOR"
The "RAVENOUS HYDRA" is a must-buy for Aatrox jungle since it gives him great clear speed, even when you don't have the full item, a "TIAMAT" is all you need. Just make sure to actually spam it's active effect for the extra damage. The "STALKER'S BLADE: BLOODRAZOR" isn't AS important on Aatrox jungle as the "RAVENOUS HYDRA" is, but it is still a great item to have because of the blue smite, which is especially good in early game because it gives the enemies a harder time escaping or catching Aatrox.
DEFENSIVE ITEMS:
ALWAYS BUY 1: "ZHONYA'S HOURGLASS" or "GUARDIAN ANGEL"
The "Zhonya's Hourglass" will counter Kayn's and Zed's ult and it's a great defensive item to have in general, but the "Guardian Angel" costs less and is great to have specifically on Aatrox, because it gives him a 2nd ressurection. Based on that, make a choice.
ALWAYS BUY 2: "HUNTER'S MACHETE" and "HEALTH POTION"
You should always get the "HUNTER'S MACHETE" because of the extra 15% attack speed since attack speed is your basic stat and health pots are always great, aren't they?
CORE ITEMS:
ALWAYS BUY 2: "RAVENOUS HYDRA" and "STALKER'S BLADE: BLOODRAZOR"
The "RAVENOUS HYDRA" is a must-buy for Aatrox jungle since it gives him great clear speed, even when you don't have the full item, a "TIAMAT" is all you need. Just make sure to actually spam it's active effect for the extra damage. The "STALKER'S BLADE: BLOODRAZOR" isn't AS important on Aatrox jungle as the "RAVENOUS HYDRA" is, but it is still a great item to have because of the blue smite, which is especially good in early game because it gives the enemies a harder time escaping or catching Aatrox.
DEFENSIVE ITEMS:
ALWAYS BUY 1: "ZHONYA'S HOURGLASS" or "GUARDIAN ANGEL"
The "Zhonya's Hourglass" will counter Kayn's and Zed's ult and it's a great defensive item to have in general, but the "Guardian Angel" costs less and is great to have specifically on Aatrox, because it gives him a 2nd ressurection. Based on that, make a choice.
Maxing order: W > Q > E > R
Aatrox takes flight and slams down at a targeted location, dealing damage and knocking up enemies at the center of impact.
Q: Your Q is your second most important ability because it is the most needed for ganks, it's just so great because you can use it to jump over walls, you can use it to escape or chase enemies, you can use it for the cc, you can do all sorts of things with it, but it's still not the best ability in your kit.
While toggled on Aatrox deals bonus damage every third subsequent attack at the expense of his own Health. While toggled off Aatrox restores Health every third subsequent attack.
W: Your W is your main ability. It's as important to you, as basic attacks are to tryndamere. The healing is what makes you able to jungle. It's toggled on effect is great for ganks if it's charged up, it's just great and the most useful.
Aatrox unleashes the power of his blade, dealing damage to enemies hit and slowing them.
E: Your E is honestly your weakest ability. It's basically just good because you can use it to slow enemies before you gank, but still... it's s***. I hate it... It does not damage whatsoever and the slow... it's not even that good.
Aatrox draws in the blood of his foes, damaging all nearby enemy champions around him and gaining increased Attack Speed and bonus Attack Range for a short duration.
R: Your ult is insane early game. What I do, is EXACTLY the moment I hit level 6, I go and gank bot. Even if they aren't pushing and the minions are just midway to both towers, I just NEED TO GANK BOT WHEN I HAVE MY ULT. What it does, is it fills your passive by 40%. I also have my W toggled off and charged up, so that's another 20%. My Q and E is that I use to jump onto them and they fill my passive by another 40% so all together, that's 100%, and once you get your passive filled up to 100% and your range increased by your ult in a gank, there's no way you can't get a kill or two... Sadly... You can't max it first....... *sniff sniff

Q: Your Q is your second most important ability because it is the most needed for ganks, it's just so great because you can use it to jump over walls, you can use it to escape or chase enemies, you can use it for the cc, you can do all sorts of things with it, but it's still not the best ability in your kit.

W: Your W is your main ability. It's as important to you, as basic attacks are to tryndamere. The healing is what makes you able to jungle. It's toggled on effect is great for ganks if it's charged up, it's just great and the most useful.

E: Your E is honestly your weakest ability. It's basically just good because you can use it to slow enemies before you gank, but still... it's s***. I hate it... It does not damage whatsoever and the slow... it's not even that good.

R: Your ult is insane early game. What I do, is EXACTLY the moment I hit level 6, I go and gank bot. Even if they aren't pushing and the minions are just midway to both towers, I just NEED TO GANK BOT WHEN I HAVE MY ULT. What it does, is it fills your passive by 40%. I also have my W toggled off and charged up, so that's another 20%. My Q and E is that I use to jump onto them and they fill my passive by another 40% so all together, that's 100%, and once you get your passive filled up to 100% and your range increased by your ult in a gank, there's no way you can't get a kill or two... Sadly... You can't max it first....... *sniff sniff


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