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Spells:
Exhaust
Flash
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
I'm not squishy!!!
As far as i found her, building her strait AD carry is a failure. She has got much better defensive scaling than for example Master Yi. She's full time bruiser, and in my guess: new queen of solotop.
With this build she is just one step in tankiness behind Jarvan IV while having both AD and At Spd high above Jarvan levels. She has got great sustain on her own, and boosting it with


Mana is also not a problem on her, usually i got only 1..maybe 2 OOM's per match. Nothing a potion or 2 can't handle.
PROS
-mobile
-both atack damage and attack speed included into skills
-can pop ulti in the middle of team fight and restore half of her health
-unique defence mechanism:
Riposte
-great sustain
CONS
-no cc
-escape mechanism can fail sometimes:
Lunge needs to have enemy target to jump to
-CC = dead
-ulti can take you into BAAAAAADDD places sometimes
-mobile
-both atack damage and attack speed included into skills
-can pop ulti in the middle of team fight and restore half of her health
-unique defence mechanism:

-great sustain
CONS
-no cc
-escape mechanism can fail sometimes:

-CC = dead
-ulti can take you into BAAAAAADDD places sometimes
Items:
Boots:
You got 3 choices here:



CORE BUILD
Wriggle's Lantern
this is just to cool item to pass it. With 1600 gold you get 30 armor, 25 damage, lifesteal and infinite free wards. Since this build heavly epmhasis on lifesteal this is core item. And free ward on top lane - never a bad thing.
Bloodthirster
your first main source of damage. Many people have the dilemma: 

Frozen Mallet
700 hp? Hell yea that is what we want, combined with some additionat AD and a form of CC that Fiora lacks so much: another perfect item for her.



But we still got two slots left, how should we use them?
I mostly use:


Banshee is always good thing, more mana more hp and spell shield. Preety standard carry defence these days.
Why





Other items
Atmogs








Runes and masteries:
Runes
Armor pen marks and quints
Greater Mark of desolationx9+Greater Quintessence of Desolationx3: why? You will deal true damage early game and always more damage mid and end game. Only other viable option are marks/quints of AD but i feel that armor negation does more good than few additional AD points.Armor Seals

M. Res glyphs

Masteries
21/9/0
Nothing fancy. Standard damage dealer masteries with some points in armor and MR. Only unusual thing is

Early game
Grab your scepter, your lunge and head your lane. You got one great advantage over you enemy: you can recorer from harrasment in a matter of seconds, and you will have to recover from this not once if you want to keep your CS on decent level.
But make them hurt by yourself! Lunge, riposte hit them once or twice and lunge to some minion to make some distance. Farm for your


Mid game
Your priority is farming. When team is MIA and you don't feel safe on your lane, tell your jungler you love him and go take a red, on one camp from him. When game is going well tell your jungler you love him even more and go counter-jungle with him. If you feel safe then farm on your lane. With lantern warding your lane is not a problem but knowledge isn't always enought to save you from 3 man, well coordinated gank.
Late game
Era of team fight's. You shoudn't initiate. Your role is to jump after initiation comes and then burst carry with your sick atk spd. If fight is going well but you feel your gonna be taken down: do. the. Waltz. You got 2 secs of beeing untargetable, while reaping their's team apart, and regaining massive health for yourself.



You can use this skill in two ways:
-as double gap closer: Lunge to minion then lunge to enemy.
-as harrasment: lunge to enemy, then lunge back to minion.
Here i show you some correct and incorrect uses of lunge:




You max it second because of passive AD boost.


-it always ends on initial target, so you need to watch when you strike someone low and don't kill him cause you may end up under tower with whole enemy team between you and you mates.
-it is more effective agains multiple targets, damage against single target at rank 3 caps at 1000 dmg.
-it applies on hit effects: say hi to


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