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Spells:
Exhaust
Flash
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
I'm not squishy!!!
As far as i found her, building her strait AD carry is a failure. She has got much better defensive scaling than for example Master Yi. She's full time bruiser, and in my guess: new queen of solotop.
With this build she is just one step in tankiness behind Jarvan IV while having both AD and At Spd high above Jarvan levels. She has got great sustain on her own, and boosting it with
Mana is also not a problem on her, usually i got only 1..maybe 2 OOM's per match. Nothing a potion or 2 can't handle.
PROS
-mobile
-both atack damage and attack speed included into skills
-can pop ulti in the middle of team fight and restore half of her health
-unique defence mechanism:
Riposte
-great sustain
CONS
-no cc
-escape mechanism can fail sometimes:
Lunge needs to have enemy target to jump to
-CC = dead
-ulti can take you into BAAAAAADDD places sometimes
-mobile
-both atack damage and attack speed included into skills
-can pop ulti in the middle of team fight and restore half of her health
-unique defence mechanism:
-great sustain
CONS
-no cc
-escape mechanism can fail sometimes:
-CC = dead
-ulti can take you into BAAAAAADDD places sometimes
Items:
Boots:
You got 3 choices here:
CORE BUILD
Wriggle's Lantern
this is just to cool item to pass it. With 1600 gold you get 30 armor, 25 damage, lifesteal and infinite free wards. Since this build heavly epmhasis on lifesteal this is core item. And free ward on top lane - never a bad thing.
Bloodthirster
your first main source of damage. Many people have the dilemma:
Frozen Mallet
700 hp? Hell yea that is what we want, combined with some additionat AD and a form of CC that Fiora lacks so much: another perfect item for her.
that goes for your core build, mid game is the goal for this build.But we still got two slots left, how should we use them?
I mostly use:
Banshee is always good thing, more mana more hp and spell shield. Preety standard carry defence these days.
Why
Other items
Atmogs
not tested yet. But should do nicely comboed with mallet. Drawback is that Fiora without warmog got over 3k HP and adding this means you got over 4k HP and addional 45 armour, and 25 AD more than with
aww yes, the claws. Well can be usefull but with already sick attack speed of her's i would avoid anything that contains
if you like snowballs go for it. I don't like those and i think that beeing a melee fighter is just TOO much risk of dying considered to take this. Its just too inconsistent item to take anywhere near rankeds.
awww yes...the biggest looser of our today's lottery. Don't get me wrong: its very viable and tempting on Fiora and nr.1 on full AD build...but well....it doesn't synergise with anything else on our build. Its just for playing fiora other way then I do it.
not tested yet: half of me screams "NOOOOOO!!!" when i see Fiora with PD, and other half see's this 2+ atk speed and 500 movement speed with E active. Same thing as with atmogs: will test it during weekend and post my results.Runes and masteries:
Runes
Armor pen marks and quints
Greater Mark of desolationx9+Greater Quintessence of Desolationx3: why? You will deal true damage early game and always more damage mid and end game. Only other viable option are marks/quints of AD but i feel that armor negation does more good than few additional AD points.Armor Seals
x9 : armor is always good, especially on a bruiser.M. Res glyphs
x9 : same as seals but to negate magic damage. Why per level not flat ones? two reasons: first your not gonna face as much magic damage on top than on mid. And second if you face it (and you will. face it sooner or later) magic damage scales into late game not early so you don't need as much MR on the start than you need it later.
Masteries
21/9/0
Nothing fancy. Standard damage dealer masteries with some points in armor and MR. Only unusual thing is
Early game
Grab your scepter, your lunge and head your lane. You got one great advantage over you enemy: you can recorer from harrasment in a matter of seconds, and you will have to recover from this not once if you want to keep your CS on decent level.
But make them hurt by yourself! Lunge, riposte hit them once or twice and lunge to some minion to make some distance. Farm for your
lantern and
boots, if jungler comes lunge immediatly, pop burst of speed and try to take enemy down. When you hit 6 you may go for a kill yourself: harras until enemy is about 1/2 hp, then lunge, riposte and burst, lunge again to close distance and the dance the Waltz with enemy. On lvl 6-8 Waltz is guaranteed kill on weakened enemy.Mid game
Your priority is farming. When team is MIA and you don't feel safe on your lane, tell your jungler you love him and go take a red, on one camp from him. When game is going well tell your jungler you love him even more and go counter-jungle with him. If you feel safe then farm on your lane. With lantern warding your lane is not a problem but knowledge isn't always enought to save you from 3 man, well coordinated gank.
Late game
Era of team fight's. You shoudn't initiate. Your role is to jump after initiation comes and then burst carry with your sick atk spd. If fight is going well but you feel your gonna be taken down: do. the. Waltz. You got 2 secs of beeing untargetable, while reaping their's team apart, and regaining massive health for yourself.
sustain skill. While it can be unnoticable unlike
put 1 point in there and leave it it there. You just need this as a gap closer not damage. Max it last.You can use this skill in two ways:
-as double gap closer: Lunge to minion then lunge to enemy.
-as harrasment: lunge to enemy, then lunge back to minion.
Here i show you some correct and incorrect uses of lunge:
Here we got got example of correct harrasement with Lunge, we jump forward along red line,can use riposte to block any counter harras and lunge back along blue line. Fast clear and efficient.
This is the example of closing large gaps using double Lunge, we jump to a minion then next to an enemy. Very long distance, good agains enemies that hide cowardly behind minion waves. Watch out that you have no escape after such a lunge other than burst of speed buff.
And here is bad Lunge harasment, our retreat line marked in black here is unavailable cause we cannot lunge to our own minion. Our only retreat road marked violet takes us into enemy jungle and that is more tha risky.
great active shield reflecting damage, with your attack speed boost 1 blocked enemy attack equals 2-3 attacks from yourself. If you master lunge-riposte-lunge combo you can harras enemy champion without receiving any damage by yourself.You max it second because of passive AD boost.
Yeaa....your main steroid. 120% attack speed and 45 movement speed? Just too good to be true. You max it first cause when activated you just become restless killing machine for 3 seconds. AND it refreshes on kills and assists. Max it first. Its like Yi ultimates that has literally no cooldown.
Thats is why Fiora was insta buy for me. It deals tons of damage to multiple targets during teamfights. You need to remember about few things when using it:-it always ends on initial target, so you need to watch when you strike someone low and don't kill him cause you may end up under tower with whole enemy team between you and you mates.
-it is more effective agains multiple targets, damage against single target at rank 3 caps at 1000 dmg.
-it applies on hit effects: say hi to





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