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Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction

The latest champion to enter the League of Legends is quite stunning – even without any CC abilities!
Another Damacian AD Carry,

Here’s what Riot’s Fiora Patch Notes say about her skills:
Duelist (passive) - Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
Lunge - Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.Riposte - Fiora’s Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.
Burst of Speed - Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.
Blade Waltz (ultimate) - Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.
Here’s what I read from her abilities: Fiora’s passive, which stacks with her abilities, makes for huge sustain early game. When paired with lifesteal items, she ought to be nigh unkillable in duels. Her Burst of Speed ability makes for not only great burst, but great escape capabilities.
Fiora appears to have almost no item dependence at all – with built in burst damage and attack speed, lifesteal, gap close, and thornmail… She’s naturally versatile, and clearly intended to be the queen of 1v1 battles.
03-02-2012 - Build updated with second and third panels, based on observed opponents and team mates across a number of games.
03-03-2012 - Reworked panel 3 for better damage output and speed
- Intense damage potential
- Incredibly versatile
- Auto-targetting pentakill ultimate
- Ultimate resembles fabled Omnislash :D
- Awesome champion design
CONS
- Will be focused
- Easily CC'd
- Squishy right into late game
- Intensed for 1v1, not teamfights
- Requires a deceptive amount of finesse for ability timing



Fiora is a duelist. This should be self-evident. Based on her skills, her initial stats, and the current meta, she can serve a number of purposes:
- Dominating solo top
- Backing an assassin on top
- Backing a ranged AD on bot in a burst comp team
- Jungling - with a heavy emphasis on ganking
- Being backed by a CC tank just about anywhere
Fiora is a carry. She's meant to get in, melt a face - one face, each time - and get out. If she were built for anything else, there really would be no place for her.
I have yet to see her in ranked play - however, I expect this is coming. She isn't threatening enough to be banned, and while she can do a lot of damage, she certainly isn't unbalanced at all.
Fiora requires finesse, timing, and good enemy awareness to succeed with. However, as always, your playstyle will determine whether or not you should play her consistently.
Pure Damage
Greater Quintessence of Attack Damage and
Greater Mark of Attack Damage for pure damage at an early level.
Greater Seal of Armor for armor; another must-have.
Greater Glyph of Magic Resist to balance the armor with Magic Resist.
Tank Buster Runes
Greater Quintessence of Attack Damage for pure damage at an early level.
- Greater Mark of Desolation to get through early armor purchases, and counter support tanks.
Greater Seal of Armor for armor; another must-have.
Greater Glyph of Magic Resist to balance the armor with Magic Resist.
Other good rune combinations might include either attack speed or cooldown reduction, since

I've tried Fiora with %health bonuses, flat health bonuses and so on as well - to see how she plays as an offtank. Horrible, horrible failure. Fiora is pure AD smash at it's finest.


Skilling order: W, E, Q to open, max E first, then W, and finally Q.
W,

E,

Q,

R,

Note: I've found that Fiora's ult can be quite taxing to use, especially given it's "First hit, last hit" mechanic. If her first target dies during the ult, she has nothing to return to - so the ult is cancelled. Also, if the target stealths - similar effect, the ult cancels half way through. You may find that - while it's quite powerful - it shouldn't be used as a last-strike measure, especially in teamfights.
Doran's Blade is a perfect opener. With the runes and masteries above, if you open with this and
Riposte you have 101 AD at level one. Hard to beat that.
Bloodthirster for lifesteal and snowballing damage as you farm mid to late game is a must have.
Infinity Edge for critical strike and high attack damage boosts - another highly viable choice.
Tiamat - WHAT!? Yes. Trust me. Fiora's abilities - including her ult - trigger on-hit features, so Tiamat's splash is fantastic on her.
I've included these in most of my AD games where possible - but the order to rush, and items to support these, varies based on the panel suggestions as detailed below.



Like a lot of other top and offtank builds, a combination of



Opening with




Here I think we have every B.F. Sword item in Classic League of Legends; and they're a good mix. Backing them up are Frozen Mallet] for some CC (because Fiora has none), and [[Atma's Impaler to build armour, critical strike, and damage.




I rushed



Here, we're using some common on-hit items - which work fantastically on Fiora due to her abilities (including her











She’s a lot of fun to play, but will be easily countered in higher level matches. She’s squishy early on, and needs some support and finesse to get kills. If you like


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