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Spells:
Flash
Ignite
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction

Like all champions,
Fiora has her flaws/weaknesses and her strengths. If your team is in need of an AD (Attack Damage) champion to go Solo Top, Fiora is a fantastic choice due to her skill-set. Pick her to counter a heavy bruiser on top such as
Lee Sin or
Tryndamere.
Pros
Great sustain
Great 1v1 capability
Good laning power and presence
Not many mana issues
hard counter to
Tryndamere
Cons
No escape mechanism, and thus open to ganks. To counter this we will pick
Flash.
squishy, but all assassins are.
Fairly item dependent.



Pros
Great sustain
Great 1v1 capability
Good laning power and presence
Not many mana issues
hard counter to

Cons
No escape mechanism, and thus open to ganks. To counter this we will pick

squishy, but all assassins are.
Fairly item dependent.
Runes




I do not recommend diverging from this rune page. The Armour penetration marks and quints are best in slot for

I take
Flash and
Ignite for the extra killing potential in lane with flash, and also the ability to escape ganks if I have to. Ignite just ensures that you get a kill when you might not have otherwise, and increases your overall lane presence as a result. A reasonable alternative is
Flash/
Teleport, but do keep in mind that you will be sacrificing killing potential for map presence.
Basically, take
Ignite if you want to ensure that you get a kill after you, for example, ult someone under their turret or dive them in an unfavorable situation. Similarly, take
Teleport if you want to have presence at dragon and baron and be a threat even if you're not near them. It also allows you to get back to lane quickly and avoid losing any experience and gold.




Basically, take


Most people will probably wonder why



We take one point in




To summarize, the order priority should be





This passive encourages the short engagements where one utilizes all of their cooldowns and immediately backs out, much like


Fiora dashes forward to strike her target, dealing 40/65/90/115/140 (+60% attack damage) physical damage.
Fiora can perform the dash a second time within 4 seconds at no mana cost.
Cost 60 Mana
Range 600
This skill is very similar to



Passive: Fiora's Attack Damage is increased by 15/20/25/30/35.
Active: Fiora parries the next basic attack within 1.5 seconds and reflects 60/110/160/210/260 (+100% ability power) magic damage back to the attacker. Works against champions, monsters, and large minions.
Cost 45 Mana
Range 20
Riposte only blocks autoattacks and skills that apply on-hits, meaning that spells such as





Fiora gains 60/75/90/105/120% additional Attack Speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed by 7/9/11/13/15% for 3 seconds, stacking up to 3 times.
Killing a champion refreshes the cooldown on Burst of Speed. (Assists reduce the cooldown by half of the base amount.)
Cost 55 Mana
Range 500
Burst of Speed is


Fiora dashes around the battlefield striking random champions 5 times for 160/330/500 (+120% attack damage) physical damage. Successive strikes against the same target deal 25% damage.
The first and last attack will be against the same target. Each strike applies on-hit effects.
Cost 100 Mana
Range 400
This is a fantastic ultimate that allows

To start out the game, I usually buy
This is a meta-based issue, where if you're playing at a level that is not 800 ELO with 2 ap carries top, you will probably be facing an ad bruiser. As a result the extra Armour and pots will give
Fiora the sustain she needs to farm well and b at an appropriate time.
first b:
Gold required: 1410
This is done to push your early to mid game advantage. Wards coverage is extremely important and you should ward the standard golem entrance at top. You should start to talk to your team mates and push out your lanebefore leaving to complete an objective. Always keep an eye on dragon and ask your support to keep track of the timer on dragon.
Second b:
gold required: 1725
At this time start to build towards your
Bloodthirster. Always pick up a ward for map coverage. Make sure to finish
Bloodthirster and your boots on the same trip, if at all possible. Maximize your actions on the map, never be idle.
You now have an appropriate amount of damage if you have been farming well and not feeding, and the situation develops into a question of defense/offense. 95% of the time, I pick up the following items after my
Bloodthirster:
Phage makes roaming and teamfights much easier, and the extra health gives you that survivability needed to withstand the initial burst of those ap champions like
Brand and
Veigar
From this point on, you should build to counter your opponents. If you are doing fairly well and3 or more of the enemy team has started to build Armour, look to buy
Last Whisper. If the majority of the enemy damage stems from auto-attacking AD champions such as
Tryndamere, buy a
Thornmail. If you need magic resistance in order to counter the enemy AP casters, and you are also being cc'ed a lot by the enemy team, buy a
Quicksilver Sash.
Please note that there is no cookie-cutter build for
Fiora after your basic core. You should always look to counter the enemy team with your purchases, with a certain degree of damage mixed in with survivability. A dead assassin does absolutely no damage, no matter how many
Bloodthirster's he has managed to stack.
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50
This is a meta-based issue, where if you're playing at a level that is not 800 ELO with 2 ap carries top, you will probably be facing an ad bruiser. As a result the extra Armour and pots will give

first b:
Item Sequence






Doran's Blade
450

Boots
300

Stealth Ward
0

Health Potion
50
Gold required: 1410
This is done to push your early to mid game advantage. Wards coverage is extremely important and you should ward the standard golem entrance at top. You should start to talk to your team mates and push out your lanebefore leaving to complete an objective. Always keep an eye on dragon and ask your support to keep track of the timer on dragon.
Second b:
Item Sequence






Stealth Ward
0
gold required: 1725
At this time start to build towards your


You now have an appropriate amount of damage if you have been farming well and not feeding, and the situation develops into a question of defense/offense. 95% of the time, I pick up the following items after my

Item Sequence






Frozen Mallet
3100
Phage makes roaming and teamfights much easier, and the extra health gives you that survivability needed to withstand the initial burst of those ap champions like


From this point on, you should build to counter your opponents. If you are doing fairly well and3 or more of the enemy team has started to build Armour, look to buy




Please note that there is no cookie-cutter build for




Thank you for reading ^.^
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