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Fiora Build Guide by Fang Awester

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League of Legends Build Guide Author Fang Awester

Fiora - The Grand Duelist

Fang Awester Last updated on October 29, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

Threats to Fiora with this build

Show all
Threat Champion Notes
Riven Generally Riven is easy to beat, and long as you can bait out her Ki Burst. Once that is off, it is only the means of timing your lunge after she uses her Broken Wings.
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Hey there guys, I'm Fang. I am a Top lane main, as well as enjoying Mid lane and Jungle. I may not be very high elo, such as Diamond or Master tier, yet I have played Fiora as my main ever since I joined a year ago. This is my first guide, and more are to come, including Guides for Syndra, LeBlanc, and Riven.

These are my most recent games, showing I play Fiora and use the build I provided above.

As for the Guide itself, I will be going over all aspects of Fiora for advanced and beginning players. I am open to any and all critism, so I encourage you to make a comment on what I can do better on my next or this current guide. This guide will remain updated throughout Pre-Season, and all of Season 5. After the Season is over I will make another if I have the time to do so, and without further ado, I present Fiora, The Grand-Duelist.

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Pros and Cons


+ Amazing Burst

+ Pushing fanatic

+ Great early game versus most lane opponents

+ Invulnerable Ultimate

+ Mana costs are not a worry.

- Squishy.

- Ultimate could put you in bad positions.

- No CC what-so-ever.

- Falling behind could be fatal.

- Abilities are hard to master and time correctly.

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Champion Info

Fiora is a Top-lane, and occasional Jungle Assassin and Fighter. She excels at, you guessed it, dueling opponents 1 versus 1. She may lack CC, but makes up for it with high burst in physical damage and mobility. Furthermore, her ultimate and combination with Ravenous Hydra makes for fantastic AOE burst damage during teamfights or 1 versus 2s.


Fiora regenerates 7 + (Fiora's level) health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
Duelist is a fantastic passive, giving her amazing sustain against almost all top lane champions. It can stack up to 4 times, making her amazing for early game harassment. You can easily win lane against, for example, Pantheon; Although he has many harassment abilities, your sustain and mobility makes it hard for him to win lane.

ACTIVE: Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within 4 seconds at no mana cost.
Lunge is a difficult ability to master, but if you get it down you will dominate the Top lane. It has infinite amount of utility and engage. An important tip to know is to engage with your first Lunge, begin Burst of Speed and wait for your opponent to use his disengage, ( Flash, or Decisive Strike.) then follow up with your second Lunge, to make sure your opponent can't get away. We activate Burst of Speed on the first Lunge, so that if he is too fast after the second Lunge, your movement speed from your Burst of Speed will keep you in the fight. Other uses include that it is her primary disengage, you can target minions, adding the fact you can use the ability twice, juking someone by using Lunge to a minion, and once he makes it to your position, you can Lunge to the same minion, throwing him off and stalling for possible aid. Lastly, this can be used over walls, making it wonderful for ambushes and cutting time in the jungle or in general around the map.

PASSIVE: Fiora's attack damage is increased.
ACTIVE: Fiora parries the next basic attack within 1.5 seconds and deals magic damage to the attacker. Works against champions, large monsters, and large minions.
Riposte is amazing for an early game advantage and, if you can time it correctly, blocking basic attacks and slowly beating your enemy down. I would suggest taking one point in Riposte at level 1, and Lunge at level 2, we do this because that +15 AD makes a huge difference when fighting your lane opponent. This also can be used on Large monsters, making jungling an option if you so choose.

ACTIVE: Fiora temporarily gains additional Attack Speed for 3 seconds. Each basic attack or Lunge she lands during this time increases her Movement Speed for 3 seconds, stacking up to 3 times.

Killing a champion refreshes the cooldown on Burst of Speed. Assists reduce the cooldown by half of the base amount.
Burst of Speed is a great ability for giving you a nice edge in one versus one fights and allows you to keep up with fleeing opponents. In combination with Riposte it is the ultimate dueling ability and tower pusher. Using Burst of Speed and Youmuu's Ghostblade makes you a beast in split pushing mid and late game.

ACTIVE: Fiora dashes around the battlefield — becoming untargetable in the process — dealing physical damage to random enemy champion(s) 5 times. Successive hits against the same target deal 25% damage. The first and last attack will be against the same target. Each strike applies on-hit effects.
Blade Waltz is an ultimate that is amazing at dueling, or turning the tide of a team fight. This in conjunction with Ravenous Hydra allows for lots of AOE burst during multiple target fights. The problem with Blade Waltz is that once used, you will travel with the victim until the opponent either becomes invisible, or the duration ends, meaning it could put you in very bad situations if your opponent drags you back to their team. Sometimes this is a good thing, but in cases like this, I like to take Flash to avoid these situations. Refrain from using this in one on one fights as it does 25% of the damage if it hits the same target twice; if it essential to winning the fight, then so be it, be aware of the cool-down, it is rather long, and is sometimes essential to keep yourself alive as you will most likely be targeted during team-fights. Note that Duelist will apply stacks for every strike made by Blade Waltz. Giving you a nice boost in life after using your Ultimate.

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Runes and Masteries

We take one Greater Quintessence of Attack Damage to give an extra boost to our already massive advantage over our lane opponent. However, the other 2 Quintessences are used for more sustain and dueling early game. AD Quints are nice on any Top lane bruiser, it is your choice to fill all of your Quints with AD or Life Steal.

We take 2 Greater Quintessence of Life Steal for a total of 3.0% LS. This is used for dueling our opponents early with the addition of our Duelist. This also helps in Teamfights when you are being focused down, enough life steal can keep you going throughout the fight. These are optional, and my person preference, these can be substituted for all AD Quints.

We use both of these for the standard build for Glyphs and Seals. These are used to soak up some early-mid game damage. Fairly common for AD Carries, Top Laners, and Junglers.

Greater Mark of Armor Penetration
We use Greater Mark of Armor Penetration to burst down tanks and general bruisers top lane to give us an edge over them. Armor Pen is nice with the addition to Last Whisper and other armor pen items.

We take 21/9/0 because we want to go for as much damage as possible, especially when playing such a bursty physical damage champion. The Offense tree offers some nice attack damage buffs along with nice Cooldown Reduction picks that Fiora requires. We take 9 points into defense instead of Utility because we need some protection as we are squishy as it is, we need to be safe during early game to make sure we can dominate late game.

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Item Explanation

Doran's Blade is a must have for Fiora in the beginning of the game, it provides a nice boost to Life Steal, some health, and extra AD. This can be swapped for 3 more AD, a Long Sword. Yet I still would prefer a Doran's Blade and Health Potion

Ravenous Hydra is the most important item in your entire build. It gives a massive boost to regeneration and Attack damage. Adding a fantastic passive and active that allows godlike pushing power and AOE Burst. You should aim to grab this on second back. Tiamat > Vampiric Scepter when building Ravenous Hydra early game.

Youmuu's Ghostblade is essential after picking up your standard Beserker's Greaves. The boots gives you some nice needed Attack Speed. As for Ghostblade, you get this second to enhance for one, the amount of gold you get per minion kill, which is amazing early game, and two for dueling purposes and pushing. The active is essentially an extra Burst of Speed. Allowing you to just shred through towers, this item never tends to disappoint at any stage of the game.

These two items are both important to your full build, but it depends on what you get first; which by the way is entirely up to you. BOTRK has a wonderful active I like to obtain before BT because of its usefulness for early-mid game. The LS is insane and it gives just the right amount of AS for the rest of the game. Bloodthirster, on the other hand, I like to wait until LG because of, one, its cost, they may be similar in cost, but one can be built more quickly and gradually than the other. Once you start to snowball I usually would recommend Bloodthirster, its passive is wonderful for late game and the combination of both items give for massive boosts in both Life steal and Attack Damage.

Last Whisper is an additional item to finalize the build and add some nice Armor penetration, with a little bit of Attack Damage to hold it all together. I like to take this either first in the mid game, or last in the late game, this is sort of dependent on what our enemy team is building.

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Early Game
Early game with Fiora is where you are to establish dominance. The most important aspect of winning lane during the laning phase is to make sure you get as much farm as possible to out level them. Start with 1 level in Riposte, and start farming aggressively. It is essential you reach level 2 before them. Once you reach level 2, take one point in Lunge and immediately jump on them. This will bring them to either 1/2 or 2/3 HP and will get you farther ahead if you maintain your lead. Make sure to keep them off of your minions and harass whenever the over extend even a little bit. As Headmistress, you must teach your students how to behave in the classroom.Be careful not to over extend, get constant ward coverage and never dive until ignite and your ultimate is up, and of course, you are ahead by quite a bit. Attempt to freeze the lane as much as possible, and make sure they do not push to your tower. If you begin to rack up kills, or are overall being a pest to the laner, they will call their Jungle and shut you down quick, as they should know how quickly Fiora can snowball. Make sure to establish dominance, do not over extend, and maintain map awareness.

Mid Game
Mid game is a sort of versatile stage in the game. You could continue to farm up until you have your 2 core items, or you could begin grouping and ganking over lanes after you have put some pressure on the enemy tower. You must be aware of the map, place wards in key areas, and watch for the enemy jungler. If you catch him off guard, it could put him way behind, and you have a huge lead over your competing top laner. On your first back, you should at least have some potions, 2 wards, and a Tiamat when heading back to lane, after that you should obtain your 2 core items; and begin to group or catch out roaming mid laners or junglers. Taking objectives such as the opponents buffs and Dragon can put you in the lead once you get into teamfights. I will make a whole other section on teamfights once I have the time. Once teamfights arise, target the Mid lane, Jungler, or AD Carry. ADC > Mid > Jg is usually how it will end up on average. Make sure you are communicating with your team, taking objectives, and putting yourselves in the lead as much as possible, such as taking buffs, Dragon , or catching opponents out in the River/Jungle.

Late Game
Late Game is where Fiora truly begins to shine. You are almost full build, and are taking objectives, if you are far away from your team, and a small battle arises, and you know there is no way to get down in time, push objectives. Grab towers, take buffs and dragon. Get every edge you can get. You are an expert duelist, catching people out is your specialty, which also means you will need wards, and for god sake never face check bushes. Be sure you have your team, and use your Riposte before a suspicious bush. Dying is the most important thing to avoid, you are a key DPS on your team, possibly the most important. During team-fights, they will target you, or the ADC first. Be sure if you notice your being focused, to activate your items and use your ult when your losing health rapidly, some coordination and timing can go a long way in turning the tide of the battle. Don't die, you are a key member of your team's DPS. Never face check bushes and make sure to stick with your team. Remember, Objectives > Kills. Smart positioning and timing can win you the game in 10 seconds.

I will be adding so much more to this guide, I hope you all have enjoyed, and this will be updated to the max over the next couple of days and weeks. Be sure to leave a comment to tell me what I can do better or what I should add. Thanks for reading, and good luck with Fiora, the Grand Duelist.

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October 28th, 2014 = Guide Created: Season 4
October 29th, 2014 = Guide Edited: Grammatical and Spelling errors fixed,
Added some Champion Matchups.

To Do list:
Threats in lane
Counter Items
Situational Items
More in-depth gameplay guide
Summoner Spells
Team fight guide
Tips and Tricks
Season 5