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Spells:
Flash
Smite
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Introduction
These runes will give you enough armor penetration for the early game, allowing you to focus on items that don't provide armor penetration.
9x

The flat armor is very helpful with the early jungle. Without these seals surviving gets a lot harder. Don't take other seals, these are great jungle seals.
9x

Most of the damage you receive in team fights is magic damage. Since you're likely going to be focused in a team fight, you'll want to be a little more resistant to this.
3x

Speed is the key in this build. Being faster in assassinations allows you to get to your enemy sooner and make a swift escape afterwards. These runes give a pretty nice advantage with early ganks when most people have

Recommended

This summoner spell is pretty much my personal favorite for most champions. It's a great escape move and gap closer, that saved my life many times or secured a lot of kills.

Always take


Viable Choices

This spell can turn the enemy's strongest champions pretty much useless for a short while. You can use this spell both offensive and defensive, though I'd rather take




Still a pretty good summoner spell to chase or escape, but



Less Viable Choices



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