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Spells:
Ghost
Ignite
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
FIZZ, TERROR OF THE DEEPS(dps)
Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone.
For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.
''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter.
This will be my first guide on MOBA, suggestions are cool.
For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.
''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter.
This will be my first guide on MOBA, suggestions are cool.
Hey, this is my first MOBAFIRE build. My summoner name is Holliwoodd and i'm level 30. I've been using fizz since the time he came out and this is the build that seems to be getting me the most success.
Please don't be too harsh, i will be undergoing changes when the inevitable nerf on this little guy comes.
PROS
His
Seastone Trident hits like a TRUCK
Chum the Waters provides TONS of burst
Chum the Waters has a lot of CC
HIS ULT MAKES A FRIGGING SHARK COME OUT AND EAT PEOPLE.
Cons
Urchin Strike is just out of range.
Sqiushy early
If you miss his ult you're not gonna do much damage(mid to late game)
-
Great Harass
Ability to escape a lot of damage with
His
HIS ULT MAKES A FRIGGING SHARK COME OUT AND EAT PEOPLE.
Cons
-
Pretty tough early game, wont get much farm
Can be kited when his
Sqiushy early
If you miss his ult you're not gonna do much damage(mid to late game)
I take ignite because your
Viable summoners
Since the new rework of the masteries I take 21/0/9. Some points I would like to mention why or why I don't take them are below:
Ones I take:
Executioner
This is the main reason for me taking 21/0/9. Early game you should be harassing pretty hard so it's quite easy to get them under 40% health. Also your
Seastone Trident will tick harder which will give you better chances of not seeing "LOL 6 HP AND I LIVED!" in the chat box :)
Blast
Archmage
these two go together very well for an AP scaling champion. With the runes and this you will have somewhere around +24 AP at the beginning at the game, without
Doran's Ring.
Arcane Knowledge
+10% spell penetration combined with the runes will rip through someone with magic resist early game.
Expanded Mind
Meditation
Fizz is a Mana intensive champion. These masteries help you sustain yourself, now you have damage reduction with
Playful / Trickster and mana regen.
Ones I don't:
Mastermind
I don't take the 15% cdr on summoners because although it's nice to have, you don't need your summoners. You could dodge any skill shot from any champion with
Playful / Trickster so you shouldn't NEED summoners to survive.
Awareness
Sage
You shouldn't need more exp- you're mid.
Intelligence
Your cooldowns are already super low.
Ones I take:
Ones I don't:
I take spell pen marks, the extra spell pen will decimate your opponents hp early. You will most likely be going against someone who is squishy like you, so this extra penetration will rip them apart.
Take hp/level seals because it will give you that extra health needed to survive. I can't tell you how many times I've survived with sub-100 hp :D
I take ap/level glyphs because i dont really start to build that much ap until rylai's. This will help you get out more damage without needing to spend money on it.
Finally, flat ap quintessences. These boost your damage SO MUCH. +15 ap at level 1 is pretty ridiculous combined with
Doran's Ring.
Take hp/level seals because it will give you that extra health needed to survive. I can't tell you how many times I've survived with sub-100 hp :D
I take ap/level glyphs because i dont really start to build that much ap until rylai's. This will help you get out more damage without needing to spend money on it.
Finally, flat ap quintessences. These boost your damage SO MUCH. +15 ap at level 1 is pretty ridiculous combined with
I like
I then get
SITUATIONAL ITEMS
Passive
Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks.
This passive is awesome because when you do get up close and personal with your prey you wont take as much damage and if things get hairy you can just walk through minions, XD
Q
Fizz dashes through his target, dealing normal attack damage plus additional magic damage. This also triggers on-hit effects.
This spell is so amazing with
W
Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents.
This is your bread and butter early game! Dash in with urchinstrike activate
E
Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or hop off to another location, dealing damage and slowing people hit when he comes down.
Even before you get your
R
Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark will emerge from the earth to eat the fish, dealing damage and knocking back all enemy champions.
This move is your initiator. Use it if you think you can kill someone, get it onto them then
Early(lane phase)
So early game you should wait until level 3 to harass. Before 3 just got for last hits and try not to get harassed too much. At level 3 your harass combo should be
Mid and late game
Mid game you should be leading with your
Figured I'd write another section like the one above.
This is so important because if you go in right after you ult you're just gonna get focus'd and being untargettable for 1 second with
Playful / Trickster will NOT be enough to stop you from dying.
Chum the Waters is used to help someone like
Amumu to land that bandage toss and soak up all the damage for your team!
YOUR ULT IS A VERY GOOD INITIATE TOOL BUT DON'T GO IN UNTIL YOUR TANK DOES.
This is so important because if you go in right after you ult you're just gonna get focus'd and being untargettable for 1 second with
YOU ARE A CARRY !!!
To recap:
Harass your opponent until they're about 50% hp to be safe
DO NOT INITIATE.
Your





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