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Gangplank Build Guide by Omnixgorawwr
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If you do get abit squishy from characters like xin or yi, Buy yourself a
The continent of Valoran, however, is a dangerous place for pirates; Gangplank could read the writing on the wall. The den of pirates known as Bilgewater would soon be pulled down by the undertow of Valoranian politics and the Institute of War. It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all? It is said that Gangplank has enough power and favor to claim the title of the Pirate King back home, but that he is simply biding his time and building his reputation as a champion before he returns to a life of piracy.
Yo ho, blow the man down. Or at least shoot him when his back is turned and steal all his booty.
Are you catching a fleeing enemy? Running as fast as you can? Or trying to disable a carry's damage in a teamfight? Exhaust does ALL of this. It is a great summoner spell that can help you for many different purposes.
Ignite can add that little extra un-avoidable damage to the champion who is running away. Ignite can make it so that you don't have to dive that enemy with 10 hp when you have 10 hp
Flash could be an alternative to Ghost. Flashing over a wall while running away from a full team is always helpful. I switch off ghost and flash purely off preference.
Well, Smite could work on Jungle Pirate...but this is not a jungle guide.
If you are facing a complete cc team and You get chain cced and Remove Scurvy isn't enough. Cleanse could be okay...
Well heal could work.. It can get you out of those sticky situations.. I would recommend if you do use heal use flash with it, so say you have 30 hp left and your running away, you can heal then flash away to get some distance between you and your enemy
Don't use this... Ever... EVER
This could work for you on 5 vs 5.. But your not on 5 vs 5.. So don't use it..
Your damage spell and what makes Gangplank an OUTSTANDING harraser. What makes it amazing is that it crits and applies on-hit effects This spell has an insanely low cooldown. Without CDR it has a 5 second cooldown. With Blue Buff (at level 18), Parrrley can do over 1000 damage! It also gives (at rank 5) 8 more gold every time you kill an enemy unit with it! Last hitting a caster minion with Parrrley is like killing two minions at the same time! This will be the first spell you max out.
This is a Get-Out-Of-Jail-Free card. We max it second as it provides a very nice heal for only 65 mana. At max rank it has an 18 second cooldown. The single aspect that makes it unique is it removes ALL CC on you. Lets say Warwick ults you, Remove Scurvy and run away...or kill him. Ashe arrow out of nowhere catches you out of position. REMOVE SCURVY TO GET OUT OF THE STUN! And then later sneak up behind her and kill her with a single Parrrley for teh lulz.
It no longer lets you go DenyPlank, but it is MUCH stronger now. It passively makes you faster and gives you Attack Damage. But, once you activate it...you get almost THREE to FOUR times as much as your passive would give you and on top of that it gives all your allies ,within the range of one of Ashe's Hawkshots, Half the amount of benefits you get. This makes Gangplank an AMAZING pusher. If you kill your enemy laners and you are laning with a Nunu, Blood Boil + Raise Morale = Free tower. We max this last as it isn't as useful as his other skills
It isn't as big as it used to be, and the slow is now less that a Akali Twilight Shroud at Rank 5. But, it is now much easier for a cannon ball to hit your enemy. First of all, it is a Global Ult, so you can assist your team no matter where you are, getting an easy assist, and maybe even a kill. Your cannon balls have a small AoE so if it isn't a direct hit, it will still do the same amount of damage. It doesn't only target Champions though. If there is a huge minion wave pushing down your turret you can just ult that wave and get tons of gold and XP. If someone is going back to base and is about to die. Your ult gives you vision, so you can just send it next to a tower and hope it hits a champion. This, you will level up of course, whenever you can (Levels 6, 11, and
You will have tons of Critical chance. This build allows you to have more then 100 percent crit chance..
You will also have about 500 attack damage.. Your parley will hit alot of damage..
If you decide to keep your boots.. You will be running like super man.. 2 phantom dancers allows more movement speed.. For those quick get aways
You wont have as much Health as you would from other builds.. You will be somewhat squishy.. But as stated before.. If this is the case, sell something and buy yourself a http://edge2.mobafire.com/images/item/thornmail.gif Thornmail..
Not really much more I can think of At the moment..