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Spells:
Flash
Exhaust
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability




Trolololo
To be honest, nothing is more funny than dropping a 180









Standard
mastery setup, taking points in where attack damage, attack speed, critical strike chance, armor penetration, critical strike damage, lifesteal, flat mana, movespeed, increased neutral buff duration, summoner spell improvements and percentage-based damage buffs are available.
21/0/9
mastery setup, taking points in where attack damage, attack speed, critical strike chance, armor penetration, critical strike damage, lifesteal, flat mana, movespeed, increased neutral buff duration, summoner spell improvements and percentage-based damage buffs are available.
Brawler's Gloves
Aswell as being your starting item, this also builds straight into
Zeal. Provides a generous amount of critical strike chance and is a worthwhile investment from the 475g you start with at the beginning of each game. Should be accompanied by
Health Potion x2.
Phantom Dancer
Builds straight out of
Brawler's Gloves from
Zeal and as such, I see it a reasonably nice thing to have. I also take 3 of these as it covers the need for boots (although you could perhaps take
Infinity Edge after your first or second as there is kind of a lack of damage towards mid-game when you should be finishing your third
Phantom Dancer (presumably after your second as, with the critical strike chance provided by your runes, you critical strike chance will add up to a total of close to 80% already)). These 3
Phantom Dancers provide a strong amount of attack speeda and critical strike chance and the movespeed outruns that of movement enhanced boots. Along with
Raise Morales passive the only champions that really should be of any trouble outsprinting would be
Janna,
Master Yi,
Udyr, Singed and some rare others (excluding CC of course).
Infinity Edge
With this built you will, unfortunately, climb over 100% critical strike chance (without the runes) and as such render runes useless. The runes are not, perhaps, as beneficial towards late game as hp/level seals or mr/level glyphs or armor pen marks/quintessences, but they work wonders early game. If you can't score a kill critting every 3
Parrrleys then I don't know what to say. Also gives a strong buff to your critical strike damage, raising it to 250% rather than the previous 200%. Also grants a lot of attack damage.
Last Whisper
Inevitably, people (especially the enemy team's tank) will start to build armor (unless, of course, you have an astoundingly fed
Veigar or
Annie on your team). To counter the problem, perhaps not entirely, but as best as is possible, this item must be bought. It's well worth the investment as, depending on their armor, you can be negating up to 3k effective health just by buying this item.
The Bloodthirster
Some damage, and the life steal is required later on in the game when, despite being fed or dishing out a ton of damage, you're starting to get focused or (as pre-game team fights go) being heavily harassed across a minion wave before your team initiates, you'll need the life steal to be high enough at all times to not get raped in 2 seconds. Also helps in those awkward 1v1 situations you may run into against that
Xin Zhao or
Jax.

Aswell as being your starting item, this also builds straight into


Phantom Dancer

Builds straight out of









Infinity Edge

With this built you will, unfortunately, climb over 100% critical strike chance (without the runes) and as such render runes useless. The runes are not, perhaps, as beneficial towards late game as hp/level seals or mr/level glyphs or armor pen marks/quintessences, but they work wonders early game. If you can't score a kill critting every 3

Last Whisper

Inevitably, people (especially the enemy team's tank) will start to build armor (unless, of course, you have an astoundingly fed


The Bloodthirster

Some damage, and the life steal is required later on in the game when, despite being fed or dishing out a ton of damage, you're starting to get focused or (as pre-game team fights go) being heavily harassed across a minion wave before your team initiates, you'll need the life steal to be high enough at all times to not get raped in 2 seconds. Also helps in those awkward 1v1 situations you may run into against that


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