This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Gangplank Support guide by D1 GP supp main
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Threats & Synergies
Avoid pushing, try to engage on enemy ADC
You can outpoke Annie most of the time thanks to your W
Very hard to W his hooks, a hard matchup
Doesn't take much poke damage, but can't heal. Don't all in vs Braum, focus on poking ADC
Poke her down or go melee on her with a few hits then back off with W
Karma wins a poke war but can't peel you from enemy ADC well
Too many shorter CC's instead of a big one makes our W useless. You can either poke or engage but don't let her engage
Poke the ADC, only engage if Lulu's ult is down
Poke Morgana down, she can't shield your physical damage. Block her snare with W
Stay back and engage when you get the chance, don't trade with her
Poke her down together with your ADC
Can't do anything here due to us having two physical damage dealers and Soraka got a big armor buff
Poke and engage ADC, Taric can't peel you, just W his only cc
Simply stand infront of your ADC and he can position himself however he wants, eat hooks and W
By following this guide, you will provide the following things to your team:
Ability to tank, poke (early) and deal global aoe magic damage
Three slows with passive, ultimate and IBG
40 AD, 10% LS and 10% MS from E combined with Zeke's to your teammates
2 shields from Face of the mountain and Locket
The second reason for our strong early game. A ranged boosted AA on a very low cooldown
Extremely important in some matchups, less important in others. Makes Thresh cry
Our main supporting ability mid and late game. AD and MS boost for 7 seconds to nearby teammates
Very strong damage for a support ultimate. A big factor during 2v2 engages in lane, as well as for slowing escaping enemies during ganks, and great for wombo combos later on
The AD marks gives us a decent increase in early poke damage.
Armor seals and quints brings our armor up to above 50 at level 1, helping us greatly in both reducing poke damage, and damage taken while engaging the enemy in melee range.
Mana regen glyphs makes us able to poke with Q more frequently. Q has a very short cooldown, and the ammount of harrass you can do is only limited by your mana.
Build these first
face of the mountain
Make sure you use your Relic shield stacks with Q for bonus gold.
There arent many situational items while playing Gangplank support. These six items will be the optimal build for nearly every game. The exception might be against very AP heavy teams, where you may want to build a Frozen Mallet instead of IBG to get HP instead of armor.
The first 5 levels, our main jobs will be 1: poking, thats why we focus on leveling Q, and 2: blocking CC and keeping our HP up, thats why we level W second.
After level 6, the opposing support has often gotten tankier, while the opposing adc has aquired more lifesteal. This combined with us not building any AD makes spending more points in Q a waste, because it will deal very weak damage even with 5 points in it. This is also the time when teamfights tend to start, which is why we now move focus towards maxing our E buff instead.
At level 13, it doesnt really matter if we max Q or W, because we arent using Q for damage, and we arent using W for healing.
Your level 1 engages will be unbeatable by 90% of the enemy compositions
Support Gangplank's ult does the same damage as a full build bruiser/critplank's ult
Demonstrating video of a full game:
You must be logged in to comment. Please login or register.