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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Pros:
+ Awesome heal and CC remover
Remove Scurvy.
+ Great ganker with his passive
Grog Soaked Blade and his ultimate
Cannon Barrage.
+ Awesome harass with
Parrrley.
+ Easy to jungle with because he got
Remove Scurvy and
Raise Morale.
+ Global Ultimate
Cons:
- It can be hard to lasthit with
Parrrley sometimes.
- He can't do anything without mana.
+ Awesome heal and CC remover

+ Great ganker with his passive


+ Awesome harass with

+ Easy to jungle with because he got


+ Global Ultimate
Cons:
- It can be hard to lasthit with

- He can't do anything without mana.


Try to lasthit minions or monsters with
Parrrley because it gives 4/5/6/7/8 extra gold if you get a killing blow with it.


Grog Soaked Blade (Passive)
Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3 + (1 x level) magic damage per second and slows the target by 7%.
Parrrley
Gangplank shoots an enemy with his pistol, dealing 20/45/70/95/120 (+1.0 per attack damage) physical damage. Gangplank refunds half the mana used and gains 4/5/6/7/8 extra gold if Parrrley deals a killing blow. This ability can critically strike and applies on-hit effects, including his passive.
Remove Scurvy
Gangplank consumes a large quantity of citrus fruit which removes any crowd control effects on him and heals him for 80/150/220/290/360 (+100% of ability power).
Raise Morale
(Passive): Permanently increases Gangplank's attack damage by 8/10/12/14/16 and his movement speed by 3/4/5/6/7 %.(Active): Gangplank fires into the air, disabling his passive boost but inspiring himself to gain an additional 12/19/26/33/40 attack damage and 8/11/14/17/20 % movement speed, with nearby allied champions receiving half that amount for 7 seconds. He regains the passive when the buff ends.

Cannon Barrage (Ultimate)
Gangplank signals his ship to fire 25 cannonballs upon target area for 7 seconds. Each cannonball deals 75/120/165(+20% of ability power) magic damage to all enemies hit. Enemies caught in the area of this ability are slowed by 25% for 1.25 seconds, with the duration refreshing if one stays in the area.
I always get Ninja Tabi if I'm against a team with mostly AD champions or if I'm against a fed AD champion. But if It's a team with much AD but more CC i get


If I'm against a team with mostly AP champions i always get

Enchantments

Normally I get


I also get


I get

Offense: 11

I pick








Defense: 19








I pick



I choose





I pick




I pick


I use attack damage Marks because it helps you deal more damage to minions/monsters (and champions) so you can jungle faster.

I pick flat armor seals because it gives you a safer jungle and safer ganks.

I use flat magic resist per level glyphs because AP champions deals less damage on you.

I use flat attack damage quints because it gives you more damage and can jungle faster.
Starting Items


I pick




Early Game






I pick







And after that i pick

Mid Game


I rush



Late Game






First, I rush









Full Build






So here you have it, the full build.
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