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Spells:
Flash
Ignite
Ability Order
Perseverance (PASSIVE)
Garen Passive Ability
The very first introduction

I'd like to take a second to talk about Garen, he's a very versatile character. However the guides I have read and looked though have made him either highly tanky or highly damaging. I'd like to present one that leaves him in the middle.
Welcome to The pride of Demacia- I hope this helps you in your learning to play Garen.

spaaaaaaace |
Pros
+ Naturally good survivability + Amazing farmer mid-late game + Very simple to play + Resistant to slows if timed correctly + No mana to worry about! |
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Cons
- Not enough damage nor health early game - Weak farmer at start - Stuns and focuses shut him down quickly - No real range for abilities - Might be accused of playing an 'easy' champ |















- greater mark of Desolation: We're picking armor pen runes due to the fact you want Garen to have enough damage output, we're not letting armor stand in the way of that!
Greater Seal of Armor:
Garen wants to survive, why have such a nice passive if you can't stay alive to use it?
Greater Glyph of Magic Resist: The explanation is kind of the same as the seals of Resilience, Garen should have a good amount of MR.
Greater Quintessence of Health: Health again, the more health, the better.

Greater Seal of Attack Speed: This Garen will have a good bit of attack damage and armor pen, go for these if you're confident in your ability to stay alive.
Greater Seal of Critical Chance: Same as the last choice, go for these if you are confident in your ability, the crit chance is pretty helpful with the damage you're putting out.
Greater Glyph of Cooldown Reduction: The cool downs could be pretty high, this could be useful if you like using your abilities lots, however you're doing without MR.
- greater quintessence of Vigor: The +2.7 health regen every 5 seconds is a nice boost to his already decent regen. However, you'll be starting with a
Regrowth Pendant so it is an iffy choice.
- greater quintessence of Vitality: the +48 health at level 18 is a pretty good boost even though you're sacrificing early game health. Go with this if you want to last longer late game.
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You're going to want to max out



- Try to basic attack then use
Decisive Strike followed by another basic attack. The ability cuts attacks short so you still do damage without the wait.
- Try to silence the enemy support or mage, often times the bonus damage from
Decisive Strike is enough to cause them to retreat.
-
Decisive Strike is not only a great tool in fights but the bonus speed makes it a great get away, it also removes slows!


You're going to want to max out

- Using
Courage against an enemy ult can make the difference between surviving and waiting to respawn.
- Combining
Courage and
Decisive Strike can make for a great get-away.



You're going to want to max out

Judgment is a great 'in and out' ability, run in with your
Decisive Strike and do as much damage as possible while they're getting away with
Judgment
- There's a really nice escape combo using all of
Garen's basic abilities. Try to cast all three while getting chased, the damage you deal from
Judgment might make them think twice about chasing.
Judgment is great for farming, doing lots of damage in those three seconds.


You're going to want to max out

Demacian Justice has a very short range, use
Decisive Strike to catch up to enemies.
Demacian Justice is not just for you to get the kill but as well as your allies, even a miss on your kill can turn into an assist for you!
- You kind of want to wait until they are at 1/4 or 1/5 life to launch
Demacian Justice if you want the kill for sure.

-
: While boots of Swiftness could be changed out with other boots, you want to get to the battle quick. The three movement speed makes you fast enough to reach fights while also giving you time to regen in between areas on the map.
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: This is a must for anyone who is going to get even off tank, right off the bat you get about 900 health as well as 30 health regen, giving a huge boost to not only
Garen's passive but allowing you to last longer in fights by getting assists, minion kills, and kills.
-
: This is a great choice if you're going high health and damage, it not only gives you a higher crit chance, but you're also dealing 2% bonus damage of your max health. Do the math, if you have 1000 health, you're dealing 20 bonus damage.
-
: Again, we're going for a bulky
Garen who can still do some massive damage, the 700 health not only directly benefit the damage you do with
Atma's Impaler but also the passive
Perseverance, allowing you to regen more, faster.
-
: This is a really nice bonus to your crit strike. Not only can you do them more often, but you deal 50% more damage with them, that's not even including the normal 80 attack damage you're gaining from the item itself.
-
: I personally enjoy tossing a GA in because of the extra armor and MR. As well if the enemy team manages to get you down, most likely you are in the middle of them or a bit in front of them, in which you will be in the middle when they move.
Guardian Angel may not keep you alive, however once you start spinning again, you're sure to grab a kill or another assist. However, you can always op for....
-
: Lately I've gotten some feedback saying that FoN is really good item on
Garen if he's not dieing and the enemy team has a strong AP carry. GA and Force of Nature are interchangeable. It's really up to you how you want to build Garen.






Please up-vote if you like this guide, down-vote if you feel it's truly needed. If you down-vote, I would love an explanation to why and perhaps I can fix the mistake.
Credits to jhoijhoi for the template, which you can find here.
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