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Hecarim Build Guide by Frozen-Heart
GAS GAS GAS - A pub stomp guide to hecarim for patch v8.16By Frozen-Heart | Updated on August 17, 2018
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Threats & Synergies
This guy is only a problem if you decide to fight him and the laner at once, otherwise he's easy to beat. You have better clear and better movement, meaning you have better pressure on the map and scuttle crab priority. Just watch out for counter ganks. He can shut down your burst with his q but its easy to play around since its one of his main damage abilities. Team fights can go to either side depending on who gets the better ultimate off.
Pretty annoying, you can't beat her in a sustained fight and she can outplay your burst if she's good enough. It's mostly a skill match up but she has all the tools to beat you. If you catch her without full hp you might be able to burst her but its not worth the risk. You mainly want to focus on a macro style of play, clear your camps and gank your lanes.
You are simply more efficient than him in the jungle in every way. He can scale and be too much for you late game but you can shut down games before it gets to that point.
Same deal as cho-gath except he has better-sustained fights early. He can snowball if he gets ahead but you're not likely to run into a mundo jungle, simply too inefficient.
Same deal as amumu, except you can one shot him at any point in the game provided he doesn't have hourglass available.
She can shut down your entire burst with her E in spider and human form and still have all the damage she needs to kill you. Its not impossible to win if you focus on macro play but proceed with caution. If someone picks Elise into you then I would suggest playing tank hecarim.
More annoying that anything else. You can't get picks on her unless she's on a pink or you counter gank her. Just play the macro game and you should come out on top. You both focus on one shotting people so its mostly a skill matchup. Your team fighting is better though. If she's fed you might want to throw on a spirit visage/steraks after your triforce. You won't be able to one shot anyone but you won't die instantly and you'll still do good damage.
Ivern excels at supporting his team and team fighting, however, he sucks at duels. Feel free to bop him around the map whenever its safe to do so or just focus on macroplay. You can do your thing without much resistance so it's not a hard matchup at all.
He's ap, he's tanky, he can interrupt your burst with multiple abilites, he has great team fighting, he can get picks with his team. A good gragas has all the tools to beat you. But that only applies to this version of hecarim, feel free to go tank/bruiser hecarim and poop on him in team fights.
She can't stop your burst, but you can't stop hers either. Plus she's ap, which means she can pop you in the mid-game. Be careful. But realistically you scale faster than her so you should be able to shut her down easily enough before she becomes a problem.
He can stop your burst and beat you in the duel. Early game he isn't a problem but be cautious as the game progresses.
Pop. (Invisibility is a thing later In the game I guess)
Graves is indeed strong, but you are stronger early to mid game. Don't try and fight him at a disadvantage. e.g look for red buff, hp%, if you have abilities/smite/items up. Late game you can still pop the enemy adc or mage if they have one and ignore him, or if you're stronger you can just kill him instead and let your team do the rest. Mostly a skill matchup that depends on how good his macro is.
You have better burst but he can get out of hand if fed. He can also outplay you but not likely. Skill matchup.
He's no threat to you until he gets his Red form so by that point you be ahead enough for it not to matter. Just remember not to walk into his knock up and you should be ok.
Pop. Just remember you can counter his R with your R. Can be a skill matchup but you should win most of the time.
Her R can stop you in your tracks so play around it. Apart from that its an easy matchup.
There is no such thing as a good lee-sin below D1. Just don't play like a pleb early game and this is an easy matchup.
HE WAS IN ALPHA!
Rest in pieces.
Nunu & Willump
He's ap and a tank but not really a threat. Just don't focus him and you're fine. (Old Nunu)
Your time to win is the midgame. Early he has more damage, and later he is too tanky.
Don't E him if he has his block up. Easier said than done but hey at least you do more than him mid/late. Mostly skill matchup.
Is this still a thing?
Armrour stack? Yikes. Taunt? Double yikes. Dealing your damage back to you? Triple yikes. But hopefully you can shut down the game before it gets to the point he can press E and you lose the game.
She has ganks that are just as strong as yours and she can outplay your E if she lands a Q and ults. But all in all you're too much for her.
Predator and Prey. Who's it gonna be? Luckily you can pull ahead of him early. If you focus on counter ganking him then you can shut him down pretty hard. You might want boots of swiftness here.
Skill matchup, you'll both be playing the macrogame but late game shes just stronger.
Skill matchup but you should beat him at all stages of the game.
Don't try and duel him and you'll be fine.
Can he press R fast enough?
Reduces all the damage on your burst, fears you, then locks you down for the kill. Not a good matchup for you at all.
Skill matchup, as long as you have more gold than him you can beat him. I would suggest getting red smite instead of blue and then a steraks or deadmans early after tri force.
No, you cannot throw another rock. (Don't R into he minefield)
Macrogame skill match up. You can beat her in duels if you get red smite but don't let her get ahead of you early.
Don't know why poppy jungle is a thing but yeah she counters you pretty hard. Though you have faster clear and have scuttle priority early. The problems start to arise during the mid game.
She's just tanky.
Can be anoyying to vs in the right hands but you don't have to be too worried. Focus on macroplay and you'll come out on top.
I mean he CAN outplay you, but not really. Be mindful of his W and R and you'll be fine.
Yikes on that R and stun.
Rest in pieces.
In frejlord you no burst volibear, volibear burst you.
He has one stun then tries to shred you. Mostly a skill match up but he can macro better than you. Focus on ganks and getting picks and he cant do much on his own later on. When you pick up deadmans/steraks he's not an issue.
Blue smite for more damage and chase potential, take red if you need the dueling power. We are going warrior for the damage, if you don't take warrior then theres no point going for this build.
Tri force and youmuus are our core items after warriors. Triforce gives attack speed, attack damage, burst damage, move speed(more damage), mana (stay out longer and get more Qs in), health (dont die instantly), oh yeah and move speed on attacks for stick potential and even more damage. Youmuus is for mid game where we have predator and our E and then we pop youmuus for even more damage and speed.
For boots we generally want boots of mobility so we can be everywhere at once and have insanely more damage on our first E, but if you feel like they can hit you before you can hit them, go for boots of swiftness or merc/tabis. I generally still like to go swiftness and play like an assasin.
From here you ideally want deadmans plate since it gives you tankiness and even more move speed (damage). But if they only have like 1 AD champion go for steraks first. After deadmans you ideally want to get steraks so you can survive and do more damage in team fights. If your team really needs a tank you can pick up rightous glory instead of steraks last then replace youmuus with steraks later on and mobis with tabi/merc. If your team somehow still needs MORE DAMAGE then stormrazor is a fun little item that will give you the ability to pop everyone that doesn't build armour (It also gives move speed after you first auto and attack speed meaning you can trample down anyone who lives through your burst.)
If you're vsing too many tanks and dont see yourself being able to assasinate anyone then you can pick up a BOTRK instead of youmuus ghostblade, it will help you shread them and even give you movespeed which mean moar damages. If you go for that route then you also want to tank up after building botrk.
If the enemy has a lot of CC and AP champions and you're scared that they can pick you off with a CC ability (e.g morg,malz,amumu,leona,etc) you can replace youmuus with a merc scim (though I've never done it myself).
Other options include dusk blade (for more damage), and shureliyas for movespeed for yourself and your team. You must have at least triforce in your build, the rest can be shuffled around.
Important: Saving smite for scuttle crab. Watch mid to see if they roam to help the enemy jungler. Save your E to either chase down the enemy jungler or to run away if the enemy mid comes to kill you. Do not chase too far, the important part is to get the scuttle crab, if you get the enemy junglers flash than that is more than enough.
After getting scuttle crab you can either gank mid with your E or head towards wolves. Kills your wolves and save smite for blue buff. Take your blue and ward top river to see if scuttle is available, if it is then take it, if not then do your gromp. After doing gromp you can gank top or mid again then head to enemy krugs or back.
You should have enough gold for blue smite and boots, if you took magical footwear then you can pick up some longswords instead of boots.
From here you can either head straight to a lane for a gank or head to your krugs/bottom scuttle. Continue farming and looking for ganks as normal. You will ideally want to get a pick on bot lane or mid and then do dragon. Always try to make a play for Air drake or Infernal but do not throw here.
You can camp a lane and push it down when they are dead or even split push depending on the state of the game. Your role here is to secure kills and be a menace to the enemy. You don't always have to get kills on ganks, you can also do drivebys, e in and do half their hp and walk away, do a camp then come back around to finish them.
Krugs & Wolves: Q and W, kite back with Q and auto the large wolf/krug
Chickens: Just q them and auto the big one, you cant kite them, but you can run into the bush.
Scuttle: Q when you get close then auto, dont waste W or E.
Dragon: Drag out and then W Q and auto, use all abilities off cooldown except ult and E. If you're struggling E away or take a honeyfruit and E to eat them and go back in.
Baron: Q and W, save E. Only do this with your team.
Basic Skills and Combos
W + Q
E + Flash into range + Q + AA
E + Flash behind them to knock them into your team + Q + AA
Start up your E, R behind them with fear + AA (E) to knock them back in + Q + AA
Start up your E then Flash + AA (E) + Q + R + AA + Q + W + AA
Your R has two abilties, a damage in a line, and a circle of fear. If you flash in the middle of your damage animation you can change where the circle of fear to be where you flash. This is good of you want to initiate onto the enemy carry and blow them up without resistance.
R + Flash
Start up your E then R + Flash + AA(E)to knock them back + Q + AA
Comboing with items
The general order you want to press them is:
4. Any other MS items
This ensures you have enough time to get to your target and benefit fully from the MS. If you don't want you enemy to know you're coming then you can do it in this order:
4. Any other MS items
This is less reliable to pull off since you'll most of the times be too close to your target and your predator will get interrupted, but they will have less time to react to you coming.