This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
generic guide layout ((Support))






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Laning • Team Fights • Tips & Tricks • The End
Pros & Cons+ high base damage+ high burst with some ability power + good initiation with Flash + Tibbers + can snow ball your lane easily + never banned - easy to gank, only a stun for disengage - really squishy, even with Sightstone - notorious kill stealer - initation heavy, can die a lot - the stun needs some preperation |
About Annie![]() ![]() About the AuthorI'm a main Support/Jungler from the EUW Server and I playing League since 2012. My main supports are![]() ![]() ![]() ![]() |

greater mark of hybrid penetration |
Hybrid Penetration (Alternative - Magic Penetration) I always run hybrid pen marks for better poke with auto attacks and abilities. |
![]() |
Health Health seals works better than armor seals against the mixed AD/AP damage on botlane. |
![]() |
Ability Power Some AP for better early game damage (min. 80% scaling on damage abilities). |
![]() |
Armor (Alternative - Ability Power for more damage) Armor quints against AA harass. Synergize really good with your health seals. |
![]() |
0/9/21 masteries gives some tankyness for the laning phase and the full benefits of the utility tree. I prefer two points in ![]() ![]() ![]() ![]() Alternative: Spend two points in ![]() ![]() ![]() ![]() ![]() |
Laning • Team Fights • Tips & Tricks • The End

![]() |
![]() |
Ignite + Flash The goal of ![]() ![]() ![]() ![]() |
![]() |
![]() |
Exhaust + Flash If the enemy team pick up some crazy faceroll champions like ![]() ![]() ![]() ![]() |
Laning • Team Fights • Tips & Tricks • The End

![]() |
(Passive) Pyromania After casting 4 spells, ![]() |
![]() |
(Q) Disintegrate Cooldown: 4 seconds Mana Cost: 60/65/70/75/80 |
Notes get this at: Lvl 2 max it: first |
Try to harass with


![]() |
(W) Incinerate Cooldown: 8 seconds Mana Cost: 70/80/90/100/110 |
Notes get this at: Lvl 1 max it: second |
Use

Try to stun multiple targets on an invade or save it for lane presence.
![]() |
(E) Molten Shield Cooldown: 10 seconds Mana Cost: 20 |
Notes get this at: Lvl 3 max it: last |
Get


![]() |
(R) Summon: Tibbers Cooldown: 120/100/80 seconds Mana Cost: 100 |
Notes get this at: Lvl 6 max it: whenever possible |


Laning • Team Fights • Tips & Tricks • The End

Starting Items
![]() |
The best starting item for ![]() ![]() |
![]() |
This is the best trinket to start the game with. The short duration ward is pretty helpful early on to ward the river or lane bushes. |
![]() |
3x ![]() ![]() ![]() ![]() |
First Back
![]() |
The ![]() ![]() |
![]() |
You need the red trinket to reduce the vision of the enemy team and giving your midlane/jungle the opportunity to gank. Use it everytime it is off cooldown to win the vision war. |
Core Items
![]() |
The best boots for initiation and roaming mid after the the first botlane tower is destroyed. Rush this boots to walk around and making plays with your stun. |
![]() |
Upgrade your trinket between lvl 9 and 11 to increase your vision control. The 10 seconds invisible unit detection is a amazing tool for supports. |
After Core Items
![]() |
This is the new big brother of the Talisman of Ascension. You get some tankyness and sustain with the stats and passive. The active increase the engage potential of ![]() |
![]() |
After your big item, it's time to upgrade your ![]() ![]() ![]() |
![]() |
I only upgrade my ![]() ![]() ![]() |
![]() |
Upgrade your boots with this enchantment if your ![]() ![]() ![]() ![]() ![]() |
Situational Utility/Defense Items
![]() |
This is most of the time my 3rd big item after Glory & FQC. Strong item against heavy magic damage teams and it negating a lot of magical damage with the aura and the activatable shield. |
![]() |
Strong item against ![]() ![]() |
![]() |
In my opinion the best armor item for supports, the passive is great against fed AD Carries or auto attacking bruisers. The amount of armor synergize with your health from ![]() ![]() |
![]() |
Great item at mid game against heavy magical damage teams or teams with single target engaging skills like ![]() ![]() |
![]() |
If you need some more presence in team fights, pick up this item. The Slow and extra health are good in longer team fights to kite enemies and stay alive. |
Laning • Team Fights • Tips & Tricks • The End

Charge up your stun with




The next important point is,



When your stun is down you need to play passive, harass if you can but don't get engaged, you will lose all in fights without your stun.
Keep your wards up and try to control the bushes, you don't have any disengage except your stun. If your lane is warded and you have vision control, try to play aggressive and abuse your strong early game.
Laning • Team Fights • Tips & Tricks • The End

As



You should engage fights with your stun,



After the engage, stay close to your AD Carry and spam stuns on every enemey they trying to kill him. If you got engaged, do the same and stun everyone they try to kill your carry.
Use your


Laning • Team Fights • Tips & Tricks • The End

Getting charges with

Cast

Surprise stuns with

First you need three charges of


Cast your


Press




On



Spam

Whenever it's off cooldown, cast

Control

Spam R to let him walk and auto attack the enemies. The damage aura of Tibbers does a lot of damage over time. If you use

A kill on Tibbers is 50 gold worth:
Don't let a enemy kill Tibbers. If he's close to die, move him out of fight and hope none gets the kill.
Laning • Team Fights • Tips & Tricks • The End

Thank you for reading my first Summoners Rift guide. Comments and suggestions are welcome, feel free to leave them in the comment section.

Laning • Team Fights • Tips & Tricks • The End
You must be logged in to comment. Please login or register.