Urgot Build Guide by DonDiavlo
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+9% Attack Speed and +65 Health
Late Tank Items!(Depends on enemy team)
Threats to Urgot with this build
|Rengar||If you see Rengar top, just engage him or poke him in lane and if he engages you just fight him with no problem.|
I am DonDiavlo a Gold Urgot Main, playing him constantly since he got reworked.
I decided to make an Urgot Guide because I myself had many misconseptions about Urgot when I first layed my hands on him. So I wanted to clear everything up for people who are thinking about picking up Urgot!
% Health Damage
Can focus himself good on one target(carries)
Long Cooldowns(especially Early Shotguns)
E is predictable
hard to carry with
Ult is cleansable
Now begining with the runes.
I haven't really decidee yet which Path is the best (I'll test out many things) but I decided to take the Percision Tree with the Press the Attack as the Keyrune.
So why Press the Attack? Well... it's easy for Urgot to land those auto attacks + causing the enemy to take more damage from everything(12% more damage I think) is very nice for Urgot, also 6 seconds isn't a short time in League!
So going on with the minor runes..we've got Triumph.It's pretty self explanatory, after getting a kill you get some of your Health back + more gold and probably the best out of the three available runes for Urgot.
After Triumph comes [[Legend:Tenacity]. Urgot has a problem being CCed so, more tenacity=lowerig the CC time= happy Urgot.
And last but not least! Coup de Grace.
It's like Merciless Masterie in the last Season. Dealing more damage to low health targets is great and also important to guarantee safe kills!
Now coming to the second Tree!
So you can take Domination or Resolve imo.
But since I think Resolve is more reliable I'll be only featuring Resolve.
You take Iron Skin against an AD MatchUp so you can tank more in trades (obviously) and vs an AP MatchUp you take Mirror Shell. Imo those runes are meant to help you in lane vs your current MatchUp.
And to finish things off, you take Overgrowth as the second rune in Resolve tree. Overgrowth gives you Health through farming, so getting out of lane phase with a good amount of farm, gives you a good amount of Health.
So you wanna take Teleport on top, which is self explanatory a standart Summ for toplaners
and as second you wanna go Ghost. So why Ghost?
You want to take Ghost because it syngergises with your kit and Urgot very well.
You can escape or chase very good, you can proc your Shotgun stacks very fast and you can postion yourself very good for your E(which I'm talking later about).
You can take even Ghost + Flash but I wouldn't recommend it in a Matchup where you are poked away from your lane and need your farm like Heimerdinger.
So this Passive is what makes Urgot so strong. It scales with your Level and your AD.
at level 18 you make 8% of the targets health with one shotgun as physical damage.
6 Legs = 48% Health damage + Armorshred from The Black Cleaver = GG
Corrosive Charge is your one and only poke tool in lane and the first Ability you want to max,
since it is your only tool to harass your opponent really and also to slow them.
The Base damage is low at the beginning but putting points in this ability is very worth, the damage you get later from it, is quite nice to have.
So before we start talking about this ability, let's talk about a misconseption many peope have. Purge IS NOT YOUR MAIN DAMAGE TOOL, IT IS USED AS AN UTILITY TOOL!!!
But why is that you may ask yourself. You only use Purge to use all of your shotguns very fast(in combination with Ghost)and to trigger Press the Attack Autoattacks + The Black Cleaver stacks. If you see that you can't use the other shotguns from Echoing Flames or you have used all of them, then don't stay in Purge jut recast it since it slows you and the mini autoattacks aren't worth it you are better with auto attacking normally.
If you are getting chased and wanna shield yourself then cast the ability and instantly recast it since the Shield won't go off when you recast it.
What to say about Disdain... it is basically a bad dashgrab but it's use is abnormally good, when you start playing Urgot it might feel clunky at the beginning but you will get a feeling for it. You can run up to people with Ghost or if you slowed them with Corrosive Charge before you can't even miss it since the slow is more then enough to hit it. The Reason why you skill this Abilitie first is, because in Matchups like Nasus, you wanna shoot of your first 3 forward Shotguns and then hit them with Disdain and shoot of the other ones, you may be able to get first blood like that or just take the enemys flash out.
Don't worry about the dash being stoped, it has super armor so it just will jump through many abilites like Ahri Charm.
R-Fear Beyond Death
Basically the most fun Ult in the game.
There isn't much to say about the Ult, it executes the enemy if he goes below 25% and the Harpoon is impaled. You wanna hit Fear Beyond Death in Midfight if you know you will take them down 25% before they Flash away or you can shoot it at the end with the risk the enemy dodges it, but it has a pretty good range and fears everyone from the enemy team near you which is helpfull if a jungler ganks your lane and you manage to kill the laner or the jungler with it so you can flee.
So last but not least the Items!
Doran's Blade: Classic starting Item you will go this mainly but you could also go Doran's Shield but I would still recommend you Doran's Blade
Boots of Speed: Ninja Tabi or Mercury's Treads well, not much to say about these. Just pick what fits the enemy team the most.
The Black Cleaver: You wanna Rush Cleaver as fast as you can because you need every stat from it + the Cleaver stacks are pretty fast on the target and it gives you a Massive Damage boost.
Frozen Mallet: After Cleaver you want to go Mallet, you need the HP and AD from it (Again you scale with all stats from this item) the slow from it helps you chasing people and makes it easier to use all the shotguns in combination with Purge.
Sterak's Gage: Sadly this item got useless for Urgot because of the change, that only Melee champs may trigger the passive.
Late Game Tank options: So in my Opinion is Thornmail pretty damn good since it increases your Armor massivley and the effects are very good, you can go Randuin's Omen if the Crits from the ADC are to heavy to deal with for ex. Draven+ the slow is good to stay on peoples side and Dead Man's Plate is also nice since the extra movement speed and first auto attack buff is a nice thing to have. For AP I like to go Adaptive Helm if the Enemys have a spammy AP Damage Source and Spirit Visage if the spsecial case isn't true.
Situational Items: So you should only buy those Items if the enemy team is like Full AP or AD or focusing you hard.
Special Cases: If the enemy team has alot of AP Damage or nearly full AD go a Tank Item Second.
So Guys I hope you liked this Guide and also learned alot from it.
Urgot is a Champion with great potential, sadly many people aren't playing him that much but who knows maybe you will show the people how to make Urgot to Urgod!