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Gnar's Jungle S6. Dps duelist
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Threats & Synergies
You are not a troll.
Top side team:
Just start golems.
Bot side team:
Go for the invade. Let them know you are confident, and they are unlikely to try to counter jg you. With ms from w, and slow from exhaust, you pack a punch. Go golems after.
1st camp: GOLEMS ONLY. Golems are slow, dumb, and have a nice buff. Every 3'rd hit you get nice ms, and every 6th, they are stunned. You can take no damage, even without a leashe
2nd camp: Red. Its right there, and goodness, red is slow and dumb too. Take e 2nd and you can stun, kite, and jump over red. You can get through it without much damage.
3rd camp: Wrathes. They pack a punch, but you got a good amount of rage built up. W stun all 4, stun with golem buff. stomp on all 4. Kill the little ones, and kill big. You now have 50% hp.
4th camp? I recommend taking scuttle, potion, ganking. But you can proceed to wolves if you want.
Blue buff: Slowest and dumbest. you can take it with 0 damage. However, you don't need blue, so you might like to give it up to a teammate.
Toad: Ow, ow ow. Don't do it without smite.