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Ekko Build Guide by RhythmicArion

Top Grasp CDR Tankko Top/Jungle

By RhythmicArion | Updated on June 21, 2019

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Runes: Top

1 2
Grasp of the Undying

Gathering Storm

+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


LeagueSpy Logo
Jungle Role
Ranked #13 in
Jungle Role
Win 51%
Get More Stats

Champion Build Guide

Grasp CDR Tankko Top/Jungle

By RhythmicArion
This is my first build guide, and it's only because I was simply bored.

Don't take my word for a lot of things, I'm pretty low elo [S2], and am still learning the game.

Also, this build is less of a serious build, and more of a fun one. If you want a proper Ekko build, go onto some other League website and stare at those runes and the build. Or check out Arcsecond's runes if you're into a bruiser style Ekko in the Jungle. This build shouldn't be taken seriously, but if you want to, go ahead.
Runes? Back to Top
Grasp of the Undying
    Simple. You will gain 5 Base HP upon procing it, along with dealing 4% bonus damage, and healing yourself for 2%.
    You're going to need this to break plates as fast you can. This especially helps when you've killed your laner, or you forced a back. Later on, you'll be able to splitpush effectively with this.
Shield Bash
    This rune is better off if you're in the jungle. Due to the lack of a turret in the jungle, this rune will be much more helpful in doing extra damage, along with a slight bit of extra armor and MR.
    You will simply become tankier after 10 minutes, along with becoming tankier as you complete your build.
    This is the rune I take, but you can easily take a different one, like Overgrowth. I pick this rune simply to heal more with R, and have a bigger shield from W.
    If you don't take this, you're doing 0 damage with the build. This rune is one of the 2 big reasons for this build.
Gathering Storm
    You'll want to still do damage, so take this rune to get some additional AP later on in the game.
Strengths & Weaknesses Back to Top
    Slightly safer laning phase
    Safe even when slightly behind
    Annoying to kill
    Decent Damage
    Great when there's no tank on your team
    Great splitpushing potential
    Adaptable depending on game status

    Significantly less damage than normal build
    Build is weak when pathetically behind
    Late game focused (30+ minutes)
    Unable to fully run down enemies
    Not invincible
    Reliant on team when behind
    Weaker when played Jungle
Top or Jungle? Back to Top
The choice on which role you play is up to you.

However, this build is significantly more suited for top lane, but can still somewhat work in the jungle. Jungle offers less farm, and is more reliant on you trying to get kills.
League of Legends Build Guide Author RhythmicArion
RhythmicArion Ekko Guide

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Grasp CDR Tankko Top/Jungle
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