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Spells:
Teleport
Flash
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Introduction

Pros and Cons to playing Graves
Introduction
This is a Champion Guide for AD carry


Pros / Cons
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Pros
![]() + High Damage + Tanky + Good Maneuverability + Great at last hitting + Great Pusher + Early Game Harass is Above Average |
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Cons
![]() - Mana hungry early game - Focused In team fights - Highly Dependant on items - Needs rune setup to be dominant early game - Really needs mid lane to build effectively |
Masteries
The reason I use this mastery setup is to give graves a huge advantage offensively. I take the reduced cooldowns





Runes
- greater quintessence of Desolation: These Quints are great when coupled with the {Greater Mark of Desolation] they allow you to have pretty good armor penetration early game which can allow you to do enough damage to zone out enemy champs like
Karthus and
Annie
- greater mark of desolation: Awesome choice for any AD Champion, when stacked with the quints it will give you a great start with graves.
Greater Seal of Armor: I picked Resilience seals because of Graves Passive
True Grit the armor stacked with his passive makes you pretty tanky at the start of the game giving you lane sustainability.
Greater Glyph of Magic Resist: glyphs or warding stacked with
True Grit make you a scary adversary for any level 1 caster in the game. Allowing you to zone them out early depriving them of exp and gold
Summoner Spells
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Ability Explanation
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Gunslinger: This has to be one of the most useful passive abilities especially with stacked armor and magic resist from our rune setup. As long as graves remains in battle {attacking or being attacked] he will gain stacks each stack gives him 1-4 points of Armor and magic resist depending on character level. Late game graves will have 120+ Armor with no armor in his build allowing him to take hits while dishing out damage.
-
Buckshot (Q):Fires 3 shots in a cone dealing pretty decent damage. The trick with
Buckshot is to try and be as close as possible when firing to maximize the number of shots that hit the target. Max
Buckshot first as it does good damage and can help take over a lane.
-
Smoke Screen (W):Great utility in this ability as it slows all enemies caught inside the area and DRASTICALLY reduces their vision. Great in teamfights to disrupt the flow of their team.
Smoke Screen is also great for escaping run into a bush, throm down a
Smoke Screen and dash out makes you extremely hard to chase.
-
Quickdraw (E): Lunges
Graves a short distance before boosting attack speed for a short while. Towards the end of the game you will be able to chain
Quickdraw To Reap the Benefits of the attack speed buff constantly. Also great for getting out of bad situations and can pass through thin walls.
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Collateral Damage (R): High Damage area of effect skill shot. great for turning the tides in a team fight. Another great use for this skill is finishing off an enemy who thinks he can run away, Fire
Collateral Damage in his direction and when it reaches its range it will explode into a cone even farther allowing you to pick up kills that are out of reach.
Ability Sequence Order
Alot of people that play









Items
-
: Always pick up first after you get vamperic Scepter for the attack speed and movement speed. Builds that wait to get boots until later leave you vulnerable to ganks. Attacking Faster means that the cooldown on your
Quickdraw will end sooner allowing you to have more Maneuverability
-
:
Zeal is relatively cheap especially if you get a kill or 2 early as long as you are farming. Pick it up for a nice little boost and hold onto it for
Phantom Dancer end game.
-
:
Black Cleaver should always be your first Fully Built Item.
Black Cleaver Has a useful passive and is amazing for shredding armor, stacked with your runes it will allow you to do significant damage to any champion early in the game.
-
:
Infinity Edge Is pretty pricey but I rarely find myself struggling to afford it. Graves is great at last hitting minions and can drop dragon relatively quick. Once you pick up
Infinity Edge you will see a Huge change in damage. blood thirster with
Infinity Edge will pack on damage.
-
OR
At this point in the game you should be able to see what sort of build the enemy team is going for. If you feel like you are doing decent damage and your not having any trouble taking down champs definitely pick up
Frozen Mallet It might not be too much damage but the slow is great especially with
Graves allowing you to just punish anyone that gets caught with their neck sticking out. On the other hand If you feel like the other team is becoming hard to damage (they are stacking armor) then go ahead and pick up
Last Whisper all that armor that they are picking up will be ripped away. Almost immediately you will see the difference.
-
: The last 2 Items in this build are what I like to call the Luxury Items of the build at this point you will already be devastating pretty much any other AD carry like
Caitlyn or
Ashe when you have the cash pick up
Bloodthirster for a little added damage and survivability.
-
: Last but certainly not least Go ahead and upgrade
Zeal to
Phantom Dancer it will more than double all the affects of
Zeal.
In my opinion These Items on graves make him so well rounded, Giving him the damage and power to destroy enemy champions without sacrificing Sustainability. Doing damage is only PART of the game. Staying alive is JUST AS if not MORE IMPORTANT than out damaging opponenets.
Farming/laning








Teamfights






Summary
This concludes my guide,

If you downvote please let me know why I would love any feedback.
Credits to jhoijhoi for all the help with coding, and layout it was more than helpful. find it here.
SaynTly
Graves Guide
Graves - I think your missin' a leg or two.
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