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Zilean Build Guide by Jammerox
HardCore Zilean Guide for those who are good with him.By Jammerox | Updated on August 12, 2018
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Threats & Synergies
If the Zoe is good shes a threat 10 for the entire game, she gets worse as you get more active-items, because she can steal them effectively becoming a mini support while sustaining huge amounts of ability power down you and your allys throats. She is very pokey and can easily scrape the floor with you if she is also bot lane. Make sure your "cleanse" spell is always with you so that if in a really bad position while she makes you drowzy, you can escape with no trouble (staying behind minions is the best way to deal with Zoe and her annoying poke).
not too pokey but can be hard to deal with as she can probably clear minions faster than any other adc. Her rocket jump can alternatively be used to get out of a sticky situation or put you in one! Since she can clear minions very fast a support with a skill shot that cant pierce minions could get you such as Blitz crank or Rakan getting that extra heal in. Keep your distance
Surprisingly low since your Q literally counters her in every way. Do a Q and W combo to absolutely shake her and her plant minions, and let your adc wipe her clean from your lane...just be careful about her root. you may be able to get yourself out of it in a bad situation but your adc cannot and also watch out for her ult as it gives her time to soak in damage to you with her minions.
her AOE attack can help her heal the adc for extra, and her E can stop you from using any ability. Her ultimate is basically a reverse karthus ult but its instantly which can catch your team off guard in a very heated battle with 3 or more players in action. Keep her in check with your disables. your Q and W combo should come in handy when dealing with her but your E should be enough to get the job done with your adc.
Quite broken and doesn't seem to be getting fixed any time soon. Her Root can pierce through 2 enemy's which can easily catch you or your adc off guard. Her ultimate is extremely annoying for not only having such a short cool down but for also doing massive damage while having massive range. She can easily out range you and basically snipe you with her ultimate if your low. Her E can keep you from an area you need to be in or can help adc clear minions. But if your careful enough she shouldn't be that much of a problem.
his crits can smite you down very quick and his Q and E allow him to root you if he hits you with his W basically making you a sitting duck if your "cleans" spell isn't available. His R can mean Life or Death for you. An experienced jhin who can mostly predict where your going at all times added with the fact that his bullets slow you can be devastating for you. if your at moderate health to survive most of it make sure you DON'T get hit with his final bullet from his R for that can easily kill you and he gets insanely worse at late game.
your Ultimate and Item build should be able to counter his R dramatically. his Q is more flexible than blitz cranks when it comes to grabbing since he can move but it cant pierce minions so you should be fine if your careful. his E is nothing more than a dash and since your a ranged support you don't need to worry about him ever getting close to you unless you get grabbed or ambushed by him. His W can be annoying when hes low and your planning on finishing him. In general Pyke isn't much of a threat to you
you out-class sona in every way possible and her R shouldn't be much of a problem for you since your a ranged support with "cleanse". Her heals and shields are moderate, and her E is mostly dust to your E since you can just slow her if shes in range of your E.. keep in mind though that in a group Sona can Massively Out-class you since all her abilities have an AOE around her giving any of her allys in the AOE a bonus. single her out since shes probably the weakest champ out of the 5.
....this......this bitch....is the definition of broken. while she may not be in bot lane if you get in range of her you better hope that you have an escape plan or you'll be dead in seconds.
Her E can limit the area you can go to and her R makes her invulnerable for a short time making her a tricky one to land your shots on. Play it safe and you should be good.
Her Martial Pose makes her annoying to land your shots on plus her Ultimate can launch herself and her ally to you. BE precise with your aiming and keep lookout for her as she can also spot you with her W. A good Kalista can easily keep pace of minion farm and her damage to you. Stay in good range of her.
Almost harmless to you if your good at Zilean her E cant do much to you and is mostly used as defense but your Q, and W combo added with a nice E to slow her can easily make quick work of her.... her passive can be shutdown by your E and W...giving you space to deal with her. Over all you should worry more about your adc range than yourself if shes in lane.
very annoying poke but can be managed. Don't fall onto her traps unless your asking for a death sentence. Her R can be blocked by your adc range if your low or vice versa. Keep your range against her
Her abilities are extremely balanced giving her average range, but increased utility and attack speed with her E, her Q giving her medium range and homing missiles that seek out different targets (if others are in the area), and her W, which gives her very long range and a snipe ability. Late game she can be an EXTREME hassle to deal with and her Ultimate is a nightmare allowing her to get close range with you while giving her a shield rendering most of the damage you deal useless against her for that breif period of time. You will need extra wards for her because shes more of an ambush type of range than attack damage. her bursts of plasma "passive" can easily catch you off guard and hurl a bunch of damage to you. This is the one time im telling you to be insecure if your warding bushes and stuff. Get vision on her and keep your distance...youll be fine.....hopefully.
What Motivated you to do this?
1.You become more of a support rather than an average build.
3.Your more flexible in escaping bad situations and your much more harder to kill rather than a Zilean that has gone AP style.
4.your role as a support is far more effective which is very beneficial late game when special items can lead to a victory, a carry, or turn your game around.
1.Your damage is far more reduced than if you went AP style which at times can be more vital than being more of a support.
3.if your not an aware support or if your not aware at one vital moment in game. it can cost you.