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Spells:
Ignite
Ghost
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction
Hello! I am PTjimbo, and I am here to run you all through my own
Hecarim build. I will show you all how I use and build
Hecarim and tell you all exactly what my game plan is whenever I am playing as the almighty bringer of death.
I initially derived my build from SilverSeer's DPS(D) build for
Hecarim. So, a thank you to him. I also want to thank JhoiJhoi for providing me with the information to make my guide look fantastic. ^^ <3 So, thank you two for indirectly helping me make this guide. xD Also, I will be updating this once I can get some footage of the build in action. Just got to get Fraps.
Anyways, on with the build, "Deaths Advance"
ALSO THIS BUILD IS WHAT WORKS FOR ME! FEEL FREE TO CHANGE IT AROUND TO SUIT YOUR NEEDS AND WHAT NOT!


I initially derived my build from SilverSeer's DPS(D) build for

Anyways, on with the build, "Deaths Advance"
ALSO THIS BUILD IS WHAT WORKS FOR ME! FEEL FREE TO CHANGE IT AROUND TO SUIT YOUR NEEDS AND WHAT NOT!
Okay, this section I will tell you all about the pros and cons to this build. I will tell you all some of the troubles I have had using it and some of the advantages I have had by using it.
Pros
- Using this build I found it extremely easy to overpower and outrun nearly every champion I came across. One exception being


- Having all the damage and crit chance and damage increasing items I have been able to hit for a maximum of 850 - 1000 to minions and about 250 - 400 on champions. Plus if you add in my abilities I can blow champions up rather quickly with

- All the speed... It's like fast and the furious when I play. I can catch anybody, and run from anybody. Except


Cons
- With this build the only item giving me any kind of 'beef' is


- If you do not use your team mates for advantages you will be caught in bad spots and die multitudes of times. You can avoid this by thinking your situation through and looking at your minimap. But yeah, try to avoid fighting more than 2 champions at a time until you have all items up to

- Until you get either




So far, it would seem, in my opinion at least, that this build makes
Hecarim into a total freight train. Able to run down anybody... Except
Kennen. Haha, well, the build has been working out so far and the only problems I have been having are when I fight against ranged guys with great stuns and other forms of crowd control. But that's only early on. ;)


Okay, time to tell and give reasoning behind my skill sequence decisions.
-
Rampage - I go for Rampage first because it helps me get that alst hit on minions for farming, which is needed a lot. I take this ability first and max it by level 13.
-
Spirit of Dread - I grab
Spirit of Dread at level 3. This ability rocks, just flat out rocks. With this ability, because of my amazingly high damage output, I can heal a vast amount of my health. Like I said, take at level 3, max by level 9.
-
Devastating Charge - I grab
Devastating Charge at level two adn max it last. I grab it at level two just so I have it in my arsenal and a good source of escape or gank. I have tried maxing it faster and switching around my skill sequence but I find maxing this last to be a bit more effective from my experiences.
-
Onslaught of Shadows - The ulti obviously has priority in my skill sequence when I play. So I take it at levels 6, 11, and 16. I love the many uses of this ability; you can charge over walls and obstacles to gank enemies or to run away from a bad engagement. It does massive amounts of damage when you're jumping into a group of enemy champions, in which you would then activate
Spirit of Dread and then go on with
Rampage, using your abilities as they get off cool down and using
Devastating Charge to catch enemies trying to escape your wrath.
-

-


-


-




Okay, this is where people have been talking to me most about. The items I get and when I get them. So far, this has been working out for me. I have tested it a lot; getting a lot of champions kills and a lot of farm, getting mostly farm and not a lot of champ kills, or just straight up doing poorly. So far, in every situation I found it rather easy to get up to
Phantom Dancer around 25 - 27 minutes in. Doing good I get it about a couple minutes sooner and get
Infinity Edge at about 25 - 27 minutes. But I will explain why I get all the ending items, the major items.
Boots of Swiftness - This item gives me extra speed and damage that I want and need for this build. Obviously getting boots is a situation kind of thing, and you should adjust it as such. For instance, you're fighting this team;
Jax,
Tryndamere,
Rammus OR
Garen,
Vayne,
Caitlyn. Go for
Ninja Tabi. Go for
Mercury's Treads if you see a lot of heavy ability power champions. I go for
Boots of Swiftness because they help me catch and kill, or get away and survive.
Trinity Force - This is basically my only source of health and mana. it also gives me a good amount of other buffs and bonus'.
Trinity Force is a good all around item, giving you a buff in nearly every stat you have. But the biggest reason for having a trinity force, and I stress NOT the only reason, is for the increase in speed. After getting this item my speed goes from 410 with
Boots of Swiftness to about 450. With all this speed boost it is also granting
Hecarim increased damage, which is what I'm aiming for. The crit bonus from this item makes me hit enemies harder, making killing them a little easier.
Phantom Dancer - This item is for the attack speed, extra crit chance, and guess what?! More speed! :D After getting this you should have around 479 movement speed. That's a lot of extra damage and speed, making him hurt a whole lot more.
Infinity Edge - I think it's obvious why this is here. The crit chance gained from half the items in this build just got serious. Plus it gives me absurd amounts of damage, making the crits
Hecarim hit all the more scary.
Last Whisper - Armor pen and more damage. Obviously there are better options such as
Black Cleaver. I actually think it would be better to just go for it rather than
Last Whisper. So yeah! Get
Black Cleaver. d: Or
Last Whisper whichever suits you and your needs. ^^
Youmuu's Ghostblade - Cool down reduction is nice, lets me get my ulti off a lot more frequently. More crit and damage. A great active which is sort of like
Highlander. I think it's sort of like
Trinity Force, giving me bonus' and buffs all around and making me that much stronger.



























Reasoning for Ignite Okay, so the reason I go for ![]() ![]() |
SPACE |
Reasoning for Ghost Next up is the reasoning for getting ![]() ![]() ![]() ![]() |
SPACE |
Alternatives You could also go for ![]() ![]() - ![]() - ![]() ![]() |
Farming, the most important aspect of this build. I can not even begin to stress how important it is. But, I have tested this thoroughly. No matter what you should at least be able to get up to the
Phantom Dancer or
B. F. Sword. That's only if you're getting low minion kills and champion kills. This has been the case with my games.
Things you should do or keep track of when farming or killing champions.


Things you should do or keep track of when farming or killing champions.
- Use


-





So, your Q and W spells are your greatest source of farming, aside from your basic attacks. Just time your attacks and abilities adn you should be farming with out a problem.
Working with your team is very important for anybody. Anyone who knows what they're doing will always be trying to find ways to help his team out and help them get a kill, get a buff, or just save them if they're in danger and you can, or could have, do something to save them.
-



- When in big team battles make sure to always focus down the major damage dealers on the enemy team. Obviously you will be focused down, if you're lucky all the damage you can do will out do the enemies and kill them before they can hurt you at all. You want to charge them with





- When laning try to keep your team mate alive by making the enemy focus on you. Do this by attacking them or using your



I find that buying an extra set of potions every trip to the shop until you get your first
Zeal is really good. This will help for survivability and keep your lane nice and strong. Afterwards you could start grabbing sight ward and start wardding up "the belt". This will give you vision of possible ganks and allow you to counter gank them, and just punish them for trying it.

Runes




Again, I will remind you of the theme of doing damage and getting money. These runes all increase some form of damage that my build for


That about finishes my guide for
Hecarim - The Shadow of War. I hope this guide helps you in anyway possible, as it is my first guide I hope it at least works out for somebody and is sort of successful. Just keep in mind that for this build to work you gotta be passively aggressive, try your hardest to work with team mates to get kills. After you get
Phantom Dancer have fun and go at your enemies, crush them and feel like god.
Hope you all found this useful, take care.


Hope you all found this useful, take care.
~PTjimbo
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