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Recommended Items
Runes: Squishy lethality comp
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Ghost
Gustwalker Smite
Items
Ability Order Ability Skill Order
Warpath (PASSIVE)
Hecarim Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Udyr
avoid extended fights as he excels in prolonged engagements. Be mindful of his Bear Stance, which can stun you, and try to engage when his key abilities are on cooldown. Build Grievous Wounds if he relies on healing, and use crowd control to keep him at a distance. Play around objectives like Dragon or Baron to control fights and limit his impact on the game.

Lulu
Lulu is a perfect partner for Hecarim. Her movement speed buffs, shields, and polymorph give you everything you need to engage safely and survive extended fights. Wild Growth adds bonus health and a knock-up mid-fight, letting you dive deep without instantly melting.
Synergies

Lulu
Lulu is a perfect partner for Hecarim. Her movement speed buffs, shields, and polymorph give you everything you need to engage safely and survive extended fights. Wild Growth adds bonus health and a knock-up mid-fight, letting you dive deep without instantly melting.
Champion Build Guide
This is just a fun WIP guide for people who feel hardstuck or are new to Hecarim. The build I recommend is what works best for me personally.
If you’re completely new to Hecarim or League in general, I highly suggest starting with the Eclipse Black Clear build. You can find it in Huncho’s Guide
https://www.mobafire.com/league-of-legends/build/25-s1-8-challenger-hecarim-build-guide-by-huncho1v9-636454
He’s the real GOAT when it comes to in-depth Heca stuff.
This guide is more of a “what works for me” write-up. If you’re reading it and feel critical about anything, I’d love your thoughts. I’m just a braindead OTP who can’t play anything else, so any extra insight is super appreciated.
TL;DR
This is a fun WIP Hecarim guide based on what works best for me as a Hec OTP. If you’re new to Hecarim, check out Huncho’s guide for the full in-depth version. Feedback is always welcome 💙
Primary (Sorcery):
1.Standard Build (Most Games)
Phase Rush – Essential for sticking to targets and disengaging.
Nimbus Cloak – Provides a burst of speed after using Ghost or Smite, perfect
for chase potential.
Celerity – Enhances all movement speed bonuses, making your build even stronger.
Waterwalking – Gives extra speed and AP/AD in the river, boosting early scuttle fights and mobility.
Secondary (Precision):
Legend: Haste – Provides extra needed Ability Haste.
Triumph – Offers sustain on takedowns, ensuring you can keep fighting.
Ionian boots - Usual go to if lacking AH in build
Boots of Swiftness (swifties) - Its good if you need anti-slow, t3 passive is good with heca (gain 5% of ms equal to adaptive force) as it works like heca's passive.
Core Build (Default, Most Games)
Ionian Boots – Lowers ability cooldowns and helps with fight tempo (becomes huge if winning fights).
Hubris – The most powerful synergy with Hecarim right now. It gives damage, sustain, and movement speed after ult, allowing for aggressive plays.
Spear of Shojin – Grants ability haste, allowing faster Q spam while providing bonus movement speed after using abilities.
Serylda’s Grudge or Black Cleaver (Situational, see below)
Death’s Dance – A defensive item that provides healing and converts burst damage into a bleed effect, allowing you to sustain in fights.
Maw of Malmortius – Strong against AP threats; provides a lifeline shield and omnivamp.
Damage-Oriented Options:
Opportunity – Grants movement speed and lethality after damaging an enemy. Great for chasing down squishy targets.
Edge of Night – Provides a spell shield, protecting against CC that could hinder your engages.
Youmuu’s Ghostblade – Boosts movement speed, ideal for split-pushing and roaming.
Survivability Items:
Sterak’s Gage – Provides AD and a shield against burst damage, keeping you alive in skirmishes.
Death’s Dance – Adds sustain and anti-burst with the bleed effect, allowing Maw/Sterak to stack on top.
Maw of Malmortius – Provides an omnivamp passive upon activation, including magic resist and extra AD.
Spear of Shojin + Serylda’s Grudge (Best Default Core)
Serylda’s Grudge: Provides armor penetration for burst damage and slows enemies on ability hits, making it easier to stick to targets.
Shojin Black Cleaver (If Facing More Tanky Enemies)
Spear of Shojin + Black Cleaver
Black Cleaver: Provides armor shred over time, making it better against bruisers
or tanks than Serylda’s burst penetration. It also grants extra movement speed
when damaging enemies, which synergizes well with Hecarim’s kit.
Axiom Bruiser (More Tankiness and Sustain in Fights)
Axiom + Black Cleaver + Shojin + Death’s Dance + Maw
This build is more forgiving, focusing on sustain while still dealing damage. Ideal when you need durability in team fights and when the game is scaling late.
Serylda’s Grudge vs. Black Cleaver:
Serylda’s Grudge → Best against squishy teams or enemies with low to moderate armor. The slow also helps stick to targets.
Black Cleaver → Better against tanky compositions, as it shreds armor over time and grants extra movement speed when attacking.
Lethality Path (For Snowball Games)
Hubris + Spear of Shojin + Opportunity + Ghostblade + Edge of Night
If you’re extremely ahead and the enemy team is squishy, going full lethality can allow you to one-shot carries.
-Opportunity enhances your movement speed after Killing enemies, while Ghostblade allows for quicker roams.
-Edge of Night provides a spell shield to avoid crucial CC.
Serpent's Fang: Boosts damage against squishy targets with lethality and extra damage to shielded champions. This item enhances Hecarim's burst potential, making you a lethal backline diver.
Bruiser-Like Build Approach (If You’re Being Focused by Hard AP/AD)
Hubris + Black Cleaver + Maw + Spirit Visage + Shojin
-This build keeps you alive while still dealing damage if you need to survive burst damage.
-Maw provides a magic shield, while Spirit Visage enhances healing from your kit and items.
Hubris + Shojin + Black Cleaver + Death’s Dance + Sterak’s
-If you need to survive AD burst, this build functions similarly to the hard AP one but against AD threats.
-Death’s Dance adds survivability while Sterak’s grants health, tenacity, and additional AD upon passive activation.
First Back: Lucidity Boots + Long Sword (or Pickaxe if rich and going for Shojin or if you want to go meta which would be Eclipse)
Mid-Game Focus: Hubris rush into Shojin/Serylda or Shojin/Cleaver
Mid to Late Game: You are a backline diver; aim for squishy targets. Focus on diving the backline, using Phase Rush to engage and disengage effectively.
Use Ult Wisely: Either engage with Onslaught of Shadows (Hecarim's ultimate) or hold it to counter-burst damage.
Pick the Right Core When Needed: Adapt your items based on your situation; build Serylda’s for burst or Cleaver for extended fights.
Adapt Items Based on Enemy Composition: If facing CC-heavy teams, build Tenacity and Maw; if against squishies, go for lethality. Use Cleaver for longer team fights.
Always Keep Tempo: Hecarim thrives on momentum—stay ahead by farming, invading, and forcing fights when you have an item lead.
High Burst Damage Potential: Sundered Sky and Axiom Arc allow Hecarim to deal significant burst damage, especially to squishy targets. This increases your ability to eliminate enemy carries quickly, changing the outcome of fights.
Synergy with Playstyle: These items enhance Hecarim's mobility, enabling quick dives into the enemy backline. The cooldown reduction helps you engage and disengage effectively.
Adaptation to Enemy Composition: If the opposing team lacks tanks or crowd control, a burst build can be more effective. Prioritizing damage can outshine the utility of Hubris in such scenarios.
Rotational Power and Snowballing: When ahead, focusing on lethality allows you to snowball your lead. You can maintain pressure and take down vulnerable targets with ease.
Countering Specific Threats: If the enemy team is particularly squishy, Sundered Sky can help you exploit their weaknesses. Capitalizing on this can lead to a quicker victory than a balanced build might offer.
Youmuu's Ghostblade, Sundered Sky, Opportunity, and Serylda's Grudge. This setup boosts your damage/burst and mobility, bringing that s13 heca assasin vibes.
Items depending on the situation + explanation:
Core Items:
Youmuu's Ghostblade: Increases movement speed and lethality for effective roaming and burst damage.
Sundered Sky: Delivers high burst damage, perfect for taking down squishy targets quickly.
Opportunity: Grants lethality + passive lethality totaling at 26 whilst takedown's grants 200 decaying movementspeed.
Serylda’s Grudge: Provides armor penetration and slows enemies, allowing you to stick to your targets.
Situational Item Options:
Profane Hydra: Great for that extra burst, lethality and ability haste if you feel like you lack all that.
Edge of Night: Ideal against heavy crowd control; the spell shield helps you survive CC and engage safely.
Guardian Angel: A lifesaver if you’re being focused; it gives you a second chance in team fights.
Serpent's Fang: Effective against shield-heavy teams, boosting your damage while cutting through their defenses.
Youmuu's Ghostblade, Sundered Sky, Opportunity, and Serylda's Grudge creates a powerful burst core. Your last item based on the enemy composition to maximize your impact in fights. Adaptability is key
OK so lately I’ve been spamming lethality Hecarim literally like a braindead dog in pisslow and here’s what I love:
My usual go-to:
Youmuu’s → Muramana → Opportunity/Serylda's
Sundered → Voltaic/Opportunity → Youmuu's
3rd item depends on the game. If it looks good, I love stacking Opportunity/Youmuu's just for that extra lethality that makes camps melt, plus if I’m buying it 3rd it usually means:
I’m giga ahead, or
enemy comp is full of champs that explode if you look at them funny.
4th & 5th items:
Usually Serylda’s + Axiom Arc
Notes on Axiom & Profane Hydra
Axiom Arc → cheap as hell now (literally 50g more than Youmuu’s) and ult resets are illegal during early-mid game.
While building Axiom you can always switch to building Voltaic as ive been running it a few games.
Profane Hydra → still kinda trash, but at 2850g it’s no longer “grandma’s pocket money” expensive. The only reason I’d buy either is for the ability haste → makes Q spam feel like I just got candy from the old man next door.
There are alot of better items than hydra that you can build. Go for items with good passives that astronomically increases damage (voltaic opportunity), heals (sundered), or any utility (serpents for example).
Note about boots: do not build swifites on lethality please its so **** and unviable compared to ionian especially at tier 3. Yes tier 3 swifties is just another hecarim passive and its funny too but cucking yourself of 25 ability haste for 1500 and 10% ms in combat is braindead and unfunny.
Verdict:
Lethality Hec feels illegal when it works. Glass cannon, go boom boom kaboom
If this guide helped, cool. If not, blame my horse. He typed it, not me.






























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