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Jinx Build Guide by Jajaroni

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League of Legends Build Guide Author Jajaroni

How about a little anarchy

Jajaroni Last updated on October 11, 2013
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ADC Role
Ranked #9 in
ADC Role
Win 49%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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I am a silver 2 player. I'm gonna let that marinate a little bit........ okay now for those of you still there i got jinx day one like everybody else so please don't assume that this is the best guide ever like always you should be able to experiment on your own for you personal build (i don't have any fancy pictures so deal with it)

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If you only have 30 sec b4 game starts

Flame Chompers! ~ Zap!~ Switcheroo!~ Super Mega Death Rocket! go my child run

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Pros / Cons

Super awesome pros
+ Great early game Damage
+ Pushes lanes ridiculously hard
+ Zap! is very consist form of sniper damage
+ Passive lets you dive with out much risk
+ Super Mega Death Rocket! Changes Games
+ She is a Crazy Raver <3

Vi cious cons
- main early damage output is skill shot dependent
- no escapes
- Mana Hungry Spamming
- is a goody two shoes
- is way to cool

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Greater Quintessence of Movement Speed

Greater Mark of Attack Damage

Greater Seal of Armor

Greater Glyph of Attack Speed
Now i know that this looks weird as runes for an Marksmen but hear me out Move speed quints for an extra burst of speed early so you don't have to start Boots of Speed + 3x Health Potions
As The ADC You don't wanna build any Attack damage at all (SARCASM)
This helps with surviving those early hits from the Other stupid ADC
We take this for Fishbonez to shoot super fast

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If you have any questions about this ask your resident ADC or Marksmen i should say

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Passive~Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds.
this is what makes you a great turret diver. you can kill an enemy champ that is LOW Health then run away taking one or two turret hits max
Q~TOGGLE—POW-POW, THE MINIGUN: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun.
ATTACK SPEED: 16.6 / 23.3 / 30 / 36.6 / 43.3%
TOTAL ATTACK SPEED: 50 / 70 / 90 / 110 / 130%
Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack.
This ability is great it gives you a passive speed buff that stacks with consecutive hits. Toggling it leads to the ability to fire an AOE longer range shot that can crit for only 20 mana. The way i use this ablity is I use pow-pow to get damage on minions and when you go in on the enemy you wanna use Fishbones because it clears the minion wave and applies damage to the champion another key feature to this is that the AOE does 100% of the damage at the edge so if the opposing champion is close to a creep shoot the creep and the AOE will damage the champ for 100% of the damage.Pow-Pow is also really good for pushing towers
W~-After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds.
Zap! is your early game nuke it deals a ridiculous amount of damage. but it is a super thin skill shot and it takes a second to charge it to shoot but it is worth it you have to be able to lead the target to land these.
E~ Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range.
Flame chompers is your trap this ablity lets you change a bad situation for you into a good one dropping the chompers grant you vision and it grants you a root. so if you are being chased throw it on top of you. so that the enemy lands on it. the cast time s zero so you can use it to trap an enemy and leave. on the offensive side you can drop it to guarantees your zap to hit which as we know does amazing amounts of damage
R~ Jinx fires a rocket that travels in a line, exploding on the first enemy champion hit. Enemies caught in the explosion take physical damage equal to a base amount (this amount increasing over the first second the rocket travels) plus a percentage of their missing health. The primary target of the explosion takes full damage, while nearby enemies take 80% damage.
MINIMUM PHYSICAL DAMAGE: 125 / 175 / 225 (+ 50% bonus AD)
MAXIMUM PHYSICAL DAMAGE: 250 / 350 / 450 (+ 100% bonus AD)
ADDITIONAL DAMAGE: 25 / 30 / 35% of enemies' missing health
Okay this is your ultimate it does an amazing amount of damage and makes even tanks fearful of you it deal AOE damage and it deals damage based upon the enemy's missing health. This ability makes you a weapon in team fights that are not even close to you and this makes you a Clean up queen

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This is my basic build

Item Sequence

The Bloodthirster

Phantom Dancer

Infinity Edge

Last Whisper

Phantom Dancer

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That't all folks

That's it my first guide is done i hope that you guys find this helpful on the fields of justice. As always criticism is welcome feel free to write down things that you didn't like or didn't quite understand but please before you done vote let me know so i can reevaluate and possibly change.
~Jajaroni out